| Acid Splash | FR | ES | Acid Splash | 0 | Evocation | Action | 60 ft | Instantaneous | V,S | | | 5-ft Sphere: DEX save or 1d6 Acid damage (damage/level) | Player's Handbook 2024 (BR) |
| Aid | FR | ES | Aid | 2 | Abjuration | Action | 30 ft | 8 hours | V,S,M | | | Up to 3 creatures: +5 HP (+5/level) for the duration of the spell | Player's Handbook 2024 (BR) |
| Alarm | FR | ES | Alarm | 1 | Abjuration | 1 minute or Ritual | 30 ft | 8 hours | V,S,M | | Ritual | 20-ft Cube: when an intruder enters the area, it triggers a mental or audible alarm that can be heard up to 60 ft away | Player's Handbook 2024 (BR) |
| Alter Self | FR | ES | Alter Self | 2 | Transmutation | Action | Self | 1 hour | V,S | Concentration | | Alters your physical form to breathe underwater, change appearance, or gain natural weapons (1d6 damage) | Player's Handbook 2024 (BR) |
| Animal Friendship | FR | ES | Animal Friendship | 1 | Enchantment | Action | 30 ft | 24 hours | V,S,M | | | 1 Beast: WIS save or charmed (+1 beast/level) | Player's Handbook 2024 (BR) |
| Animal Messenger | FR | ES | Animal Messenger | 2 | Enchantment | Action or Ritual | 30 ft | 24 hours | V,S,M | | Ritual | 1 Tiny Beast with CR 0: CHA save or transmits a 25 words message (+48 h/level) | Player's Handbook 2024 (BR) |
| Animal Shapes | FR | ES | Animal Shapes | 8 | Transmutation | Action | 30 ft | 24 hours | V,S | | | Willing creatures: each transforms into a Large or smaller Beast with a CR of 4 or lower | Player's Handbook 2024 (BR) |
| Animate Dead | FR | ES | Animate Dead | 3 | Necromancy | 1 minute | 10 ft | Instantaneous | V,S,M | | | 1 humanoid corpse: animates a skeleton or zombie that you command (+2 Undead/level) | Player's Handbook 2024 (BR) |
| Animate Objects | FR | ES | Animate Objects | 5 | Transmutation | Action | 120 ft | 1 minute | V,S | Concentration | | Animates a number of objects with the Animated Object stat block equal to your spellcasting ability modifier (damage/level) | Player's Handbook 2024 (BR) |
| Antilife Shell | FR | ES | Antilife Shell | 5 | Abjuration | Action | Self | 1 hour | V,S | Concentration | | | Player's Handbook 2024 (BR) |
| Antimagic Field | FR | ES | Antimagic Field | 8 | Abjuration | Action | Self | 1 hour | V,S,M | Concentration | | 10-ft Emanation: neutralizes all spells, the Magic action, and the magical effects of items within the area | Player's Handbook 2024 (BR) |
| Antipathy/Sympathy | FR | ES | Antipathy/Sympathy | 8 | Enchantment | 1 hour | 60 ft | 10 days | V,S,M | | | 1 creature: WIS save or Charmed (Attraction) or Frightened (Aversion), drawing it toward you or driving it away from you | Player's Handbook 2024 (BR) |
| Arcane Eye | FR | ES | Arcane Eye | 4 | Divination | Action | 30 ft | 1 hour | V,S,M | Concentration | | Creates an invisible eye with 30-ft darkvision that transmits visual information; can move 30 ft | Player's Handbook 2024 (BR) |
| Arcane Gate | | | Arcane Gate | 6 | Conjuration | Action | 500 ft | 10 minutes | V,S | Concentration | | | Player's Handbook 2024 |
| Arcane Lock | FR | ES | Arcane Lock | 2 | Abjuration | Action | Touch | Dispelled | V,S,M | | | Magically locks a door, window, gate, or container; option to set a password | Player's Handbook 2024 (BR) |
| Arcane Vigor | FR | ES | Arcane Vigor | 2 | Abjuration | Bonus Action | Self | Instantaneous | V,S | | | You regain hit points equal to 1 or 2 Hit Dice (+1 dice/level) + spellcasting ability modifier | Player's Handbook 2024 |
| Armor of Agathys | FR | ES | Armor of Agathys | 1 | Abjuration | Bonus Action | Self | 1 hour | V,S,M | | | You gain 5 temporary HP; melee attack against you: 5 cold damage (+5 HP and +5 damage/level) | Player's Handbook 2024 |
| Arms of Hadar | FR | ES | Arms of Hadar | 1 | Conjuration | Action | Self | Instantaneous | V,S | | | 10-ft Emanation: STR save or 2d6 Necrotic damage (+1d6/level) and can no longer take Reactions; half on a success | Player's Handbook 2024 |
| Astral Projection | FR | ES | Astral Projection | 9 | Necromancy | 1 hour | 10 ft | Dispelled | V,S,M | | | | Player's Handbook 2024 (BR) |
| Augury | FR | ES | Augury | 2 | Divination | 1 minute or Ritual | Self | Instantaneous | V,S,M | | Ritual | Indicates whether an action planned within the next 30 min will be good, bad, both, or neither | Player's Handbook 2024 (BR) |
| Aura of Life | FR | ES | Aura of Life | 4 | Abjuration | Action | Self | 10 minutes | V | Concentration | | 30-ft Emanation: Resistance to Necrotic damage and unreduceable HP max; allies at 0 HP regain 1 HP | Player's Handbook 2024 (BR) |
| Aura of Purity | FR | ES | Aura of Purity | 4 | Abjuration | Action | Self | 10 minutes | V | Concentration | | 30-ft Emanation: Resistance to Poison and Advantage on save vs Blinded/Charmed/Deafened/Frightened/Paralyzed/Poisoned/Stunned | Player's Handbook 2024 |
| Aura of Vitality | FR | ES | Aura of Vitality | 3 | Abjuration | Action | Self | 1 minute | V | Concentration | | 30-ft Emanation: restores 2d6 HP to 1 creature each turn | Player's Handbook 2024 |
| Awaken | FR | ES | Awaken | 5 | Transmutation | 8 hours | Touch | Instantaneous | V,S,M | | | 1 Beast or Plant: INT 10 and speaks, or animates a natural plant (Awakened Shrub or Awakened Tree); Charmed for 30 days | Player's Handbook 2024 (BR) |
| Bane | FR | ES | Bane | 1 | Enchantment | Action | 30 ft | 1 minute | V,S,M | Concentration | | Up to 3 creatures: CHA save or -1d4 to attack rolls and saving throws (+1 creature/level) | Player's Handbook 2024 (BR) |
| Banishing Smite | FR | ES | Banishing Smite | 5 | Conjuration | Bonus Action | Self | 1 minute | V | Concentration | | On a successful melee or unarmed attack: +5d10 Force damage and CHA save or transported to a demiplane and Incapacitated | Player's Handbook 2024 |
| Banishment | FR | ES | Banishment | 4 | Abjuration | Action | 30 ft | 1 minute | V,S,M | Concentration | | 1 creature: CHA save or target banished to a demi-plane; if extraplanar, it does not return (+1 creature/level) | Player's Handbook 2024 (BR) |
| Barkskin | FR | ES | Barkskin | 2 | Transmutation | Bonus Action | Touch | 1 hour | V,S,M | | | 1 willing creature: its skin assumes a bark-like appearance (AC 17) | Player's Handbook 2024 (BR) |
| Beacon of Hope | FR | ES | Beacon of Hope | 3 | Abjuration | Action | 30 ft | 1 minute | V,S | Concentration | | 30-ft radius: Advantage on WIS save and Death save; restores maximum HP from any healing | Player's Handbook 2024 (BR) |
| Beast Sense | FR | ES | Beast Sense | 2 | Divination | Action or Ritual | Touch | 1 hour | S | Concentration | Ritual | 1 willing Beast touched: you perceive through its senses and benefit from its special senses | Player's Handbook 2024 |
| Befuddlement | FR | ES | Befuddlement | 8 | Enchantment | Action | 150 ft | Instantaneous | V,S,M | | | 1 creature: INT save or 10d12 Psychic damage and unable to cast spells or use a Magic action; half on a success | Player's Handbook 2024 (BR) |
| Bestow Curse | FR | ES | Bestow Curse | 3 | Necromancy | Action | Touch | 1 minute | V,S | Concentration | | 1 creature touched: WIS save or you choose a curse from among four effects (duration/level) | Player's Handbook 2024 (BR) |
| Bigby's Hand | FR | ES | Bigby's Hand | 5 | Evocation | Action | 120 ft | 1 minute | V,S,M | Concentration | | Create a Large hand: strike (5d8 Force), push (STR save), grapple (DE save or 4d6+spellcasting modifier) or protect (Half Cover) | Player's Handbook 2024 (BR) |
| Blade Barrier | FR | ES | Blade Barrier | 6 | Evocation | Action | 90 ft | 10 minutes | V,S | Concentration | | 100-ft x 20-ft wall: Three-Quarters Cove, Difficult terrain and DEX save or 6d10 Force damage in the wall; half on a success | Player's Handbook 2024 (BR) |
| Blade Ward | FR | ES | Blade Ward | 0 | Abjuration | Action | Self | 1 minute | V,S | Concentration | | -1d4 to attack rolls made against you | Player's Handbook 2024 |
| Bless | FR | ES | Bless | 1 | Enchantment | Action | 30 ft | 1 minute | V,S,M | Concentration | | Up to 3 creatures add +1d4 to attack rolls and saving throws (+1 creature/level) | Player's Handbook 2024 (BR) |
| Blight | FR | ES | Blight | 4 | Necromancy | Action | 30 ft | Instantaneous | V,S | | | 1 creature: CON save or 8d8 Necrotic damage (+1d8/level); half on a success. Targeted normal plants die | Player's Handbook 2024 (BR) |
| Blinding Smite | FR | ES | Blinding Smite | 3 | Evocation | Bonus Action | Self | 1 minute | V | | | On a successful melee or unarmed attack: +3d8 Radiant damage (+1d8/level) and Blinded | Player's Handbook 2024 |
| Blindness/Deafness | FR | ES | Blindness/Deafness | 2 | Transmutation | Action | 120 ft | 1 minute | V | | | 1 creature: CON save or Blinded or Deafened; repeat save at the end of each of its turns (+1 creature/level) | Player's Handbook 2024 (BR) |
| Blink | FR | ES | Blink | 3 | Transmutation | Action | Self | 1 minute | V,S | | | You get 50% chance per turn to appear on the Ethereal Plane, then you return to the previous plane on the following turn | Player's Handbook 2024 (BR) |
| Blur | FR | ES | Blur | 2 | Illusion | Action | Self | 1 minute | V | Concentration | | Your body becomes blurred; creatures have Disadvantage on attack rolls against you | Player's Handbook 2024 (BR) |
| Burning Hands | FR | ES | Burning Hands | 1 | Evocation | Action | Self | Instantaneous | V,S | | | 15-ft Cone: DEX save or 3d6 Fire damage (+1d6/level); half on a success ; a flammable object burns | Player's Handbook 2024 (BR) |
| Call Lightning | FR | ES | Call Lightning | 3 | Conjuration | Action | 120 ft | 10 minutes | V,S | Concentration | | 5-ft Radius: DEX save or 3d10 lightning damage (+1d10/level); half on a success. Magic action to repeat each turn | Player's Handbook 2024 (BR) |
| Calm Emotions | FR | ES | Calm Emotions | 2 | Enchantment | Action | 60 ft | 1 minute | V,S | Concentration | | 20-ft Sphere: CHA save or immunizes/suppresses Charmed and Frightened conditions, or renders Indifferent instead of Hostile | Player's Handbook 2024 (BR) |
| Chain Lightning | FR | ES | Chain Lightning | 6 | Evocation | Action | 150 ft | Instantaneous | V,S,M | | | Up to 3 creatures: DEX save or 10d8 Lightning damage; half on a success (+1 creature/level) | Player's Handbook 2024 (BR) |
| Charm Monster | FR | ES | Charm Monster | 4 | Enchantment | Action | 30 ft | 1 hour | V,S | | | 1 creature: WIS save (with Advantage if attacked) or Charmed and friendly (+1 creature/level) | Player's Handbook 2024 (BR) |
| Charm Person | FR | ES | Charm Person | 1 | Enchantment | Action | 30 ft | 1 hour | V,S | | | 1 Humanoid: WIS save or Charmed and Friendly (+1 creature/level) | Player's Handbook 2024 (BR) |
| Chill Touch | FR | ES | Chill Touch | 0 | Necromancy | Action | Touch | Instantaneous | V,S | | | Melee spell attack: 1d10 Necrotic damage (damage/level) and no hit point recovery until the end of your next turn | Player's Handbook 2024 (BR) |
| Chromatic Orb | FR | ES | Chromatic Orb | 1 | Evocation | Action | 90 ft | Instantaneous | V,S,M | | | Ranged spell attack: 3d8 of chosen damage type (+1d8/level); if two d8s match, orb bounces 30 ft on another target | Player's Handbook 2024 (BR) |
| Circle of Death | FR | ES | Circle of Death | 6 | Necromancy | Action | 150 ft | Instantaneous | V,S,M | | | 60-ft Sphere: CON save or 8d8 Necrotic damage (+2d8/level); half on a success | Player's Handbook 2024 (BR) |
| Circle of Power | FR | ES | Circle of Power | 5 | Abjuration | Action | Self | 10 minutes | V | Concentration | | | Player's Handbook 2024 |
| Clairvoyance | FR | ES | Clairvoyance | 3 | Divination | 10 minutes | 1 mile | 10 minutes | V,S,M | Concentration | | Create an invisible sensor in a familiar or obvious location that allows you to see or hear | Player's Handbook 2024 (BR) |
| Clone | FR | ES | Clone | 8 | Necromancy | 1 hour | Touch | Instantaneous | V,S,M | | | Creates a copy of a creature over 120 days; upon its death, its soul—if willing—joins the clone | Player's Handbook 2024 (BR) |
| Cloud of Daggers | FR | ES | Cloud of Daggers | 2 | Conjuration | Action | 60 ft | 1 minute | V,S,M | Concentration | | 5-ft Cube: 4d4 Slashing damage (+2d4/level); Magic action to teleport thecube up to 30 ft | Player's Handbook 2024 |
| Cloudkill | FR | ES | Cloudkill | 5 | Conjuration | Action | 120 ft | 10 minutes | V,S | Concentration | | 20-ft Sphere: Heavily Obscured; CON save or 5d8 Poison damage (+1d8/level); half on a success | Player's Handbook 2024 (BR) |
| Color Spray | FR | ES | Color Spray | 1 | Illusion | Action | Self | Instantaneous | V,S,M | | | 15-ft Cone: CON save or Blinded until the end of your next turn | Player's Handbook 2024 (BR) |
| Command | FR | ES | Command | 1 | Enchantment | Action | 60 ft | Instantaneous | V | | | 1 creature: WIS save or execute a command on the next turn - Approach, Drop, Flee, Grovel, Halt (+1 creature/level) | Player's Handbook 2024 (BR) |
| Commune | FR | ES | Commune | 5 | Divination | 1 minute or Ritual | Self | 1 minute | V,S,M | | Ritual | | Player's Handbook 2024 (BR) |
| Commune with Nature | FR | ES | Commune with Nature | 5 | Divination | 1 minute or Ritual | Self | Instantaneous | V,S | | Ritual | | Player's Handbook 2024 (BR) |
| Compelled Duel | FR | ES | Compelled Duel | 1 | Enchantment | Bonus Action | 30 ft | 1 minute | V | Concentration | | 1 creature: WIS save or Disadvantage on attacks against other creatures and unable to move more than 30 ft away | Player's Handbook 2024 |
| Comprehend Languages | FR | ES | Comprehend Languages | 1 | Divination | Action or Ritual | Self | 1 hour | V,S,M | | Ritual | Allows to understand the literal meaning of spoken or written languages (1 page/min; the text must be touched) | Player's Handbook 2024 (BR) |
| Compulsion | FR | ES | Compulsion | 4 | Enchantment | Action | 30 ft | 1 minute | V,S | Concentration | | Creatures of your choice within range: WIS save or Charmed, and they move in a direction chosen by you | Player's Handbook 2024 (BR) |
| Cone of Cold | FR | ES | Cone of Cold | 5 | Evocation | Action | Self | Instantaneous | V,S,M | | | 60-ft Cone: CON save or 8d8 Cold damage (+1d8/lvl); half on a success | Player's Handbook 2024 (BR) |
| Confusion | FR | ES | Confusion | 4 | Enchantment | Action | 90 ft | 1 minute | V,S,M | Concentration | | 10-ft Sphere: WIS save or random behavior each turn; new WIS save at end of turn (+5 ft/level) | Player's Handbook 2024 (BR) |
| Conjure Animals | FR | ES | Conjure Animals | 3 | Conjuration | Action | 60 ft | 10 minutes | V,S | Concentration | | 1 creature within 10 ft of the Large spectral pack: DEX save or 3d10 slashing damage (+1d10/level) each turn | Player's Handbook 2024 (BR) |
| Conjure Barrage | FR | ES | Conjure Barrage | 3 | Conjuration | Action | Self | Instantaneous | V,S,M | | | 60-ft Cone: DEX save 5d8 Force damage (+1d8/level) on creatures of your choice; half on a success | Player's Handbook 2024 |
| Conjure Celestial | FR | ES | Conjure Celestial | 7 | Conjuration | Action | 90 ft | 10 minutes | V,S | Concentration | | 10-ft Cylinder: DEX save or 6d12 Radiants; half on success / Regains 4d12 HP + spellcasting ability modifier (+1d12/level) | Player's Handbook 2024 (BR) |
| Conjure Elemental | FR | ES | Conjure Elemental | 5 | Conjuration | Action | 60 ft | 10 minutes | V,S | Concentration | | Summons a Large spirit: DEX save or 8d8 lightning/thunder/fire/cold damage and Restrained, then 4d8 damage/round (+1d8/lvl) | Player's Handbook 2024 (BR) |
| Conjure Fey | FR | ES | Conjure Fey | 6 | Conjuration | Action | 60 ft | 10 minutes | V,S | Concentration | | Melee spell attack: 3d12 Psychic damage + spellcasting ability modifier and Frightened (+1d12/level) | Player's Handbook 2024 (BR) |
| Conjure Minor Elementals | FR | ES | Conjure Minor Elementals | 4 | Conjuration | Action | Self | 10 minutes | V,S | Concentration | | 15-ft Emanation: Attacks in the Emanation deal +2d8 Acid, Cold, Fire, or Lightning damage (+1d8/level) | Player's Handbook 2024 (BR) |
| Conjure Volley | FR | ES | Conjure Volley | 5 | Conjuration | Action | 150 ft | Instantaneous | V,S,M | | | 40-ft x 20-ft Cylinder: DEX save or 8d8 Force damage; half on a success | Player's Handbook 2024 |
| Conjure Woodland Beings | FR | ES | Conjure Woodland Beings | 4 | Conjuration | Action | Self | 10 minutes | V,S | Concentration | | 10-ft Emanation: WIS save or 5d8 Force damage (+1d8/level); half on a success | Player's Handbook 2024 (BR) |
| Contact Other Plane | FR | ES | Contact Other Plane | 5 | Divination | 1 minute or Ritual | Self | 1 minute | V | | Ritual | INT save to ask an entity up to 5 questions, or 6d6 Psychic damage and Incapacitated | Player's Handbook 2024 (BR) |
| Contagion | FR | ES | Contagion | 5 | Necromancy | Action | Touch | 7 days | V,S | | | 1 creature touched: CON save or 11d8 Necrotic damage and Poisoned; Disadvantage on saving throws for a chosen ability score | Player's Handbook 2024 (BR) |
| Contingency | FR | ES | Contingency | 6 | Abjuration | 10 minutes | Self | 10 days | V,S,M | | | You choose a spell of level 5 or lower; it triggers on you based on a condition you have set | Player's Handbook 2024 (BR) |
| Continual Flame | FR | ES | Continual Flame | 2 | Evocation | Action | Touch | Dispelled | V,S,M | | | Creates a magical flame on an object: Bright Light for 20-ft and Dim Light for an additional 20-ft | Player's Handbook 2024 (BR) |
| Control Water | FR | ES | Control Water | 4 | Transmutation | Action | 300 ft | 10 minutes | V,S,M | Concentration | | 100-ft Cube: you control water with one of the following effects: flood, part water, redirect flow, or whirlpool | Player's Handbook 2024 (BR) |
| Control Weather | FR | ES | Control Weather | 8 | Transmutation | 10 minutes | Self | 8 hours | V,S,M | Concentration | | | Player's Handbook 2024 (BR) |
| Cordon of Arrows | FR | ES | Cordon of Arrows | 2 | Transmutation | Action | Touch | 8 hours | V,S,M | | | Plant 4 ammunitions; enemy within 30 ft triggers shot: DEX save or 2d4 Piercing damage (quantity x2/level) | Player's Handbook 2024 |
| Counterspell | FR | ES | Counterspell | 3 | Abjuration | Reaction | 60 ft | Instantaneous | S | | | 1 creature casting a spell: CON save or the spell has no effect and its action is lost, but the slot isn't expended | Player's Handbook 2024 (BR) |
| Create Food and Water | FR | ES | Create Food and Water | 3 | Conjuration | Action | 30 ft | Instantaneous | V,S | | | Creates 45 pounds of food (spoils after 24 h) and 30 galons of fresh water | Player's Handbook 2024 (BR) |
| Create or Destroy Water | FR | ES | Create or Destroy Water | 1 | Transmutation | Action | 30 ft | Instantaneous | V,S,M | | | Creates or destroys up to 10 gallons of water (+40 gallons/level) | Player's Handbook 2024 (BR) |
| Create Undead | FR | ES | Create Undead | 6 | Necromancy | 1 minute | 10 ft | Instantaneous | V,S,M | | | Creates 3 ghouls at night that you can control for 24 hours (different creatures/level) | Player's Handbook 2024 (BR) |
| Creation | FR | ES | Creation | 5 | Illusion | 1 minute | 30 ft | Special | V,S,M | | | | Player's Handbook 2024 (BR) |
| Crown of Madness | FR | ES | Crown of Madness | 2 | Enchantment | Action | 120 ft | 1 minute | V,S | Concentration | | 1 Humanoid: WIS save or Charmed, then it must make a melee attack against a target you designate | Player's Handbook 2024 |
| Crusader's Mantle | FR | ES | Crusader's Mantle | 3 | Evocation | Action | Self | 1 minute | V | Concentration | | 30-ft Emanation: you and your allies deal +1d4 Radiant damage with a weapon or an Unarmed Strike | Player's Handbook 2024 |
| Cure Wounds | FR | ES | Cure Wounds | 1 | Abjuration | Action | Touch | Instantaneous | V,S | | | 1 creature touched: regains hit points equal to 2d8 + spellcasting ability modifier (+2d8 HP/level) | Player's Handbook 2024 (BR) |
| Dancing Lights | FR | ES | Dancing Lights | 0 | Illusion | Action | 120 ft | 1 minute | V,S,M | Concentration | | Create up to four torch-sized lights or one Medium luminous silhouette (10-ft Dim light) | Player's Handbook 2024 (BR) |
| Darkness | FR | ES | Darkness | 2 | Evocation | Action | 60 ft | 10 minutes | V,M | Concentration | | 15-ft Sphere: magical Darkness; Darkvision and nonmagical light are ineffective | Player's Handbook 2024 (BR) |
| Darkvision | FR | ES | Darkvision | 2 | Transmutation | Action | Touch | 8 hours | V,S,M | | | 1 willing creature touched: get Darkvision with a range of 150 ft | Player's Handbook 2024 (BR) |
| Daylight | FR | ES | Daylight | 3 | Evocation | Action | 60 ft | 1 hour | V,S | | | Bright Light (sunlight) for 60 ft and Dim Light for an additional 60 ft. Dispels Darkness of level 3 or lower | Player's Handbook 2024 (BR) |
| Death Ward | FR | ES | Death Ward | 4 | Abjuration | Action | Touch | 8 hours | V,S | | | 1 creature touched: avoids death once (drops to 1 HP instead of 0) | Player's Handbook 2024 (BR) |
| Delayed Blast Fireball | FR | ES | Delayed Blast Fireball | 7 | Evocation | Action | 150 ft | 1 minute | V,S,M | Concentration | | | Player's Handbook 2024 (BR) |
| Demiplane | FR | ES | Demiplane | 8 | Conjuration | Action | 60 ft | 1 hour | S | | | You open a door into a 30-ft x 30-ft room situated on a demiplane | Player's Handbook 2024 (BR) |
| Destructive Wave | FR | ES | Destructive Wave | 5 | Evocation | Action | Self | Instantaneous | V | | | 30-ft Emanation: CON save or 5d6 Thunder damage and 5d6 Radiant or Necrotic damage and Prone; half on a success | Player's Handbook 2024 |
| Detect Evil and Good | FR | ES | Detect Evil and Good | 1 | Divination | Action | Self | 10 minutes | V,S | Concentration | | | Player's Handbook 2024 (BR) |
| Detect Magic | FR | ES | Detect Magic | 1 | Divination | Action or Ritual | Self | 10 minutes | V,S | Concentration | Ritual | | Player's Handbook 2024 (BR) |
| Detect Poison and Disease | FR | ES | Detect Poison and Disease | 1 | Divination | Action or Ritual | Self | 10 minutes | V,S,M | Concentration | Ritual | | Player's Handbook 2024 (BR) |
| Detect Thoughts | FR | ES | Detect Thoughts | 2 | Divination | Action | Self | 1 minute | V,S,M | Concentration | | Detects thoughts within 30 ft or reads specific creature thoughts; WIS save to probe deeper | Player's Handbook 2024 (BR) |
| Dimension Door | FR | ES | Dimension Door | 4 | Conjuration | Action | 500 ft | Instantaneous | V | | | You teleport up to 500 ft to a described location; you can take an adjacent willing creature with you | Player's Handbook 2024 (BR) |
| Disguise Self | FR | ES | Disguise Self | 1 | Illusion | Action | Self | 1 hour | V,S | | | You alter your appearance and height by up to ± 1 ft, but these changes fail to hold up to physical inspection | Player's Handbook 2024 (BR) |
| Disintegrate | FR | ES | Disintegrate | 6 | Transmutation | Action | 60 ft | Instantaneous | V,S,M | | | | Player's Handbook 2024 (BR) |
| Dispel Evil and Good | FR | ES | Dispel Evil and Good | 5 | Abjuration | Action | Self | 1 minute | V,S,M | Concentration | | Certain extraplanar beings have Disadvantage on attack rolls against you; breaks an enchantment or banishes a creature | Player's Handbook 2024 (BR) |
| Dispel Magic | FR | ES | Dispel Magic | 3 | Abjuration | Action | 120 ft | Instantaneous | V,S | | | Dispels spells of level 3 or lower; spellcasting ability check for spells of level 4 or higher (+1 level/level) | Player's Handbook 2024 (BR) |
| Dissonant Whispers | FR | ES | Dissonant Whispers | 1 | Enchantment | Action | 60 ft | Instantaneous | V | | | 1 creature: WIS save or 3d6 Psychic damage (+1d6/level) and Reaction to flee; half on a success | Player's Handbook 2024 (BR) |
| Divination | FR | ES | Divination | 4 | Divination | Action or Ritual | Self | Instantaneous | V,S,M | | Ritual | Obtains a truthful answer regarding a goal/event/activity scheduled to occur within 7 days | Player's Handbook 2024 (BR) |
| Divine Favor | FR | ES | Divine Favor | 1 | Transmutation | Bonus Action | Self | 1 minute | V,S | | | Your weapon attacks deal an extra 1d4 Radiant damage | Player's Handbook 2024 (BR) |
| Divine Smite | FR | ES | Divine Smite | 1 | Evocation | Bonus Action | Self | Instantaneous | V | | | On a successful melee or unarmed attack: +2d8 Radiant damage (+1d8/level) and +1d8 against Fiend or Undead | Player's Handbook 2024 (BR) |
| Divine Word | FR | ES | Divine Word | 7 | Evocation | Bonus Action | 30 ft | Instantaneous | V | | | | Player's Handbook 2024 (BR) |
| Dominate Beast | FR | ES | Dominate Beast | 4 | Enchantment | Action | 60 ft | 1 minute | V,S | Concentration | | 1 Beast: WIS save (with Advantage if attacked) or Charmed and telepathically linked so it can be given orders (duration/level) | Player's Handbook 2024 (BR) |
| Dominate Monster | FR | ES | Dominate Monster | 8 | Enchantment | Action | 60 ft | 1 hour | V,S | Concentration | | 1 creature: WIS save or Charmed, and you can give it orders (duration/level) | Player's Handbook 2024 (BR) |
| Dominate Person | FR | ES | Dominate Person | 5 | Enchantment | Action | 60 ft | 1 minute | V,S | Concentration | | 1 humanoid creature: WIS save or Charmed and telepathically linked so that it can be given orders (duration/level) | Player's Handbook 2024 (BR) |
| Dragon's Breath | FR | ES | Dragon's Breath | 2 | Transmutation | Bonus Action | Touch | 1 minute | V,S,M | Concentration | | 15-ft Cone: DEX save or 3d6 Acid, Cold, Fire, Llightning or Poison (+1d6/level); half on a success | Player's Handbook 2024 (BR) |
| Drawmij's Instant Summons | FR | ES | Drawmij's Instant Summons | 6 | Conjuration | 1 minute or Ritual | Touch | Dispelled | V,S,M | | Ritual | 1 object up to 10 pounds: crushing the sapphire teleports the object in your hand or reveals its location if it is carried | Player's Handbook 2024 (BR) |
| Dream | FR | ES | Dream | 5 | Illusion | 1 minute | Special | 8 hours | V,S,M | | | Converse with a sleeping creature and influences its dreams; WIS save or 3d6 Psychic damage and no benefit from its rest | Player's Handbook 2024 (BR) |
| Druidcraft | FR | ES | Druidcraft | 0 | Transmutation | Action | 30 ft | Instantaneous | V,S | | | You predict the weather, make a flower bloom, create a sensory effect, or control a flame | Player's Handbook 2024 (BR) |
| Earthquake | FR | ES | Earthquake | 8 | Transmutation | Action | 500 ft | 1 minute | V,S,M | Concentration | | 100-ft Radius: Difficult Terrain, DEX save or Prone and Concentration broken; 1d6 fissures; 50 damage to structures | Player's Handbook 2024 (BR) |
| Eldritch Blast | FR | ES | Eldritch Blast | 0 | Evocation | Action | 120 ft | Instantaneous | V,S | | | Ranged attack: 1d10 Force damage (number of beams/level) | Player's Handbook 2024 (BR) |
| Elemental Weapon | FR | ES | Elemental Weapon | 3 | Transmutation | Action | Touch | 1 hour | V,S | Concentration | | 1 weapon becomes a magic weapon: +1 to attack (bonus/level) and +1d4 Acid, Cold, Fire, Lightning, or Thunder (damage/level) | Player's Handbook 2024 |
| Elementalism | FR | ES | Elementalism | 0 | Transmutation | Action | 30 ft | Instantaneous | V,S | | | Slightly manipulate air, water, fire, or earth to produce minor utility elemental effects | Player's Handbook 2024 (BR) |
| Enhance Ability | FR | ES | Enhance Ability | 2 | Transmutation | Action | Touch | 1 hour | V,S,M | Concentration | | 1 creature touched: gives Advantage on chosen ability checks (+1 creature/level) | Player's Handbook 2024 (BR) |
| Enlarge/Reduce | FR | ES | Enlarge/Reduce | 2 | Transmutation | Action | 30 ft | 1 minute | V,S,M | Concentration | | Changes target size; Advantage/Disadvantage on STR checks and +/-1d4 to weapon damage | Player's Handbook 2024 (BR) |
| Ensnaring Strike | FR | ES | Ensnaring Strike | 1 | Conjuration | Bonus Action | Self | 1 minute | V | Concentration | | 1 creature: STR save or Restrained then 1d6 Piercing (+1d6/level) at the start of each of its turns (Athletics to free itself) | Player's Handbook 2024 (BR) |
| Entangle | FR | ES | Entangle | 1 | Conjuration | Action | 90 ft | 1 minute | V,S | Concentration | | 20-ft x 20-ft area: Difficult terrain; STR save or Restrained | Player's Handbook 2024 (BR) |
| Enthrall | FR | ES | Enthrall | 2 | Enchantment | Action | 60 ft | 1 minute | V,S | Concentration | | Chosen creatures: WIS save or -10 penalty to Perception and passive Perception checks | Player's Handbook 2024 (BR) |
| Etherealness | FR | ES | Etherealness | 7 | Conjuration | Action | Self | 8 hours | V,S | | | You shift to the Ethereal Plane (+3 creatures/level) | Player's Handbook 2024 (BR) |
| Evard's Black Tentacles | FR | ES | Evard's Black Tentacles | 4 | Conjuration | Action | 90 ft | 1 minute | V,S,M | Concentration | | 20-ft square: STR save or 3d6 Bludgeoning damage and Restrained; Difficult Terrain | Player's Handbook 2024 (BR) |
| Expeditious Retreat | FR | ES | Expeditious Retreat | 1 | Transmutation | Bonus Action | Self | 10 minutes | V,S | Concentration | | You take the Dash action and can take it again as a Bonus Action | Player's Handbook 2024 (BR) |
| Eyebite | FR | ES | Eyebite | 6 | Necromancy | Action | Self | 1 minute | V,S | Concentration | | 1 creature: WIS save or affected by one of these 3 effects: Unconscious, Poisoned, or Frightened | Player's Handbook 2024 (BR) |
| Fabricate | FR | ES | Fabricate | 4 | Transmutation | 10 minutes | 120 ft | Instantaneous | V,S | | | 1 raw material: shapes a Large object max (10-ft or 5-ft Cube) from the same material, based on your skills | Player's Handbook 2024 (BR) |
| Faerie Fire | FR | ES | Faerie Fire | 1 | Evocation | Action | 60 ft | 1 minute | V | Concentration | | 20-ft Cube: DEX save or illuminated, cannot benefit from the Invisible condition, and attacks against the target have Advantage | Player's Handbook 2024 (BR) |
| False Life | FR | ES | False Life | 1 | Necromancy | Action | Self | Instantaneous | V,S,M | | | You gain 2d4 + 4 temporary hp (+5 hp/level) | Player's Handbook 2024 (BR) |
| Fear | FR | ES | Fear | 3 | Illusion | Action | Self | 1 minute | V,S,M | Concentration | | 30-ft Cone: SAG save or drop what is being held and Frightened (Dash and moves away by the safest route) | Player's Handbook 2024 (BR) |
| Feather Fall | FR | ES | Feather Fall | 1 | Transmutation | Reaction | 60 ft | 1 minute | V,M | | | Up to 5 creatures: slows the fall to 60 ft/round. Landing without damage before the spell ends | Player's Handbook 2024 (BR) |
| Feign Death | FR | ES | Feign Death | 3 | Necromancy | Action or Ritual | Touch | 1 hour | V,S,M | | Ritual | 1 willing creature: appears dead (Blinded, Incapacitated, Speed 0, Resistance to all damage except Psychic) | Player's Handbook 2024 |
| Find Familiar | FR | ES | Find Familiar | 1 | Conjuration | 1 hour or Ritual | 10 ft | Instantaneous | V,S,M | | Ritual | Summons a familiar (Celestial, Fey, or Fiend) as a CR 0 Beast; telepathy and touch spell delivery | Player's Handbook 2024 (BR) |
| Find Steed | FR | ES | Find Steed | 2 | Conjuration | Action | 30 ft | Instantaneous | V,S | | | Summons a Large Otherworldly Steed (Celestial, Fey, or Fiend) allied (traits/level) | Player's Handbook 2024 (BR) |
| Find the Path | FR | ES | Find the Path | 6 | Divination | 1 minute | Self | 1 day | V,S,M | Concentration | | Indicates the most direct route to a known location, as well as the distance to it and the direction | Player's Handbook 2024 (BR) |
| Find Traps | FR | ES | Find Traps | 2 | Divination | Action | 120 ft | Instantaneous | V,S | | | | Player's Handbook 2024 (BR) |
| Finger of Death | FR | ES | Finger of Death | 7 | Necromancy | Action | 60 ft | Instantaneous | V,S | | | | Player's Handbook 2024 (BR) |
| Fire Bolt | FR | ES | Fire Bolt | 0 | Evocation | Action | 120 ft | Instantaneous | V,S | | | Ranged spell attack: 1d10 fire (damage/level); a flammable object burns | Player's Handbook 2024 (BR) |
| Fire Shield | FR | ES | Fire Shield | 4 | Evocation | Action | Self | 10 minutes | V,S,M | | | Resistance to Fire or Cold; Light in 10-ft + 10-ft radius; deals 2d8 Cold or Fire damage in retaliation for a melee attack | Player's Handbook 2024 (BR) |
| Fire Storm | FR | ES | Fire Storm | 7 | Evocation | Action | 150 ft | Instantaneous | V,S | | | | Player's Handbook 2024 (BR) |
| Fireball | FR | ES | Fireball | 3 | Evocation | Action | 150 ft | Instantaneous | V,S,M | | | 20-ft Sphere: DEX save or 8d6 fire damage (+1d6/level); half on a success; flammable objects start burning | Player's Handbook 2024 (BR) |
| Flame Blade | FR | ES | Flame Blade | 2 | Evocation | Bonus Action | Self | 10 minutes | V,S,M | Concentration | | Melee spell attack: 3d6 Fire damage (+1d6/level) + spellcasting ability modifier; Bright Light on 10 ft and Dim Light on 10 ft | Player's Handbook 2024 (BR) |
| Flame Strike | FR | ES | Flame Strike | 5 | Evocation | Action | 60 ft | Instantaneous | V,S,M | | | 10-ft Cylinder: DEX save or 5d6 Fire damage (+1d6/level) and 5d6 Radiant damage (+1d6/level); half on a success | Player's Handbook 2024 (BR) |
| Flaming Sphere | FR | ES | Flaming Sphere | 2 | Conjuration | Action | 60 ft | 1 minute | V,S,M | Concentration | | 5-ft Sphere: DEX save or 2d6 Fire damage (+1d6/level); half on a success; the sphere can then be moved | Player's Handbook 2024 (BR) |
| Flesh to Stone | FR | ES | Flesh to Stone | 6 | Transmutation | Action | 60 ft | 1 minute | V,S,M | Concentration | | 1 creature: CON save or Restrained, then Petrified after 3 failures before 3 successes | Player's Handbook 2024 (BR) |
| Fly | FR | ES | Fly | 3 | Transmutation | Action | Touch | 10 minutes | V,S,M | Concentration | | 1 willing creature: gains a Flying Speed of 60 ft and ability to hover (+1 creature/level) | Player's Handbook 2024 (BR) |
| Fog Cloud | FR | ES | Fog Cloud | 1 | Conjuration | Action | 120 ft | 1 hour | V,S | Concentration | | 20-ft Sphere: Heavily Obscured, dispersed by strong wind (+20 ft radius/level) | Player's Handbook 2024 (BR) |
| Forbiddance | FR | ES | Forbiddance | 6 | Abjuration | 10 minutes or Ritual | Touch | 1 day | V,S,M | | Ritual | 40,000 square ft area: no creature can teleport into it, and deals 5d10 Radiant or Necrotic damage against a creature type | Player's Handbook 2024 (BR) |
| Forcecage | FR | ES | Forcecage | 7 | Evocation | Action | 100 ft | 1 hour | V,S,M | Concentration | | 10-ft x 10-ft force prison: CHA save to teleport out of the prison | Player's Handbook 2024 (BR) |
| Foresight | FR | ES | Foresight | 9 | Divination | 1 minute | Touch | 8 hours | V,S,M | | | | Player's Handbook 2024 (BR) |
| Fount of Moonlight | FR | ES | Fount of Moonlight | 4 | Evocation | Action | Self | 10 minutes | V,S | Concentration | | Melee attacks: +2d6 Radiant damage; Resistance to Radiant damage; CON save or Blinded as a Reaction if you take damage | Player's Handbook 2024 |
| Freedom of Movement | FR | ES | Freedom of Movement | 4 | Abjuration | Action | Touch | 1 hour | V,S,M | | | 1 creature: ignores Difficult Terrain, magical Speed reductions, and Paralyzed and Restrained conditions (1 creature/level) | Player's Handbook 2024 (BR) |
| Friends | FR | ES | Friends | 0 | Enchantment | Action | 10 ft | 1 minute | S,M | Concentration | | 1 humanoid creature: WIS save or Charmed | Player's Handbook 2024 |
| Gaseous Form | FR | ES | Gaseous Form | 3 | Transmutation | Action | Touch | 1 hour | V,S,M | Concentration | | 1 willing creature: transforms into a cloud with a 10 ft Fly Speed and resistance to physical damage (+1 creature/level) | Player's Handbook 2024 (BR) |
| Gate | FR | ES | Gate | 9 | Conjuration | Action | 60 ft | 1 minute | V,S,M | Concentration | | | Player's Handbook 2024 (BR) |
| Geas | FR | ES | Geas | 5 | Enchantment | 1 minute | 60 ft | 30 days | V | | | | Player's Handbook 2024 (BR) |
| Gentle Repose | FR | ES | Gentle Repose | 2 | Necromancy | Action or Ritual | Touch | 10 days | V,S,M | | Ritual | 1 corpse: protects against decomposition and transformation into an Undead; extends the time limit for Raise Dead | Player's Handbook 2024 (BR) |
| Giant Insect | FR | ES | Giant Insect | 4 | Conjuration | Action | 60 ft | 10 minutes | V,S | Concentration | | Summons a Giant Insect (spider, wasp, centipede), allied (stat bkock/level) | Player's Handbook 2024 (BR) |
| Glibness | FR | ES | Glibness | 8 | Enchantment | Action | Self | 1 hour | V | | | | Player's Handbook 2024 (BR) |
| Globe of Invulnerability | FR | ES | Globe of Invulnerability | 6 | Abjuration | Action | Self | 1 minute | V,S,M | Concentration | | 10-ft Emanation: spells of level 5 or lower cast from the outside do not affect the inside (+1 level/level) | Player's Handbook 2024 (BR) |
| Glyph of Warding | FR | ES | Glyph of Warding | 3 | Abjuration | 1 hour | Touch | Dispelled/Triggered | V,S,M | | | | Player's Handbook 2024 (BR) |
| Goodberry | FR | ES | Goodberry | 1 | Conjuration | Action | Self | 24 hours | V,S,M | | | Create 10 berries; Bonus Action to eat one and regain 1 hp and provide enough nourishment for one day | Player's Handbook 2024 (BR) |
| Grasping Vine | FR | ES | Grasping Vine | 4 | Conjuration | Bonus Action | 60 ft | 1 minute | V,S | Concentration | | Melee spell attack: 4d8 Bludgeoning and Grappled (+1 creature/level) | Player's Handbook 2024 |
| Grease | FR | ES | Grease | 1 | Conjuration | Action | 60 ft | 1 minute | V,S,M | | | 10-ft x 10-ft area: Difficult Terrain; DEX Save or Prone | Player's Handbook 2024 (BR) |
| Greater Invisibility | FR | ES | Greater Invisibility | 4 | Illusion | Action | Touch | 1 minute | V,S | Concentration | | 1 creature touched: Invisible until the end of the spell | Player's Handbook 2024 (BR) |
| Greater Restoration | FR | ES | Greater Restoration | 5 | Abjuration | Action | Touch | Instantaneous | V,S,M | | | 1 creature touched: remove 1 Exhaustion level, Charmed or Petrified, a curse, reductions to ability scores or HP maximum | Player's Handbook 2024 (BR) |
| Guardian of Faith | FR | ES | Guardian of Faith | 4 | Conjuration | Action | 30 ft | 8 hours | V | | | 10-ft Radius: DEX save or 20 Radiant damage; half on a success | Player's Handbook 2024 (BR) |
| Guards and Wards | FR | ES | Guards and Wards | 6 | Abjuration | 1 hour | Touch | 24 hours | V,S,M | | | 50-ft x 50-ft area: protected by mist, locked doors, webs, and another chosen magical effect | Player's Handbook 2024 (BR) |
| Guidance | FR | ES | Guidance | 0 | Divination | Action | Touch | 1 minute | V,S | Concentration | | 1 willing creature: +1d4 to ability checks using a chosen skill | Player's Handbook 2024 (BR) |
| Guiding Bolt | FR | ES | Guiding Bolt | 1 | Evocation | Action | 120 ft | 1 round | V,S | | | Ranged spell attack: 4d6 Radiant damage (+1d6/level) and the next attack roll against the target has Advantage | Player's Handbook 2024 (BR) |
| Gust of Wind | FR | ES | Gust of Wind | 2 | Evocation | Action | Self | 1 minute | V,S,M | Concentration | | 60 ft x 10 ft Line: STR save or pushed away 15 feet; extinguishes unprotected flames | Player's Handbook 2024 (BR) |
| Hail of Thorns | FR | ES | Hail of Thorns | 1 | Conjuration | Bonus Action | Self | Instantaneous | V | | | 5-ft Radius: DEX save or 1d10 Piercing damage (+1d10/level); half on a success | Player's Handbook 2024 |
| Hallow | FR | ES | Hallow | 5 | Abjuration | 24 hours | Touch | Dispelled | V,S,M | | | 60-ft Radius: the chosen creature types cannot enter, plus 1 additional effect within the area | Player's Handbook 2024 (BR) |
| Hallucinatory Terrain | FR | ES | Hallucinatory Terrain | 4 | Illusion | 10 minutes | 300 ft | 24 hours | V,S,M | | | 150-ft Cube: alters the look, sound, and smell of an area, but tactile characteristics remain unchanged | Player's Handbook 2024 (BR) |
| Harm | FR | ES | Harm | 6 | Necromancy | Action | 60 ft | Instantaneous | V,S | | | 1 creature: CON save or 14d6 Necrotic damage and HP maximum is reduced by the damage taken; half on a success | Player's Handbook 2024 (BR) |
| Haste | FR | ES | Haste | 3 | Transmutation | Action | 30 ft | 1 minute | V,S,M | Concentration | | 1 willing creature: doubles its Speed, +2 AC, Advantage on Dexterity saving throws, and one additional limited action | Player's Handbook 2024 (BR) |
| Heal | FR | ES | Heal | 6 | Abjuration | Action | 60 ft | Instantaneous | V,S | | | 1 creature: restores 70 hp and ends the Blinded, Deafened and Poisoned states (+10 hp/level) | Player's Handbook 2024 (BR) |
| Healing Word | FR | ES | Healing Word | 1 | Abjuration | Bonus Action | 60 ft | Instantaneous | V | | | 1 creature: regains hit points equal to 2d4 + spellcasting ability modifier (+2d4 HP/level) | Player's Handbook 2024 (BR) |
| Heat Metal | FR | ES | Heat Metal | 2 | Transmutation | Action | 60 ft | 1 minute | V,S,M | Concentration | | 1 metal object: 2d8 Fire damage (+1d8/level) on contact; CON save and Disadvantage on attack and ability checks, or drop object | Player's Handbook 2024 (BR) |
| Hellish Rebuke | FR | ES | Hellish Rebuke | 1 | Evocation | Reaction | 60 ft | Instantaneous | V,S | | | 1 creature: DEX save or 2d10 Fire damage (+1d10/level); half on a success | Player's Handbook 2024 (BR) |
| Heroes' Feast | FR | ES | Heroes' Feast | 6 | Conjuration | 10 minutes | Self | Instantaneous | V,S,M | | | Banquet for 12 creatures: Resistance to Poison damage, Immunity to Poisoned and Frightened conditions, +2d10 HP (for 24 h) | Player's Handbook 2024 (BR) |
| Heroism | FR | ES | Heroism | 1 | Enchantment | Action | Touch | 1 minute | V,S | Concentration | | 1 creature touched: Immunity to Frightened and temporary HP equal to spellcasting ability modifier (+1 creature/level) | Player's Handbook 2024 (BR) |
| Hex | FR | ES | Hex | 1 | Enchantment | Bonus Action | 90 ft | 1 hour | V,S,M | Concentration | | 1 creature: +1d6 Necrotic on each damage and Disadvantage on checks of a chosen ability (duration/level) | Player's Handbook 2024 (BR) |
| Hold Monster | FR | ES | Hold Monster | 5 | Enchantment | Action | 90 ft | 1 minute | V,S,M | Concentration | | 1 creature: WIS save or Paralyzed (+1 creature/level) | Player's Handbook 2024 (BR) |
| Hold Person | FR | ES | Hold Person | 2 | Enchantment | Action | 60 ft | 1 minute | V,S,M | Concentration | | 1 Humanoid: WIS save or Paralyzed; new save each round (+1 humanoid/level) | Player's Handbook 2024 (BR) |
| Holy Aura | FR | ES | Holy Aura | 8 | Abjuration | Action | Self | 1 minute | V,S,M | Concentration | | 30-ft Emanation: Advantage on save; attacks against protected creatures have Disadvantage; CON save or Fiends and Undead Blinded | Player's Handbook 2024 (BR) |
| Hunger of Hadar | FR | ES | Hunger of Hadar | 3 | Conjuration | Action | 150 ft | 1 minute | V,S,M | Concentration | | 20-ft Sphere: Difficult Terrain, darkness; 2d6 Cold damage and DEX save or 2d6 Acid damage (+1d6/level) within the area | Player's Handbook 2024 |
| Hunter's Mark | FR | ES | Hunter's Mark | 1 | Divination | Bonus Action | 90 ft | 1 hour | V | Concentration | | 1 creature: +1d6 Force on each damage and Advantage on Perception or Survival to find target (duration/level) | Player's Handbook 2024 (BR) |
| Hypnotic Pattern | FR | ES | Hypnotic Pattern | 3 | Illusion | Action | 120 ft | 1 minute | S,M | Concentration | | 30-ft Cube: WIS save or Charmed (Incapacitated and Speed 0) | Player's Handbook 2024 (BR) |
| Ice Knife | FR | ES | Ice Knife | 1 | Conjuration | Action | 60 ft | Instantaneous | S,M | | | Ranged spell attack: 1d10 Piercing damage. In all cases, 5-ft explosion: DEX save or 2d6 Cold damage (+1d6/level) | Player's Handbook 2024 (BR) |
| Ice Storm | FR | ES | Ice Storm | 4 | Evocation | Action | 300 ft | Instantaneous | V,S,M | | | 20-ft Cylinder: DEX save or 2d10 Bludgeoning damage (+1d10/level) and 4d6 Cold damage; half on a success; Difficult Terrain | Player's Handbook 2024 (BR) |
| Identify | FR | ES | Identify | 1 | Divination | 1 minute or Ritual | Touch | Instantaneous | V,S,M | | Ritual | 1 creature or object touched: reveals the spells affecting it (creature) or its properties (magic item) | Player's Handbook 2024 (BR) |
| Illusory Script | FR | ES | Illusory Script | 1 | Illusion | 1 minute or Ritual | Touch | 10 days | S,M | | Ritual | You conceal a text from everyone except yourself and designated creatures; however, Truesight reveals the actual text | Player's Handbook 2024 (BR) |
| Imprisonment | FR | ES | Imprisonment | 9 | Abjuration | 1 minute | 30 ft | Dispelled | V,S,M | | | 1 creature: WIS save or imprisoned with 1 effect (burial, chaining, edged prison, minimus containment, slumber) | Player's Handbook 2024 (BR) |
| Incendiary Cloud | FR | ES | Incendiary Cloud | 8 | Conjuration | Action | 150 ft | 1 minute | V,S | Concentration | | 20-ft Sphere: Heavily Obscured; DEX save or 10d8 Fire damage; half on a success | Player's Handbook 2024 (BR) |
| Inflict Wounds | FR | ES | Inflict Wounds | 1 | Necromancy | Action | Touch | Instantaneous | V,S | | | 1 creature touched: CON save or 2d10 Necrotic damage (+1d10/level); half on a success | Player's Handbook 2024 (BR) |
| Insect Plague | FR | ES | Insect Plague | 5 | Conjuration | Action | 300 ft | 10 minutes | V,S,M | Concentration | | | Player's Handbook 2024 (BR) |
| Invisibility | FR | ES | Invisibility | 2 | Illusion | Action | Touch | 1 hour | V,S,M | Concentration | | 1 creature touched: Invisible for the duration of the spell (+1 creature/level) | Player's Handbook 2024 (BR) |
| Jallarzi's Storm of Radiance | FR | ES | Jallarzi's Storm of Radiance | 5 | Evocation | Action | 120 ft | 1 minute | V,S,M | Concentration | | 10-ft Cylinder: CON save or 2d10 Radiant damage (+1d10/level) + 2d10 Thunder damage (+1d10/level); half on a success | Player's Handbook 2024 |
| Jump | FR | ES | Jump | 1 | Transmutation | Bonus Action | Touch | 1 minute | V,S,M | | | 1 willing creature: jump up to 30 ft spending 10 ft of movement per turn (+1 creature/level) | Player's Handbook 2024 (BR) |
| Knock | FR | ES | Knock | 2 | Transmutation | Action | 60 ft | Instantaneous | V | | | 1 object: unlocks or unstuck a lock, or suppresses Arcane Lock for 10 min | Player's Handbook 2024 (BR) |
| Legend Lore | FR | ES | Legend Lore | 5 | Divination | 10 minutes | Self | Instantaneous | V,S,M | | | | Player's Handbook 2024 (BR) |
| Leomund's Secret Chest | FR | ES | Leomund's Secret Chest | 4 | Conjuration | Action | Touch | Instantaneous | V,S,M | | | Hides a chest on the Ethereal Plane; its replica allows you to recall or send it back | Player's Handbook 2024 (BR) |
| Leomund's Tiny Hut | FR | ES | Leomund's Tiny Hut | 3 | Evocation | 1 minute or Ritual | Self | 8 hours | V,S,M | | Ritual | 10-ft Emanation: creatures not present at the time of casting cannot enter. Blocks spells of level 3 or lower | Player's Handbook 2024 (BR) |
| Lesser Restoration | FR | ES | Lesser Restoration | 2 | Abjuration | Bonus Action | Touch | Instantaneous | V,S | | | 1 creature touched: ends Blinded, Deafened, Paralyzed, or Poisoned condition | Player's Handbook 2024 (BR) |
| Levitate | FR | ES | Levitate | 2 | Transmutation | Action | 60 ft | 10 minutes | V,S,M | Concentration | | 1 creature or object that weighs up to 500 pounds: rises up to 20 ft (CON save if unwilling); lands gently | Player's Handbook 2024 (BR) |
| Light | FR | ES | Light | 0 | Evocation | Action | Touch | 1 hour | V,M | | | 1 Large or smaller object touched emits light (20-ft Bright light + 20-ft Dim light) | Player's Handbook 2024 (BR) |
| Lightning Arrow | FR | ES | Lightning Arrow | 3 | Transmutation | Bonus Action | Self | Instantaneous | V,S | | | 1 creature: 4d8 Lightning damage; half on a miss. Within 10 ft: DEX save or 2d8 Lightning; half on a success (+1d8/level) | Player's Handbook 2024 |
| Lightning Bolt | FR | ES | Lightning Bolt | 3 | Evocation | Action | Self | Instantaneous | V,S,M | | | 100-ft x 5-f Line: 8d6 Lightning damage (+1d6/level); half on a succes | Player's Handbook 2024 (BR) |
| Locate Animals or Plants | FR | ES | Locate Animals or Plants | 2 | Divination | Action or Ritual | Self | Instantaneous | V,S,M | | Ritual | | Player's Handbook 2024 (BR) |
| Locate Creature | FR | ES | Locate Creature | 4 | Divination | Action | Self | 1 hour | V,S,M | Concentration | | Indicates the direction of a familiar creature within 1,000 ft | Player's Handbook 2024 (BR) |
| Locate Object | FR | ES | Locate Object | 2 | Divination | Action | Self | 10 minutes | V,S,M | Concentration | | | Player's Handbook 2024 (BR) |
| Longstrider | FR | ES | Longstrider | 1 | Transmutation | Action | Touch | 1 hour | V,S,M | | | 1 creature touched: increases its Speed by 10 ft (+1 creature/level) | Player's Handbook 2024 (BR) |
| Mage Armor | FR | ES | Mage Armor | 1 | Abjuration | Action | Touch | 8 hours | V,S,M | | | 1 willing unarmored creature: sets its AC to 13 + Dexterity modifier | Player's Handbook 2024 (BR) |
| Mage Hand | FR | ES | Mage Hand | 0 | Conjuration | Action | 30 ft | 1 minute | V,S | | | Summons a spectral hand that manipulates objects (10 pounds max); can open a door, move small objects, etc | Player's Handbook 2024 (BR) |
| Magic Circle | FR | ES | Magic Circle | 3 | Abjuration | 1 minute | 10 ft | 1 hour | V,S,M | | | 10-ft Cylinder: blocks entry or exit and Disadvantage on attack rolls for the chosen creature types (+1 hour/level) | Player's Handbook 2024 (BR) |
| Magic Jar | FR | ES | Magic Jar | 6 | Necromancy | 1 minute | Self | Dispelled | V,S,M | | | | Player's Handbook 2024 (BR) |
| Magic Missile | FR | ES | Magic Missile | 1 | Evocation | Action | 120 ft | Instantaneous | V,S | | | 3 darts each deal 1d4+1 Force damage to 1 to 3 different creatures (+1 dart/level) | Player's Handbook 2024 (BR) |
| Magic Mouth | FR | ES | Magic Mouth | 2 | Illusion | 1 minute or Ritual | 30 ft | Dispelled | V,S,M | | Ritual | 1 object: a message of up to 25 words will be spoken when a trigger condition is met | Player's Handbook 2024 (BR) |
| Magic Weapon | FR | ES | Magic Weapon | 2 | Transmutation | Bonus Action | Touch | 1 hour | V,S | | | A weapon becomes magical: +1 to attack and damage (bonus/level) | Player's Handbook 2024 (BR) |
| Major Image | FR | ES | Major Image | 3 | Illusion | Action | 120 ft | 10 minutes | V,S,M | Concentration | | 20-ft Cube: creates a visual, auditory, olfactory, and thermal illusion (without concentration/level) | Player's Handbook 2024 (BR) |
| Mass Cure Wounds | FR | ES | Mass Cure Wounds | 5 | Abjuration | Action | 60 ft | Instantaneous | V,S | | | Up to 6 creatures: regains hit points equal to 5d8 + spellcasting ability modifier (+1d8 HP/level) | Player's Handbook 2024 (BR) |
| Mass Heal | FR | ES | Mass Heal | 9 | Abjuration | Action | 60 ft | Instantaneous | V,S | | | Heals up to 700 HP distributed among multiple creatures; dispels Blinded, Deafened, and Poisoned | Player's Handbook 2024 (BR) |
| Mass Healing Word | FR | ES | Mass Healing Word | 3 | Abjuration | Bonus Action | 60 ft | Instantaneous | V | | | Up to 6 creatures regain a number of hit points equal to 2d4 + spellcasting ability modifier (+1d4/level) | Player's Handbook 2024 (BR) |
| Mass Suggestion | FR | ES | Mass Suggestion | 6 | Enchantment | Action | 60 ft | 24 hours | V,M | | | Up to 12 creatures: WIS save or Charmed and follow a reasonable suggestion of 25 words (duration/level) | Player's Handbook 2024 (BR) |
| Maze | FR | ES | Maze | 8 | Conjuration | Action | 60 ft | 10 minutes | V,S | Concentration | | 1 creature: banished to a labyrinthine demiplane; Intelligence (Investigation) check to escape | Player's Handbook 2024 (BR) |
| Meld into Stone | FR | ES | Meld into Stone | 3 | Transmutation | Action or Ritual | Touch | 8 hours | V,S | | Ritual | You merge with a mass of stone large enough to contain you and your equipment | Player's Handbook 2024 (BR) |
| Melf's Acid Arrow | FR | ES | Melf's Acid Arrow | 2 | Evocation | Action | 90 ft | Instantaneous | V,S,M | | | Ranged spell attack: 4d4 Acid damage (+1d4/level) then 2d4 Acid damage on its next turn (+1d4/level); half on a success | Player's Handbook 2024 (BR) |
| Mending | FR | ES | Mending | 0 | Transmutation | 1 minute | Touch | Instantaneous | V,S,M | | | 1 object touched: you repair a break or tear without leaving a trace on the object (max 1 ft in any dimension) | Player's Handbook 2024 (BR) |
| Message | FR | ES | Message | 0 | Transmutation | Action | 120 ft | 1 round | S,M | | | 1 creature: you whisper a message that is audible only to it and to which it can reply in the same way | Player's Handbook 2024 (BR) |
| Meteor Swarm | FR | ES | Meteor Swarm | 9 | Evocation | Action | 1 mile | Instantaneous | V,S | | | | Player's Handbook 2024 (BR) |
| Mind Blank | FR | ES | Mind Blank | 8 | Abjuration | Action | Touch | 24 hours | V,S | | | 1 willing creature touched: Immunity to Psychic damage, Charmed condition, divination, and thoughts-reading | Player's Handbook 2024 (BR) |
| Mind Sliver | FR | ES | Mind Sliver | 0 | Enchantment | Action | 60 ft | 1 round | V | | | 1 creature: INT save or 1d6 Psychic damage (damage/level) and -1d4 to next save before the end of your next turn | Player's Handbook 2024 |
| Mind Spike | FR | ES | Mind Spike | 2 | Divination | Action | 120 ft | 1 hour | S | Concentration | | 1 creature: WIS save or 3d8 Psychic damage (+1d8/level) and you know the location of the target; half on a success | Player's Handbook 2024 (BR) |
| Minor Illusion | FR | ES | Minor Illusion | 0 | Illusion | Action | 30 ft | 1 minute | S,M | | | Create a sound or the image of an object that fits inside a 5-ft Cube | Player's Handbook 2024 (BR) |
| Mirage Arcane | FR | ES | Mirage Arcane | 7 | Illusion | 10 minutes | Sight | 10 days | V,S | | | | Player's Handbook 2024 (BR) |
| Mirror Image | FR | ES | Mirror Image | 2 | Illusion | Action | Self | 1 minute | V,S | | | Create 3 illusory duplicates; an attack may hit a duplicate instead of you, based on a random roll | Player's Handbook 2024 (BR) |
| Mislead | FR | ES | Mislead | 5 | Illusion | Action | Self | 1 hour | S | Concentration | | | Player's Handbook 2024 (BR) |
| Misty Step | FR | ES | Misty Step | 2 | Conjuration | Bonus Action | Self | Instantaneous | V | | | You teleport up to 30 ft | Player's Handbook 2024 (BR) |
| Modify Memory | FR | ES | Modify Memory | 5 | Enchantment | Action | 30 ft | 1 minute | V,S | Concentration | | | Player's Handbook 2024 (BR) |
| Moonbeam | FR | ES | Moonbeam | 2 | Evocation | Action | 120 ft | 1 minute | V,S,M | Concentration | | 5-ft Cylinder: CON save or 2d10 Radiant damage (+1d10/level); half on a success | Player's Handbook 2024 (BR) |
| Mordenkainen's Faithful Hound | FR | ES | Mordenkainen's Faithful Hound | 4 | Conjuration | Action | 30 ft | 8 hours | V,S,M | | | Summons an invisible dog with Truesight (30 ft) that bites: DEX save or 4d8 Force damage; moves 30 ft/turn | Player's Handbook 2024 (BR) |
| Mordenkainen's Magnificent Mansion | FR | ES | Mordenkainen's Magnificent Mansion | 7 | Conjuration | 1 minute | 300 ft | 24 hours | V,S,M | | | | Player's Handbook 2024 (BR) |
| Mordenkainen's Private Sanctum | FR | ES | Mordenkainen's Private Sanctum | 4 | Abjuration | 10 minutes | 120 ft | 24 hours | V,S,M | | | 100-ft Cube: one protection of your choice (silence, foggy, anti-divination, anti-teleportation, anti-planar travel) | Player's Handbook 2024 (BR) |
| Mordenkainen's Sword | FR | ES | Mordenkainen's Sword | 7 | Evocation | Action | 90 ft | 1 minute | V,S,M | Concentration | | Melee spell attack: 4d12 Force damage + spellcasting ability modifier; Bonus Action to repeat | Player's Handbook 2024 (BR) |
| Move Earth | FR | ES | Move Earth | 6 | Transmutation | Action | 120 ft | 2 hours | V,S,M | Concentration | | 40-ft x 40-ft area: reshapes earth, sand, or clay (but not stone) in 10 min | Player's Handbook 2024 (BR) |
| Nondetection | FR | ES | Nondetection | 3 | Abjuration | Action | Touch | 8 hours | V,S,M | | | 1 willing creature, object, or location: Immunity to Divination spells and magical scrying sensors | Player's Handbook 2024 (BR) |
| Nystul's Magic Aura | FR | ES | Nystul's Magic Aura | 2 | Illusion | Action | Touch | 24 hours | V,S,M | | | 1 willing creature or object: alters its creature type for spells or its magical aura for detections | Player's Handbook 2024 (BR) |
| Otiluke's Freezing Sphere | FR | ES | Otiluke's Freezing Sphere | 6 | Evocation | Action | 300 ft | Instantaneous | V,S,M | | | 60-ft Sphere: CON save or 10d6 Cold damage (+1d6/level); half on a success. Freezes a body of water | Player's Handbook 2024 (BR) |
| Otiluke's Resilient Sphere | FR | ES | Otiluke's Resilient Sphere | 4 | Evocation | Action | 30 ft | 1 minute | V,S,M | Concentration | | 1 creature: DEX save if unwilling or trapped, and immune to everything; the sphere can be moved at half speed | Player's Handbook 2024 (BR) |
| Otto's Irresistible Dance | FR | ES | Otto's Irresistible Dance | 6 | Enchantment | Action | 30 ft | 1 minute | V | Concentration | | 1 creature: WIS save or Charmed (Speed 0, Disadvantage on DEX save and attack rolls, Advantage on attack rolls against it) | Player's Handbook 2024 (BR) |
| Pass without Trace | FR | ES | Pass without Trace | 2 | Abjuration | Action | Self | 1 hour | V,S,M | Concentration | | 30-ft Emanation: +10 to Dexterity (Stealth) checks, and you and your allies leave no trace | Player's Handbook 2024 (BR) |
| Passwall | FR | ES | Passwall | 5 | Transmutation | Action | 30 ft | 1 hour | V,S,M | | | | Player's Handbook 2024 (BR) |
| Phantasmal Force | FR | ES | Phantasmal Force | 2 | Illusion | Action | 60 ft | 1 minute | V,S,M | Concentration | | 1 creature: INT save or create an illusion in its mind; can deal 2d8 Psychic damage to it on each of your turns | Player's Handbook 2024 (BR) |
| Phantasmal Killer | FR | ES | Phantasmal Killer | 4 | Illusion | Action | 120 ft | 1 minute | V,S | Concentration | | 1 creature: WIS save or 4d10 sychic damage and Disadvantage on ability checks and attac krolls (+1d10/level); half on a success | Player's Handbook 2024 (BR) |
| Phantom Steed | FR | ES | Phantom Steed | 3 | Illusion | 1 minute or Ritual | 30 ft | 1 hour | V,S | | Ritual | Creates a Large creature resembling a Riding Horse (Speed 100 ft) | Player's Handbook 2024 (BR) |
| Planar Ally | FR | ES | Planar Ally | 6 | Conjuration | 10 minutes | 60 ft | Instantaneous | V,S | | | Request help from a Celestial, Elemental or Fiend to complete a task in exchange for compensation | Player's Handbook 2024 (BR) |
| Planar Binding | FR | ES | Planar Binding | 5 | Abjuration | 1 hour | 60 ft | 24 hours | V,S,M | | | | Player's Handbook 2024 (BR) |
| Plane Shift | FR | ES | Plane Shift | 7 | Conjuration | Action | Touch | Instantaneous | V,S,M | | | Up to 1+8 willing creatures teleport to another plane of existence | Player's Handbook 2024 (BR) |
| Plant Growth | FR | ES | Plant Growth | 3 | Transmutation | Action or 8 hours | 150 ft | Instantaneous | V,S | | | 100-ft Sphère: +4 feet of movement (Overgrowth) or 0.5 miles radius: doubles the harvest for 1 year (Enrichment) | Player's Handbook 2024 (BR) |
| Poison Spray | FR | ES | Poison Spray | 0 | Necromancy | Action | 30 ft | Instantaneous | V,S | | | Ranged spell attack: 1d12 Poison damage (damage/level) | Player's Handbook 2024 (BR) |
| Polymorph | FR | ES | Polymorph | 4 | Transmutation | Action | 60 ft | 1 hour | V,S,M | Concentration | | 1 creature: WIS save or transforms into a Beast with a CR equal to the target's and with temporary HP equal to the Beast's | Player's Handbook 2024 (BR) |
| Power Word Fortify | | | Power Word Fortify | 7 | Enchantment | Action | 60 ft | Instantaneous | V | | | | Player's Handbook 2024 |
| Power Word Heal | FR | ES | Power Word Heal | 9 | Enchantment | Action | 60 ft | Instantaneous | V | | | 1 creature: restores all HP, removes Charmed, Frightened, Poisoned, Stunned, and Paralyzed; if Prone, it can stand up | Player's Handbook 2024 (BR) |
| Power Word Kill | FR | ES | Power Word Kill | 9 | Enchantment | Action | 60 ft | Instantaneous | V | | | 1 creature: killed if 100 HP or fewer; 12d12 Psychic damage if more than 100 HP | Player's Handbook 2024 (BR) |
| Power Word Stun | FR | ES | Power Word Stun | 8 | Enchantment | Action | 60 ft | Instantaneous | V | | | 1 creature: Stunned if 150 HP or fewer (CON save each turn to end the effect); Speed 0 m if more than 150 HP | Player's Handbook 2024 (BR) |
| Prayer of Healing | FR | ES | Prayer of Healing | 2 | Abjuration | 10 minutes | 30 ft | Instantaneous | V | | | Up to 5 creatures regain 2d8 HP (+1d8/level) and benefit from the effects of a Short Rest | Player's Handbook 2024 (BR) |
| Prestidigitation | FR | ES | Prestidigitation | 0 | Transmutation | Action | 10 ft | 1 hour | V,S | | | Creates small, harmless magical effects: sparks, odors, cleaning, warming, a magical mark, etc | Player's Handbook 2024 (BR) |
| Prismatic Spray | FR | ES | Prismatic Spray | 7 | Evocation | Action | Self | Instantaneous | V,S | | | 60-ft Cone / 8 rays: DEX save or Restrained or Blinded or 12d6 damage of a type determined by 1d8; half on a success | Player's Handbook 2024 (BR) |
| Prismatic Wall | FR | ES | Prismatic Wall | 9 | Abjuration | Action | 60 ft | 10 minutes | V,S | | | 90-ft x 30-ft wall: CON Save or Blinded; for each of the 7 layers, DEX save or take damage (12d6 or Restrained or Blinded) | Player's Handbook 2024 (BR) |
| Produce Flame | FR | ES | Produce Flame | 0 | Conjuration | Bonus Action | Self | 10 minutes | V,S | | | Ranged spell attack: 1d8 Fire damage (damage/level). Creates a flame (20-ft Bright light + 20-ft Dim light) | Player's Handbook 2024 (BR) |
| Programmed Illusion | FR | ES | Programmed Illusion | 6 | Illusion | Action | 120 ft | Dispelled | V,S,M | | | | Player's Handbook 2024 (BR) |
| Project Image | FR | ES | Project Image | 7 | Illusion | Action | 500 miles | 1 day | V,S,M | Concentration | | Creates an intangible illusory double at 500 miles; you see and hear from him; can speak and move 60 m/turn | Player's Handbook 2024 (BR) |
| Protection from Energy | FR | ES | Protection from Energy | 3 | Abjuration | Action | Touch | 1 hour | V,S | Concentration | | 1 willing creature touched: Resistance to one damage type (Acid, Cold, Fire, Lightning, or Thunder) | Player's Handbook 2024 (BR) |
| Protection from Evil and Good | FR | ES | Protection from Evil and Good | 1 | Abjuration | Action | Touch | 10 minutes | V,S,M | Concentration | | 1 creature: protected against certain creature types; Disadvantage on attacks against it; Immunity to Charmed and Frightened | Player's Handbook 2024 (BR) |
| Protection from Poison | FR | ES | Protection from Poison | 2 | Abjuration | Action | Touch | 1 hour | V,S | | | 1 creature touched: ends the Poisoned condition, Advantage on saving throws against being Poisoned, Resistance to poison damage | Player's Handbook 2024 (BR) |
| Purify Food and Drink | FR | ES | Purify Food and Drink | 1 | Transmutation | Action or Ritual | 10 ft | Instantaneous | V,S | | Ritual | 5-ft Sphere: you eliminate poison and rot from nonmagical food and drink | Player's Handbook 2024 (BR) |
| Raise Dead | FR | ES | Raise Dead | 5 | Necromancy | 1 hour | Touch | Instantaneous | V,S,M | | | 1 creature dead for 10 days max: returns with 1 HP and neutralizes poison; -4 to d20 rolls (+1/Long Rest) | Player's Handbook 2024 (BR) |
| Rary's Telepathic Bond | FR | ES | Rary's Telepathic Bond | 5 | Divination | Action or Ritual | 30 ft | 1 hour | V,S,M | | Ritual | Up to 8 consenting creatures communicate telepathically on the same plane regardless of their language | Player's Handbook 2024 (BR) |
| Ray of Enfeeblement | FR | ES | Ray of Enfeeblement | 2 | Necromancy | Action | 60 ft | 1 minute | V,S | Concentration | | 1 creature: CON save or Disadvantage on Strength-based D20 Tests and -1d8 to damage | Player's Handbook 2024 (BR) |
| Ray of Frost | FR | ES | Ray of Frost | 0 | Evocation | Action | 60 ft | Instantaneous | V,S | | | Ranged spell attack: 1d8 Cold damage (damage/level) and Speed reduced by 10 ft | Player's Handbook 2024 (BR) |
| Ray of Sickness | FR | ES | Ray of Sickness | 1 | Necromancy | Action | 60 ft | Instantaneous | V,S | | | Ranged spell attack: 2d8 Poison damage (+1d8/level) and Poisoned until the end of your next turn | Player's Handbook 2024 (BR) |
| Regenerate | FR | ES | Regenerate | 7 | Transmutation | 1 minute | Touch | 1 hour | V,S,M | | | | Player's Handbook 2024 (BR) |
| Reincarnate | FR | ES | Reincarnate | 5 | Necromancy | 1 hour | Touch | Instantaneous | V,S,M | | | | Player's Handbook 2024 (BR) |
| Remove Curse | FR | ES | Remove Curse | 3 | Abjuration | Action | Touch | Instantaneous | V,S | | | 1 creature or object touched: curses affecting it end (special case for cursed magic item) | Player's Handbook 2024 (BR) |
| Resistance | FR | ES | Resistance | 0 | Abjuration | Action | Touch | 1 minute | V,S | Concentration | | 1 willing creature: -1d4 damage of chosen type once per turn | Player's Handbook 2024 (BR) |
| Resurrection | FR | ES | Resurrection | 7 | Necromancy | 1 hour | Touch | Instantaneous | V,S,M | | | | Player's Handbook 2024 (BR) |
| Reverse Gravity | FR | ES | Reverse Gravity | 7 | Transmutation | Action | 100 ft | 1 minute | V,S,M | Concentration | | | Player's Handbook 2024 (BR) |
| Revivify | FR | ES | Revivify | 3 | Necromancy | Action | Touch | Instantaneous | V,S,M | | | 1 creature that died less than one minute ago: revives with 1 HP | Player's Handbook 2024 (BR) |
| Rope Trick | FR | ES | Rope Trick | 2 | Transmutation | Action | Touch | 1 hour | V,S,M | | | 1 rope: opens a portal to an extradimensional space for up to 8 creatures, inaccessible from the outside | Player's Handbook 2024 (BR) |
| Sacred Flame | FR | ES | Sacred Flame | 0 | Evocation | Action | 60 ft | Instantaneous | V,S | | | 1 creature: DEX save or 1d8 Radiant damage; ignores Half Covers or Three-Quarters Covers | Player's Handbook 2024 (BR) |
| Sanctuary | FR | ES | Sanctuary | 1 | Abjuration | Bonus Action | 30 ft | 1 minute | V,S,M | | | 1 creature: WIS save if attacked or choose a new target or lose the attack | Player's Handbook 2024 (BR) |
| Scorching Ray | FR | ES | Scorching Ray | 2 | Evocation | Action | 120 ft | Instantaneous | V,S | | | 3 ranged spell attacks: 2d6 Fire damage per ray (+1 ray/level) | Player's Handbook 2024 (BR) |
| Scrying | FR | ES | Scrying | 5 | Divination | 10 minutes | Self | 10 minutes | V,S,M | Concentration | | | Player's Handbook 2024 (BR) |
| Searing Smite | FR | ES | Searing Smite | 1 | Evocation | Bonus Action | Self | 1 minute | V | | | On a successful melee or unarmed attack: +1d6 Fire damage (+1d6/level) and CON save or 1d6 Fire damage (+1d6/level) each turn | Player's Handbook 2024 (BR) |
| See Invisibility | FR | ES | See Invisibility | 2 | Divination | Action | Self | 1 hour | V,S,M | | | You see creatures and objects that have the Invisible condition, and into the Ethereal Plane | Player's Handbook 2024 (BR) |
| Seeming | FR | ES | Seeming | 5 | Illusion | Action | 30 ft | 8 hours | V,S | | | | Player's Handbook 2024 (BR) |
| Sending | FR | ES | Sending | 3 | Divination | Action | Unlimited | Instantaneous | V,S,M | | | Send 25 words to a known creature, regardless of distance or plane, and it can reply immediately | Player's Handbook 2024 (BR) |
| Sequester | FR | ES | Sequester | 7 | Transmutation | Action | Touch | Dispelled | V,S,M | | | 1 creature or object: Invisible and undetectable by Divination spells, but the creature is Unconscious | Player's Handbook 2024 (BR) |
| Shapechange | FR | ES | Shapechange | 9 | Transmutation | Action | Self | 1 hour | V,S,M | Concentration | | You transform into another known creature with a CR equal to your level, other than a Construct or an Undead | Player's Handbook 2024 (BR) |
| Shatter | FR | ES | Shatter | 2 | Evocation | Action | 60 ft | Instantaneous | V,S,M | | | 10-ft Sphere: CON save or 3d8 Thunder damage (+1d8/level); half on a success | Player's Handbook 2024 (BR) |
| Shield | FR | ES | Shield | 1 | Abjuration | Reaction | Self | 1 round | V,S | | | You gain +5 to AC, and the spell blocks magic missile | Player's Handbook 2024 (BR) |
| Shield of Faith | FR | ES | Shield of Faith | 1 | Abjuration | Bonus Action | 60 ft | 10 minutes | V,S,M | Concentration | | 1 creature: +2 to AC | Player's Handbook 2024 (BR) |
| Shillelagh | FR | ES | Shillelagh | 0 | Transmutation | Bonus Action | Self | 1 minute | V,S,M | | | Club or Quarterstaff use your spellcasting ability; damage d8 (damage/level) and normal or Force damage | Player's Handbook 2024 (BR) |
| Shining Smite | FR | ES | Shining Smite | 2 | Transmutation | Bonus Action | Self | 1 minute | V | Concentration | | On a successful melee or unarmed attack: +2d6 Radiant damage (+1d6/level) and 5-ft Bright Light grants Advantage vs the target | Player's Handbook 2024 (BR) |
| Shocking Grasp | FR | ES | Shocking Grasp | 0 | Evocation | Action | Touch | Instantaneous | V,S | | | Melee spell attack: 1d8 Lightning damage (damage/level) and target can't make OA until the start of its next turn | Player's Handbook 2024 (BR) |
| Silence | FR | ES | Silence | 2 | Illusion | Action or Ritual | 120 ft | 10 minutes | V,S | Concentration | Ritual | 20-ft Sphere: total silence; Immunity to Thunder damage; Deafened condition and spells with V component impossible | Player's Handbook 2024 (BR) |
| Silent Image | FR | ES | Silent Image | 1 | Illusion | Action | 60 ft | 10 minutes | V,S,M | Concentration | | Creates a purely visual, movable illusion no larger than a 15-ft Cube | Player's Handbook 2024 (BR) |
| Simulacrum | FR | ES | Simulacrum | 7 | Illusion | 12 hours | Touch | Dispelled | V,S,M | | | Creates a Construct copy of a Beast or Humanoid: ½ HP, friendly; repair during a Long Rest for 100 gp/HP | Player's Handbook 2024 (BR) |
| Sleep | FR | ES | Sleep | 1 | Enchantment | Action | 60 ft | 1 minute | V,S,M | Concentration | | 5-ft Sphere: WIS save or Incapacitated until the end of its next turn then WIS save or Unconscious for the spell duration | Player's Handbook 2024 (BR) |
| Sleet Storm | FR | ES | Sleet Storm | 3 | Conjuration | Action | 150 ft | 1 minute | V,S,M | Concentration | | 20-ft Cylinder: Heavily Obscured, Difficult Terrain; DEX save or Prone and lose concentration each turn | Player's Handbook 2024 (BR) |
| Slow | FR | ES | Slow | 3 | Transmutation | Action | 120 ft | 1 minute | V,S,M | Concentration | | Up to 6 creatures in a 40-ft Cube: WIS save or Speed/2, -2 AC, -2 DEX save, no Reaction, and action or Bonus Action | Player's Handbook 2024 (BR) |
| Sorcerous Burst | FR | ES | Sorcerous Burst | 0 | Evocation | Action | 120 ft | Instantaneous | V,S | | | Ranged attack: 1d8 damage of chosen type (damage/level); rolling an 8 adds a d8 within the limit | Player's Handbook 2024 (BR) |
| Spare the Dying | FR | ES | Spare the Dying | 0 | Necromancy | Action | 15 ft | Instantaneous | V,S | | | Stabilize a creature within reach at 0 hp without a Medicine check (range/level) | Player's Handbook 2024 (BR) |
| Speak with Animals | FR | ES | Speak with Animals | 1 | Divination | Action or Ritual | Self | 10 minutes | V,S | | Ritual | Allows you to understand and speak with Beasts and use the options of the Influence action | Player's Handbook 2024 (BR) |
| Speak with Dead | FR | ES | Speak with Dead | 3 | Necromancy | Action | 10 ft | 10 minutes | V,S,M | | | 1 corpse: answers up to 5 questions based on its memories | Player's Handbook 2024 (BR) |
| Speak with Plants | FR | ES | Speak with Plants | 3 | Transmutation | Action | Self | 10 minutes | V,S | | | 30-ft Emanation: communicates with plants and can transform the area into Difficult Terrain | Player's Handbook 2024 (BR) |
| Spider Climb | FR | ES | Spider Climb | 2 | Transmutation | Action | Touch | 1 hour | V,S,M | Concentration | | 1 willing creature: move across vertical surfaces and ceiling, and gains a Climb Speed equal to its Speed (+1 creature/level) | Player's Handbook 2024 (BR) |
| Spike Growth | FR | ES | Spike Growth | 2 | Transmutation | Action | 150 ft | 10 minutes | V,S,M | Concentration | | 20-ft Sphere: Difficult Terrain and 2d4 Piercing damage per 5 ft moved within the area | Player's Handbook 2024 (BR) |
| Spirit Guardians | FR | ES | Spirit Guardians | 3 | Conjuration | Action | Self | 10 minutes | V,S,M | Concentration | | 15-ft Emanation: Speed/2 and WIS save or 3d8 Radiant or Necrotic damage (+1d8/level); half on a success | Player's Handbook 2024 (BR) |
| Spiritual Weapon | FR | ES | Spiritual Weapon | 2 | Evocation | Bonus Action | 60 ft | 1 minute | V,S | Concentration | | Melee spell attack: 1d8 Force damage (+1d8/level) + spellcasting ability modifier | Player's Handbook 2024 (BR) |
| Staggering Smite | FR | ES | Staggering Smite | 4 | Enchantment | Bonus Action | Self | Instantaneous | V | | | On a successful melee or unarmed attack: +4d6 Psychic damage (+1d6/level) and WIS save or Stunned | Player's Handbook 2024 |
| Starry Wisp | FR | ES | Starry Wisp | 0 | Evocation | Action | 60 ft | Instantaneous | V,S | | | Ranged spell attack: 1d8 Radiant damage (damage/level) and target glows (10-ft Dim light) until the end of your next turn | Player's Handbook 2024 (BR) |
| Steel Wind Strike | FR | ES | Steel Wind Strike | 5 | Conjuration | Action | 30 ft | Instantaneous | S,M | | | Melee spell attack against up to 5 creatures: 6d10 Force damage, then teleport to a space within 5 ft of one of the targets | Player's Handbook 2024 |
| Stinking Cloud | FR | ES | Stinking Cloud | 3 | Conjuration | Action | 90 ft | 1 minute | V,S,M | Concentration | | 20-ft Sphere: Heavily Obscured; CON save or Poisoned (no action or Bonus Action) each turn | Player's Handbook 2024 (BR) |
| Stone Shape | FR | ES | Stone Shape | 4 | Transmutation | Action | Touch | Instantaneous | V,S,M | | | 1 Medium-sized stone object: shapes it into a weapon, statue, chest, passage, sealed door, etc | Player's Handbook 2024 (BR) |
| Stoneskin | FR | ES | Stoneskin | 4 | Transmutation | Action | Touch | 1 hour | V,S,M | Concentration | | 1 willing creature: Resistance to Bludgeoning, Piercing, and Slashing damage | Player's Handbook 2024 (BR) |
| Storm of Vengeance | FR | ES | Storm of Vengeance | 9 | Conjuration | Action | 1 mile | 1 minute | V,S | Concentration | | 90-ft Radius: CON save or 2d6 Thunder damage and Deafened + a different effect on each of the next 9 turns | Player's Handbook 2024 (BR) |
| Suggestion | FR | ES | Suggestion | 2 | Enchantment | Action | 30 ft | 8 hours | V,M | Concentration | | 1 creature: WIS save or Charmed, and performs an activity described in 25 words that deals no damage | Player's Handbook 2024 (BR) |
| Summon Aberration | FR | ES | Summon Aberration | 4 | Conjuration | Action | 90 ft | 1 hour | V,S,M | Concentration | | Summons an Aberrant Spirit (Beholderkin, Mind Flayer, or Slaad), allied (stat block/level) | Player's Handbook 2024 |
| Summon Beast | FR | ES | Summon Beast | 2 | Conjuration | Action | 90 ft | 1 hour | V,S,M | Concentration | | Summons a Bestial Spirit (Air, Land, or Water), allied (stat block/level) | Player's Handbook 2024 |
| Summon Celestial | FR | ES | Summon Celestial | 5 | Conjuration | Action | 90 ft | 1 hour | V,S,M | Concentration | | Summons an Celestial Spirit (Avenger ou Defender), allied (stat block/level) | Player's Handbook 2024 |
| Summon Construct | FR | ES | Summon Construct | 4 | Conjuration | Action | 90 ft | 1 hour | V,S,M | Concentration | | Summons a Construct Spirit (Clay, Metal, or Stone), allied (stat block/level) | Player's Handbook 2024 |
| Summon Dragon | FR | ES | Summon Dragon | 5 | Conjuration | Action | 60 ft | 1 hour | V,S,M | Concentration | | Summons a Draconic Spirit, allied (stat block/level) | Player's Handbook 2024 (BR) |
| Summon Elemental | FR | ES | Summon Elemental | 4 | Conjuration | Action | 90 ft | 1 hour | V,S,M | Concentration | | Summons an Elemental Spirit (Air, Earth, Fire, or Water), allied (stat block/level) | Player's Handbook 2024 |
| Summon Fey | FR | ES | Summon Fey | 3 | Conjuration | Action | 90 ft | 1 hour | V,S,M | Concentration | | Summons a Fey Spirit (Fuming, Mirthful, or Tricksy), allied (stat block/level) | Player's Handbook 2024 |
| Summon Fiend | FR | ES | Summon Fiend | 6 | Conjuration | Action | 90 ft | 1 hour | V,S,M | Concentration | | Summons a Fiendish Spirit (Demon, Devil, or Yugoloth), allied (stat block/level) | Player's Handbook 2024 |
| Summon Undead | FR | ES | Summon Undead | 3 | Necromancy | Action | 90 ft | 1 hour | V,S,M | Concentration | | Summons an Undead Spirit (Ghostly, Putrid, or Skeletal), allied (stat block/level) | Player's Handbook 2024 |
| Sunbeam | FR | ES | Sunbeam | 6 | Evocation | Action | Self | 1 minute | V,S,M | Concentration | | 60-ft Line: CON save or 6d8 Radiant damage and Blinded; half damage on a success. Magic Action to create a new Line | Player's Handbook 2024 (BR) |
| Sunburst | FR | ES | Sunburst | 8 | Evocation | Action | 150 ft | Instantaneous | V,S,M | | | 60-ft Sphere: CON save or 12d6 Radiant damage and Blinded; half on a success | Player's Handbook 2024 (BR) |
| Swift Quiver | FR | ES | Swift Quiver | 5 | Transmutation | Bonus Action | Self | 1 minute | V,S,M | Concentration | | Allows 2 attacks with a weapon that fires arrows or bolts as a Bonus Action | Player's Handbook 2024 |
| Symbol | FR | ES | Symbol | 7 | Abjuration | 1 minute | Touch | Dispelled/Triggered | V,S,M | | | Glyph with trigger and 1 of the following effects: Death (10d10 Necrotic damage), Discord, Fear, Pain, Sleep, or Stunning | Player's Handbook 2024 (BR) |
| Synaptic Static | FR | ES | Synaptic Static | 5 | Enchantment | Action | 120 ft | Instantaneous | V,S | | | 20-ft Sphere: INI save or 8d6 Psychic damage and -1d6 to attack rolls and ability checks; half on a success | Player's Handbook 2024 |
| Tasha's Bubbling Cauldron | FR | ES | Tasha's Bubbling Cauldron | 6 | Conjuration | Action | 5 ft | 10 minutes | V,S,M | | | Summons a cauldron that allows you to create Common or Uncommon potions | Player's Handbook 2024 |
| Tasha's Hideous Laughter | FR | ES | Tasha's Hideous Laughter | 1 | Enchantment | Action | 30 ft | 1 minute | V,S,M | Concentration | | 1 creature: WIS save or Prone and Incapacitated (+1 creature/level) | Player's Handbook 2024 (BR) |
| Telekinesis | FR | ES | Telekinesis | 5 | Transmutation | Action | 60 ft | 10 minutes | V,S | Concentration | | Move a creature (STR save or Restrained) or an object (fine control) Huge or smaller up to 30 ft | Player's Handbook 2024 (BR) |
| Telepathy | | | Telepathy | 8 | Divination | Action | Unlimited | 24 hours | V,S,M | | | | Player's Handbook 2024 |
| Teleport | FR | ES | Teleport | 7 | Conjuration | Action | 10 ft | Instantaneous | V | | | Up to 1+8 willing creatures teleport to the same plane; success depends on familiarity, otherwise a mishap or accident occurs | Player's Handbook 2024 (BR) |
| Teleportation Circle | FR | ES | Teleportation Circle | 5 | Conjuration | 1 minute | 10 ft | 1 round | V,M | | | | Player's Handbook 2024 (BR) |
| Tenser's Floating Disk | FR | ES | Tenser's Floating Disk | 1 | Conjuration | Action or Ritual | 30 ft | 1 hour | V,S,M | | Ritual | Creates a 3-ft force disc capable of supporting 500 pounds and that follows you at a maximum distance of 20 ft | Player's Handbook 2024 (BR) |
| Thaumaturgy | FR | ES | Thaumaturgy | 0 | Transmutation | Action | 30 ft | 1 minute | V | | | Manifest a minor miracle like amplified voice, altered flames, rumble, manipulated door, or altered eyes | Player's Handbook 2024 (BR) |
| Thorn Whip | FR | ES | Thorn Whip | 0 | Transmutation | Action | 30 ft | Instantaneous | V,S,M | | | Melee spell attack: 1d6 Piercing damage (damage/level) and pulls the target (Large size max) 10 ft toward you | Player's Handbook 2024 |
| Thunderclap | FR | ES | Thunderclap | 0 | Evocation | Action | Self | Instantaneous | S | | | 5-ft Emanation: CON save or 1d6 Thunder damage (damage/level) and the sound can be heard up to 100 ft away | Player's Handbook 2024 |
| Thunderous Smite | FR | ES | Thunderous Smite | 1 | Evocation | Bonus Action | Self | Instantaneous | V | | | On a successful melee or unarmed attack: +2d6 Thunder damage (+1d6/level) and STR save or pushed 10 ft and Prone | Player's Handbook 2024 |
| Thunderwave | FR | ES | Thunderwave | 1 | Evocation | Action | Self | Instantaneous | V,S | | | 15-ft Cube: CON save or 2d8 Thunder damage (+1d8/level) and pushed back 3 m; half on a success | Player's Handbook 2024 (BR) |
| Time Stop | FR | ES | Time Stop | 9 | Transmutation | Action | Self | Instantaneous | V | | | | Player's Handbook 2024 (BR) |
| Toll the Dead | FR | ES | Toll the Dead | 0 | Necromancy | Action | 60 ft | Instantaneous | V,S | | | 1 creature: WIS save or 1d8 Necrotic damage / 1d12 Necrotic damage if target lacks all hp (damage/level) | Player's Handbook 2024 |
| Tongues | FR | ES | Tongues | 3 | Divination | Action | Touch | 1 hour | V,M | | | 1 creature touched: it understands any spoken language, and any creature that knows at least one language understands it | Player's Handbook 2024 (BR) |
| Transport via Plants | FR | ES | Transport via Plants | 6 | Conjuration | Action | 10 ft | 1 minute | V,S | | | Link 2 previously seen plants of size G or larger on the same plane; step into one causes you to emerge from the other one | Player's Handbook 2024 (BR) |
| Tree Stride | FR | ES | Tree Stride | 5 | Conjuration | Action | Self | 1 minute | V,S | Concentration | | | Player's Handbook 2024 (BR) |
| True Polymorph | FR | ES | True Polymorph | 9 | Transmutation | Action | 30 ft | 1 hour | V,S,M | Concentration | | 1 creature or object: the target transforms into another creature (limited CR) or an object (WIS save if unwilling) | Player's Handbook 2024 (BR) |
| True Resurrection | FR | ES | True Resurrection | 9 | Necromancy | 1 hour | Touch | Instantaneous | V,S,M | | | | Player's Handbook 2024 (BR) |
| True Seeing | FR | ES | True Seeing | 6 | Divination | Action | Touch | 1 hour | V,S,M | | | | Player's Handbook 2024 (BR) |
| True Strike | FR | ES | True Strike | 0 | Divination | Action | Self | Instantaneous | S,M | | | Attack with the weapon: use your spellcasting ability; normal or Radiant damage (damage/level) | Player's Handbook 2024 (BR) |
| Tsunami | FR | ES | Tsunami | 8 | Conjuration | 1 minute | 1 mile | 6 rounds | V,S | Concentration | | 300-ft x 300-ft wall: STR save or 6d10 Bludgeoning damage (decreases by 1d10 each turn); half on a success | Player's Handbook 2024 (BR) |
| Unseen Servant | FR | ES | Unseen Servant | 1 | Conjuration | Action or Ritual | 60 ft | 1 hour | V,S,M | | Ritual | Create a Medium-sized invisible servant that performs simple tasks (movement 15 ft/turn) | Player's Handbook 2024 (BR) |
| Vampiric Touch | FR | ES | Vampiric Touch | 3 | Necromancy | Action | Self | 1 minute | V,S | Concentration | | Melee spell attack: 3d6 Necrotic damage (+1d6/level); you regain HP equal to half the damage dealt | Player's Handbook 2024 (BR) |
| Vicious Mockery | FR | ES | Vicious Mockery | 0 | Enchantment | Action | 60 ft | Instantaneous | V | | | 1 creature: WIS save or 1d6 Psychic damage (damage/level) and Disadvantage on next attack | Player's Handbook 2024 (BR) |
| Vitriolic Sphere | FR | ES | Vitriolic Sphere | 4 | Evocation | Action | 150 ft | Instantaneous | V,S,M | | | 20-ft Sphere: DEX save or 10d4 Acid damage (+2d4/level) then 5d4 at the end of its next turn; half on a success | Player's Handbook 2024 (BR) |
| Wall of Fire | FR | ES | Wall of Fire | 4 | Evocation | Action | 120 ft | 1 minute | V,S,M | Concentration | | 18 m x 6 m wall: DEX save or 5d8 Fire damage (+1d8/level), then automatic within 10 ft; half on a success | Player's Handbook 2024 (BR) |
| Wall of Force | FR | ES | Wall of Force | 5 | Evocation | Action | 120 ft | 10 minutes | V,S,M | Concentration | | | Player's Handbook 2024 (BR) |
| Wall of Ice | FR | ES | Wall of Ice | 6 | Evocation | Action | 120 ft | 10 minutes | V,S,M | Concentration | | Wall of ten 10-ft x 10-ft panels: DEX save or 10d6 (+2d6/level) Cold / Air CON save or 5d6 Cold (+1d6/level); half on a success | Player's Handbook 2024 (BR) |
| Wall of Stone | FR | ES | Wall of Stone | 5 | Evocation | Action | 120 ft | 10 minutes | V,S,M | Concentration | | Wall of ten 10-ft x 10-ft panels: becomes permanent after 10 minutes of concentration | Player's Handbook 2024 (BR) |
| Wall of Thorns | FR | ES | Wall of Thorns | 6 | Conjuration | Action | 120 ft | 10 minutes | V,S,M | Concentration | | 60-ft x 10-fr wall: DEX save or 7d8 Piercing (+1d8/level), then DEX save or 7d8 Slashing damage (+1d8/level); half on a success | Player's Handbook 2024 (BR) |
| Warding Bond | FR | ES | Warding Bond | 2 | Abjuration | Action | Touch | 1 hour | V,S,M | | | 1 willing creature: +1 AC, +1 saves, and Resistance to all damage, but you take the same damage as the creature | Player's Handbook 2024 (BR) |
| Water Breathing | FR | ES | Water Breathing | 3 | Transmutation | Action or Ritual | 30 ft | 24 hours | V,S,M | | Ritual | Up to 10 willing creatures: grants the ability to breathe underwater | Player's Handbook 2024 (BR) |
| Water Walk | FR | ES | Water Walk | 3 | Transmutation | Action or Ritual | 30 ft | 1 hour | V,S,M | | Ritual | Up to 10 willing creatures walk on a liquid surface as if it were harmless ground | Player's Handbook 2024 (BR) |
| Web | FR | ES | Web | 2 | Conjuration | Action | 60 ft | 1 hour | V,S,M | Concentration | | 20-ft Cube: Lightly Obscured, Difficult Terrain; DEX save or Restrained; Strength (Athletics) check to break | Player's Handbook 2024 (BR) |
| Weird | FR | ES | Weird | 9 | Illusion | Action | 120 ft | 1 minute | V,S | Concentration | | 30-ft Sphere: WIS save or 10d10 Psychic damage and Frightened; WIS save or 5d10 Pychic damage per additional turn | Player's Handbook 2024 (BR) |
| Wind Walk | FR | ES | Wind Walk | 6 | Transmutation | 1 minute | 30 ft | 8 hours | V,S,M | | | Up to 1+10 willing creatures become gaseous: Fly Speed 90 ft and Resistance to physical damage | Player's Handbook 2024 (BR) |
| Wind Wall | FR | ES | Wind Wall | 3 | Evocation | Action | 120 ft | 1 minute | V,S,M | Concentration | | 50 ft x 15 ft Wall: blocks gas and ordinary projectiles; STR save or 4d8 Bludgeoning damage within the area; half on a success | Player's Handbook 2024 (BR) |
| Wish | FR | ES | Wish | 9 | Conjuration | Action | Self | Instantaneous | V | | | Copies any spell of up to 8th level without components, or produces a major effect (health, resistance, feat, d20, ...) | Player's Handbook 2024 (BR) |
| Witch Bolt | FR | ES | Witch Bolt | 1 | Evocation | Action | 60 ft | 1 minute | V,S,M | Concentration | | Ranged spell attack: 2d12 Lightning damage (+1d12/level) then Bonus Action for automatic 1d12 lightning per turn | Player's Handbook 2024 |
| Word of Radiance | FR | ES | Word of Radiance | 0 | Evocation | Action | Self | Instantaneous | V,M | | | 5-ft Emanation: CON save or 1d6 Radiant damage (damage/level) | Player's Handbook 2024 |
| Word of Recall | FR | ES | Word of Recall | 6 | Conjuration | Action | 5 ft | Instantaneous | V | | | Teleports you and up to 5 creatures to a sanctuary previously designated by this spell | Player's Handbook 2024 (BR) |
| Wrathful Smite | FR | ES | Wrathful Smite | 1 | Necromancy | Bonus Action | Self | 1 minute | V | | | On a successful melee or unarmed attack: +1d6 Necrotic damage (+1d6/level) and WIS save or Frightened | Player's Handbook 2024 |
| Yolande's Regal Presence | FR | ES | Yolande's Regal Presence | 5 | Enchantment | Action | Self | 1 minute | V,S,M | Concentration | | 10-ft Emanation: WIS save or 4d6 Psychic damage, Prone and pushed 10 ft away; half on a success | Player's Handbook 2024 |
| Zone of Truth | FR | ES | Zone of Truth | 2 | Enchantment | Action | 60 ft | 10 minutes | V,S | | | 15-ft Sphere: CHA save or unable to lie; you know whether a creature succeeds or fails its save | Player's Handbook 2024 (BR) |