Arms of Hadar

level 1 - conjuration
Casting Time: Action
Range: Self
Components: V, S
Duration: Instantaneous
Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
Warlock
Player's Handbook 2024
  1. DnD 2024 Spells › Arms of Hadar
Greyhawk Interactive Map