Inflict Wounds
level 1 - necromancy
Casting Time: Action
Range: Touch
Components: V, S
Duration: Instantaneous
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.
Cleric
Player's Handbook 2024
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DnD 2024 Spells › Inflict Wounds