Spells 5e

All DnD 5e Spells



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Spells 5e

This online application will allow you to list and filter all the DnD 5e Spells with severals options. You will be also able to sort the list as you want. At the end, you will get the option to select only some results to generate our own PDF (spellbook) or to print cards on Magic format.

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Spell Lvl School Casting Time Concentration Ritual Description Source
Acid Splash0conjuration1 action1 or 2 creatures within 5 feet must succeed on a Dex. save or take 1d6 acid damage (damage/lvl).Player´s Handbook (SRD)
Aid2abjuration1 actionUp to 3 creatures increase their hp maximum and current hp by 5 (+5 hp/lvl).Player´s Handbook (SRD)
Alarm1abjuration1 minuteRitualAlert the caster or activate an alarm if a Tiny or larger creature enters a warded 20-ft cube.Player´s Handbook (SRD)
Alter Self2transmutation1 actionConcentrationGive a new form depending on the chosen option (Aquatic Adaptation, Change Appearance, or Natural Weapons).Player´s Handbook (SRD)
Animal Friendship1enchantment1 actionA beast with Intelligence 3 or less must succeed on a Wis. save or be charmed (+1 beast/lvl).Player´s Handbook (SRD)
Animal Messenger2enchantment1 actionRitualA Tiny beast travels to deliver a 25 words message to a target (+48 h/lvl).Player´s Handbook (SRD)
Animal Shapes8transmutation1 actionConcentrationWilling targets within 30 ft turn into beasts of FP 4 or lower.Player´s Handbook (SRD)
Animate Dead3necromancy1 minuteCreate a skeleton from bones or a zombie from a corpse, who is under the caster control (+2 creatures/lvl).Player´s Handbook (SRD)
Animate Objects5transmutation1 actionConcentrationAnimate up to 10 non-magic objects and control their actions up to 500 ft (+2 items/lvl).Player´s Handbook (SRD)
Antilife Shell5abjuration1 actionConcentrationPrevent creatures other than undead and constructs from entering in a 10-ft radius.Player´s Handbook (SRD)
Antimagic Field8abjuration1 actionConcentrationCreate a 10-ft-radius sphere in which spells and magic items no longer work.Player´s Handbook (SRD)
Antipathy/Sympathy8enchantment1 hourAttract or repel (Wis. save in order to not be attracted or scared) a kind of creature designated within 60 ft.Player´s Handbook (SRD)
Arcane Eye4divination1 actionConcentrationCreate an invisible eye with darkvision that sends the caster the mental image of what it sees.Player´s Handbook (SRD)
Arcane Gate6conjuration1 actionConcentrationCreate 2 portals (max 500 ft between them) and allow teleport from one to the other.Player´s Handbook
Arcane Lock2abjuration1 actionLock an objet (door, window, chest, etc) and the caster can set a password to suppresses the spell for 1 minute.Player´s Handbook (SRD)
Armor of Agathys1abjuration1 actionThe caster gains 5 temporary hp and creatures who hits him with a melee attack take 5 cold damage (+5 hp and damage/lvl).Player´s Handbook (BR+)
Arms of Hadar1conjuration1 actionCreatures in a 10-ft radius must succeed on a Str. save or take 2d6 necrotic damage (damage/lvl)Player´s Handbook
Astral Projection9necromancy1 hourThe caster and up to 8 creatures are projected into the Astral Plane.Player´s Handbook (SRD)
Augury2divination1 minuteRitualThe caster obtains an omen about the result of an action within the next 30 min (weal, woe, both or nothing).Player´s Handbook (SRD)
Aura of Life4abjuration1 actionConcentrationCreatures in a 30-ft radius gain resistance to necrotic damage and regain 1 hp when at 0 hp.Player´s Handbook
Aura of Purity4abjuration1 actionConcentrationCreatures in a 30-ft radius can not become diseased, gain resistance to poison, and get advantage to various saving throws.Player´s Handbook
Aura of Vitality3evocation1 actionConcentrationOne target in a 30-ft radius regains 2d6 hp.Player´s Handbook
Awaken5transmutation8 hoursGive a beast or plant (Intelligence 3 or less) the ability to speek and senses similar to a human's for 30 days.Player´s Handbook (SRD)
Bane1enchantment1 actionConcentrationUp to 3 targets must succeed on a Cha. save or subtract 1d4 from their attack roll or saving throw (+1 creature/lvl).Player´s Handbook (SRD)
Banishing Smite5abjuration1 action bonusConcentrationIf the weapon attack hits, deal an extra 5d10 force damage. Target reduced to 50 hp or fewer this way are banised.Player´s Handbook
Banishment4abjuration1 actionConcentrationThe target must succeed on a Cha. save or be banished to a harmless demiplane (+1 creature/lvl).Player´s Handbook (SRD)
Barkskin2transmutation1 actionConcentrationThe target's AC can't be less than 16.Player´s Handbook (SRD)
Beacon of Hope3abjuration1 actionConcentrationTargets gain advantage on Wis. saving throws and death saving throws, and regain the maximum number of hp from healing.Player´s Handbook (SRD)
Beast Sense2divination1 actionConcentrationRitualThe caster can see/hear/feel through the senses of a willing beast.Player´s Handbook (BR+)
Bestow Curse3necromancy1 actionConcentrationThe target must succeed on a Wis. save or suffer an effect as a disadvantage to a check or lose an action (duration/lvl).Player´s Handbook (SRD)
Bigby's Hand5evocation1 actionConcentrationCreate a Large hand with a Strength of 26 that can strike (4d8 force damage), push, grapple, or protect (damage/lvl).Player´s Handbook (SRD)
Blade Barrier6evocation1 actionConcentrationCreate a 100 x 20 x 5 ft wall that provides three-quarters cover and can inflict 6d10 slashing damage if passed through.Player´s Handbook (SRD)
Blade Ward0abjuration1 actionThe caster gets resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.Player´s Handbook (BR+)
Bless1enchantment1 actionConcentrationUp to 3 targets can add 1d4 to their attack roll or saving throw (+1 creature/lvl).Player´s Handbook (SRD)
Blight4necromancy1 actionThe target must succeed on a Con. save or take 8d8 necrotic damage (damage/lvl).Player´s Handbook (SRD)
Blinding Smite3evocation1 bonus actionConcentrationIf the attack hits, deals an extra 3d8 radiant damage and the target must succeed on a Con. save or be blinded.Player´s Handbook
Blindness/Deafness2necromancy1 actionThe target must succeed on a Con. save or become blinded or deafened (+1 creature/lvl).Player´s Handbook (SRD)
Blink3transmutation1 actionThe caster has 50% of chance to switch to the Ethereal Plane, then returns to the space he vanished from on the next turn.Player´s Handbook (SRD)
Blur2illusion1 actionConcentrationThe caster's body becomes blurred and creatures that attack him have disadvantage on attack rolls against him.Player´s Handbook (SRD)
Branding Smite2evocation1 bonus actionConcentrationIf a weapon attack hits, deals an extra 2d6 radiant damage and the target sheds dim light in 5-ft radius (damage/lvl).Player´s Handbook (SRD)
Burning Hands1evocation1 actionCreatures in a 15-ft cone must succeed on a Dex. save or take 3d6 fire damage (damage/lvl).Player´s Handbook (SRD)
Call Lightning3conjuration1 actionConcentrationCreatures in a 5-ft radius must succeed on a Dex. save or take 3d10 lightning damage (damage/lvl) on each turn.Player´s Handbook (SRD)
Calm Emotions2enchantment1 actionConcentrationCreatures in a 20-foot-radius sphere must succeed on a Cha. save or no longer be charmed/frightened, or be indifferents.Player´s Handbook (SRD)
Chain Lightning6evocation1 actionUp to 4 different targets must succeed on a Dex. save or take 10d8 lightning damage (+1 target/lvl).Player´s Handbook (SRD)
Charm Person1enchantment1 actionThe humanoid target must succeed on a Wis. save or be charmed by the caster (+1 creature/lvl).Player´s Handbook (SRD)
Chill Touch0necromancy1 actionIf the spell attack hits, deals 1d8 necrotic damage (damage/lvl) and the target can't regain hp immediately.Player´s Handbook (SRD)
Chromatic Orb1evocation1 actionIf the spell attack hits, deals 3d8 damage of a previously determined type (damage/lvl)Player´s Handbook (BR+)
Circle of Death6necromancy1 actionCreatures in a 60-ft-radius sphere must succeed on a Con. save or take 8d6 necrotic damage (damage/lvl).Player´s Handbook (SRD)
Circle of Power5abjuration1 actionConcentrationFriendly creatures in a 30-ft radius have advantage on saving throws against spells and other magicial effects.Player´s Handbook
Clairvoyance3divination10 minutesConcentrationCreate an invisible sensor in a familiar location within 1 mile, allowing to see or to hear (to choose, can switch).Player´s Handbook (SRD)
Clone8necromancy1 hourCreate in 120 days the inert double of a living creature. If the original creature dies, its soul is transferred to the clone.Player´s Handbook (SRD)
Cloud of Daggers2conjuration1 actionConcentrationCreatures in a 5-ft cube take automatically 4d4 slashing damage (damage/lvl).Player´s Handbook (BR+)
Cloudkill5conjuration1 actionConcentrationCreatures in a 20-ft-radius sphere must succeed on a Con. save or take 5d8 poison damage (damage/lvl).Player´s Handbook (SRD)
Color Spray1illusion1 action6d10 creatures hp are dazzled in ascending order of their current hp (+2d10 hp/lvl).Player´s Handbook (SRD)
Command1enchantment1 actionThe target must succeed on a Wis. save or follow your order as Approach, Drop, Flee, Fall, Halt, etc (+1 creature/lvl).Player´s Handbook (SRD)
Commune5divination1 minuteRitualAllow to obtain from a divine entity the answers (yes or no) to 3 questions.Player´s Handbook (SRD)
Commune with Nature5divination1 minuteRitualThe caster gets 3 informations about the surrounding territory. Doesn't function in dungeons or towns.Player´s Handbook (SRD)
Compelled Duel1enchantment1 bonus actionConcentrationThe target must succeed on a Wis. save or get a disadvantage on attack rolls against creatures other than the caster.Player´s Handbook
Comprehend Languages1divination1 actionRitualThe caster understands any spoken and written (1 min/page) language. Doesn't decode secret messages.Player´s Handbook (SRD)
Compulsion4enchantment1 actionConcentrationTargets within 30 ft must succeed on a Wis. save or move in a specified direction.Player´s Handbook (SRD)
Cone of Cold5evocation1 actionCreatures in a 60-ft cone must succeed on a Con. save or take 8d8 cold damage (damage/lvl).Player´s Handbook (SRD)
Confusion4enchantment1 actionConcentrationCreatures in a 10-ft-radius sphere must succeed on a Wis. save or can't take actions normally (+ 5-ft-radius/lvl).Player´s Handbook (SRD)
Conjure Animals3conjuration1 actionConcentrationSummon from 1 beast of CR 2 to 8 beasts of CR 1/4, friendly (nbr of creatures/lvl).Player´s Handbook (SRD)
Conjure Barrage3conjuration1 actionCreatures in a 60-ft cone must succeed on a Dex. save or take 3d8 damage from the weapon/ammunition used.Player´s Handbook
Conjure Celestial7conjuration1 minuteConcentrationSummon 1 celestial of CR 4, friendly (CR +1/lvl).Player´s Handbook (SRD)
Conjure Elemental5conjuration1 minuteConcentrationSummon 1 elemental of CR 5, friendly (CR +1/lvl).Player´s Handbook (SRD)
Conjure Fey6conjuration1 minuteConcentrationSummon 1 fey of CR 6, friendly (CR +1/lvl).Player´s Handbook (SRD)
Conjure Minor Elementals4conjuration1 minuteConcentrationSummon from 1 elemental of CR 2 to 8 elemental of CR 1/4, friendly (nbr of creatures/lvl).Player´s Handbook (SRD)
Conjure Volley5conjuration1 actionCreatures in a 40-ft-radius, 20-ft-high cylinder must succeed on a Dex. save or take 8d8 damage from the weapon/ammunition used.Player´s Handbook
Conjure Woodland Beings4conjuration1 actionConcentrationSummon from 1 fey of CR 2 to 8 fey of CR 1/4, friendly (nbr of creatures/lvl).Player´s Handbook (SRD)
Contact Other Plane5divination1 minuteRitualContact an extraplanar entity to ask it 5 questions if an Int. save is successful. Otherwise, 6d6 psychic damage.Player´s Handbook (SRD)
Contagion5necromancy1 actionIf the spell attack hits, target is afflicted with a disease to choose from 6 proposed.Player´s Handbook (SRD)
Contingency6evocation10 minutesCondition the activation of a 5th level spell or lower that can target the caster.Player´s Handbook (SRD)
Continual Flame2evocation1 actionCreate a flame that produces a light equivalent in brightness to a torch, but does not emit any heat.Player´s Handbook (SRD)
Control Water4transmutation1 actionConcentrationControl the water in a 100-ft cube (cause a flood, part the water, redirect the flow, create a whirlpool).Player´s Handbook (SRD)
Control Weather8transmutation10 minutesConcentrationModify gradually the climatic conditions outdoors (precipitation, temperature and wind force).Player´s Handbook (SRD)
Cordon of Arrows2transmutation1 action4 ammunition deal 1d6 piercing damage if the target doesn't succeed on a Dex. save (nbr of ammunition/lvl).Player´s Handbook
Counterspell3abjuration1 reactionIn reaction, fail a spell of 3rd level or lower. Ability check if the spell is 4th level or higher (threshold/lvl).Player´s Handbook (SRD)
Create Food and Water3conjuration1 actionCreate 45 pounds of food and 30 gallons of water, enough to sustain 15 humanoids for 24 hours.Player´s Handbook (SRD)
Create or Destroy Water1transmutation1 actionCreate or destroy up to 10 gallons of water (+10 gallons/lvl).Player´s Handbook (SRD)
Create Undead6necromancy1 minuteUp to 3 Medium or Small humanoids corpses become a ghoul who obey the caster for 24 h (nbr and type of creatures/lvl).Player´s Handbook (SRD)
Creation5illusion1 minuteCreate a non-living object made of vegetable matter or mineral and no larger than a 5-ft cube (+5 ft/lvl).Player´s Handbook (SRD)
Crown of Madness2enchantment1 actionConcentrationThe target must succeed on a Wis. save or be charmed. It then can attack a target designated by the caster.Player´s Handbook
Crusader's Mantle3evocation1 actionConcentrationFriendly creatures in a 30-ft radius deal an extra 1d4 radiant damage when they hit with a weapon attack.Player´s Handbook
Cure Wounds1evocation1 action1 creature regains 1d8+Ability.Mod (+1d8 hp/lvl).Player´s Handbook (SRD)
Dancing Lights0evocation1 actionConcentrationCreate up to 4 torch-sized lights that shed dim light in a 10-ft radius and can be moved later up to 60 ft.Player´s Handbook (SRD)
Darkness2evocation1 actionConcentrationFill a 15-ft-radius sphere of magical darkness.Player´s Handbook (SRD)
Darkvision2transmutation1 actionThe target can see in the dark within 60 feet.Player´s Handbook (SRD)
Daylight3evocation1 actionCreate a sphere that sheds bright light in a 60-ft radius and dim light in an additional 60-ft radius.Player´s Handbook (SRD)
Death Ward4abjuration1 actionWhen the target drops to 0 hp for the first time, it automatically returns to 1 hp.Player´s Handbook (SRD)
Delayed Blast Fireball7evocation1 actionConcentrationCreatures in a 20-ft-radius sphere must succeed on a Dex. save or take 12d6 fire damage (damage/lvl).Player´s Handbook (SRD)
Demiplane8conjuration1 actionCreate a door that leads to a demiplane (30-ft cube). Creatures still in the demiplane at the end of the spell are trapped.Player´s Handbook (SRD)
Destructive Wave5evocation1 actionTargets in a 30-ft radius must succeed on a Con. save or take 5d6 thunder damage and 5d6 radiant or necrotic damage.Player´s Handbook
Detect Evil and Good1divination1 actionConcentrationThe caster senses and locates aberration, celestial, elemental, fey, fiend, or undead within 30 ft.Player´s Handbook (SRD)
Detect Magic1divination1 actionConcentrationRitualThe caster senses the presence of magic in a 30-ft radius and learns its school of magic.Player´s Handbook (SRD)
Detect Poison and Disease1divination1 actionConcentrationRitualThe caster senses and identifies poison, poisonous creature, or disease within 30 ft.Player´s Handbook (SRD)
Detect Thoughts2divination1 actionConcentrationThe caster detects the superficial thoughts of a creature within 30 ft, and the deepest if the target misses a Wis. save.Player´s Handbook (SRD)
Dimension Door4conjuration1 actionThe caster and another creature of the same size are teleported to a maximum of 500 feet.Player´s Handbook (SRD)
Disguise Self1illusion1 actionModify the appearance of the caster (its physical and its equipment) thanks to an illusion.Player´s Handbook (SRD)
Disintegrate6transmutation1 actionThe target must succeed on a Dex. save or take 10d6+40 force damage (damage/lvl). An Large or smaller object is disintegrated.Player´s Handbook (SRD)
Dispel Evil and Good5abjuration1 actionConcentrationEnd a condition (charmed, frightened, or possessed) or bannish a creature to its home plane (Cha. save).Player´s Handbook (SRD)
Dispel Magic3abjuration1 actionEnd spells of 3rd level 3 or lower on a target. Ability check for each spell of 4th level or higher (threshold/lvl).Player´s Handbook (SRD)
Dissonant Whispers1enchantment1 actionThe target must succeed on a Wis. save or take 3d6 psychic damage and move away (damage/lvl).Player´s Handbook (BR+)
Divination4divination1 actionRitualThe caster gets a truthful reply to 1 question about an event to occur within 7 days.Player´s Handbook (SRD)
Divine Favor1evocation1 bonus actionConcentrationIf a weapon attack hits, deals an extra 1d4 radiant damage.Player´s Handbook (SRD)
Divine Word7evocation1 bonus actionTargets must succeed on a Cha. save or suffer an effect (deafened, blinded, etc). Some creatures are banned.Player´s Handbook (SRD)
Dominate Beast4enchantment1 actionConcentrationA beast within 60 ft must succeed on a Wis. save or be charmed and obey the launcher (duration/lvl).Player´s Handbook (SRD)
Dominate Monster8enchantment1 actionConcentrationThe target must succeed on a Wis. save or be charmed and obey the caster (duration/lvl).Player´s Handbook (SRD)
Dominate Person5enchantment1 actionConcentrationOne humanoid must succeed on a Wis. save or be charmed and obey the caster (duration/lvl).Player´s Handbook (SRD)
Drawmij's Instant Summons6conjuration1 minuteRitualMark a 10 pounds or less object and allow to teleport it into the caster hand, wherever it is, if not held.Player´s Handbook (SRD)
Dream5illusion1 minuteShape the dreams of a sleeping creature who can take 3d6 psychic damage if it fails on a Wis. save.Player´s Handbook (SRD)
Druidcraft0transmutation1 actionProvide various minor effects related to nature (weather forecast, flowering, sensory effect, etc).Player´s Handbook (SRD)
Earthquake8evocation1 actionConcentrationCreatures in a 100-ft radius must succeed on a Dex. save or be knocked prone. Cause damage to structures.Player´s Handbook (SRD)
Eldritch Blast0evocation1 actionIf the spell attack hits, deals 1d10 force damage (nbr of beam/lvl).Player´s Handbook (SRD)
Elemental Weapon3transmutation1 actionConcentrationA weapon becomes magical with a +1 bonus to attack rolls and deal an extra 1d4 damage of a chosen type (bonus/lvl).Player´s Handbook
Enhance Ability2transmutation1 actionConcentrationThe target gains advantage on ability checks for one predefined ability, and other bonuses in such cases (+1 creature/lvl).Player´s Handbook (SRD)
Enlarge/Reduce2transmutation1 actionConcentrationDouble or halve the size of a creature (Con. save) or an object.Player´s Handbook (SRD)
Ensnaring Strike1conjuration1 bonus actionConcentrationThe target must succeed on a Str. save or be restrained and take 1d6 piercing damage (damage/lvl).Player´s Handbook
Entangle1conjuration1 actionConcentrationCreatures in a 20-ft square (difficult terrain) must succeed on a Str. save or be restrained.Player´s Handbook (SRD)
Enthrall2enchantment1 actionTargets must succeed on a Wis. save or have disadvantage on Wisdom (Perception) checks to perceive others creatures.Player´s Handbook (SRD)
Etherealness7transmutation1 actionThe caster is projected into the Ethereal Plane (nbr of creatures/lvl).Player´s Handbook (SRD)
Evard's Black Tentacles4conjuration1 actionConcentrationCreatures in a 20-ft square must succeed on a Dex. save or take 3d6 bludgeoning damage and be restrained.Player´s Handbook (SRD)
Expeditious Retreat1transmutation1 bonus actionConcentrationThe caster can take the Dash action by using a bonus action.Player´s Handbook (SRD)
Eyebite6necromancy1 actionConcentrationThe target in a 60-ft radius must succeed on a Wis. save or take on a the following effects: asleep, panicked or sickened.Player´s Handbook (SRD)
Fabricate4transmutation10 minutesConvert raw materials into Large or smaller simples objects of the same material.Player´s Handbook (SRD)
Faerie Fire1evocation1 actionConcentrationCreatures in a 20-ft cube must succeed on a Dex. save or grant advantage against them to attackers.Player´s Handbook (SRD)
False Life1necromancy1 actionThe caster gains 1d4+4 temporary hit points (+5 hp/lvl).Player´s Handbook (SRD)
Fear3illusion1 actionConcentrationCreatures in a 30-ft cone must succeed on a Wis. save or drop whatever they are holding, become frightened and move away.Player´s Handbook (SRD)
Feather Fall1transmutation1 reactionUp to 5 creatures fall at 60 feet per round and take no falling damage before the spell ends.Player´s Handbook (SRD)
Feeblemind8enchantment1 actionThe target take 4d6 psychic damage and must succeed on an Int. save or his Charisma and Intelligence scores become 1.Player´s Handbook (SRD)
Feign Death3necromancy1 actionRitualThe willing target appears dead to all outward inspection.Player´s Handbook
Find Familiar1conjuration1 hourRitualSummon a small animal that obeys the caster and telepathically shares his senses with him.Player´s Handbook (SRD)
Find Steed2conjuration10 minutesSummon a spirit that assumes the form a steed (horse, elk, etc) telepathically linked to the caster.Player´s Handbook (SRD)
Find the Path6divination1 minuteConcentrationDetermine the shortest and most direct physical path to reach a known destination.Player´s Handbook (SRD)
Find Traps2divination1 actionThe caster senses the presence of any trap in a 120-fr radius, but the spell don't give their location.Player´s Handbook (SRD)
Finger of Death7necromancy1 actionThe target must succeed on a Con. save or take 7d8+30 necrotic damage. If killed, becomes a zombie under the caster command.Player´s Handbook (SRD)
Fire Bolt0evocation1 actionIf the spell attack hits, deals 1d10 fire damage (damage/lvl). An object can ignite.Player´s Handbook (SRD)
Fire Shield4evocation1 actionThe caster gains resistance to cold or fire damage, and deals 2d8 damage to attackers who hit him within 5 ft.Player´s Handbook (SRD)
Fire Storm7evocation1 actionCreatures in ten 10-ft cube must succeed on a Dex. save or take 7d10 fire damage.Player´s Handbook (SRD)
Fireball3evocation1 actionCreatures in a 20-ft radius must succeed on a Dex. save or take 8d6 fire damage (damage/lvl).Player´s Handbook (SRD)
Flame Blade2evocation1 bonus actionConcentrationIf the spell attack hits, deals 3d6 fire damage (damage/lvl). Shed bright light in 10 ft and dim light in additional 10 ft.Player´s Handbook (SRD)
Flame Strike5evocation1 actionCreatures in a 10-ft-radius, 40-ft-high cylinder must succeed on a Dex. save or take 4d6 fire and 4d6 radiant (damage/lvl).Player´s Handbook (SRD)
Flaming Sphere2conjuration1 actionConcentrationCreatures within 5 ft from a 5-ft-diameter sphere must succeed on a Dex. save or take 2d6 fire damage (damage/lvl).Player´s Handbook (SRD)
Flesh to Stone6transmutation1 actionConcentrationThe target within 60 ft must succeed on a Con. save or be restrained, or petrified after 3 failures.Player´s Handbook (SRD)
Fly3transmutation1 actionConcentrationThe target gets a flying speed of 60 ft (+1 creature/lvl).Player´s Handbook (SRD)
Fog Cloud1conjuration1 actionConcentrationMakes an area heavily obscured in a 20-ft-radius sphere (+20 ft/lvl).Player´s Handbook (SRD)
Forbiddance6abjuration10 minutesRitualPrevent teleporting to the protected area and inflicts 5d10 radiant or necrotic damage to some type of creatures.Player´s Handbook (SRD)
Forcecage7evocation1 actionCreates a 20-ft cage or a 10-ft box of magical force that traps a creature. Escape by magicial means only.Player´s Handbook (SRD)
Foresight9divination1 minute1 creature sees its near future, can not be surprised and has advantage on his rolls. Attacks against it have disadvantage.Player´s Handbook (SRD)
Freedom of Movement4abjuration1 actionTarget's movement is unaffected by difficult terrain, spells or water.Player´s Handbook (SRD)
Friends0enchantment1 actionConcentrationThe casters gets advantage on all Charisma checks directed at one chosen creature that isn't hostile toward him.Player´s Handbook (BR+)
Gaseous Form3transmutation1 actionConcentrationThe target turns into a cloud, gets a flying speed of 10 ft, and can pass through small holes.Player´s Handbook (SRD)
Gate9conjuration1 actionConcentrationCreate a portal to another plan. Also allows to summon a creature from another plane.Player´s Handbook (SRD)
Geas5enchantment1 minuteThe target must succeed on a Wis. save or be charmed and take 5d10 psychic if it doesn't obey (duration/lvl).Player´s Handbook (SRD)
Gentle Repose2necromancy1 actionRitualProtect a corpse from decay or to become undead.Player´s Handbook (SRD)
Giant Insect4transmutation1 actionConcentrationTransform insects (from 10 centipedes to 1 scorpion) into giant creatures that obey the caster's orders.Player´s Handbook (SRD)
Glibness8transmutation1 actionGive 15 to a Charisma check and hides the lies during a magic detection.Player´s Handbook (SRD)
Globe of Invulnerability6abjuration1 actionConcentrationBlock 5th level spells or lower within a 10-ft radius (threshold/lvl).Player´s Handbook (SRD)
Glyph of Warding3abjuration1 hourA glyph on an object deals 5d8 damage in a 20-ft radius (damage/lvl) or casts a 3rd level spell (lvl/lvl) when triggered.Player´s Handbook (SRD)
Goodberry1transmutation1 actionCreate up to 10 berries that restore 1 hp each and keep their power for 24 hours.Player´s Handbook (SRD)
Grasping Vine4conjuration1 bonus actionConcentrationThe target must succeed on a Dex. save or be pulled 20 ft toward the vine.Player´s Handbook
Grease1conjuration1 actionCreatures in a 10-ft square (difficult terrain) must succeed on a Dex. save or fall prone.Player´s Handbook (SRD)
Greater Invisibility4illusion1 actionConcentrationThe target becomes invisible for 1 minute.Player´s Handbook (SRD)
Greater Restoration5abjuration1 actionEnd one condition (charmed or petrified), one curse, any ability scores or hp reduction, or one exhaustion level.Player´s Handbook (SRD)
Guardian of Faith4conjuration1 actionHostiles creatures within a 10-ft radius of the created guardian must succeed on a Dex. save or take 20 radiant damage.Player´s Handbook (SRD)
Guards and Wards6abjuration10 minutesCreate a ward that protect a 50-ft square. Can set a password to immunize individuals.Player´s Handbook (SRD)
Guidance0divination1 actionConcentrationThe target can add 1d4 to one ability check of its choice.Player´s Handbook (SRD)
Guiding Bolt1evocation1 actionIf the spell attack hits, deals 4d6 radiant damage (damage/lvl) and the next attack roll will have advantage.Player´s Handbook (SRD)
Gust of Wind2evocation1 actionConcentrationCreatures on a 60-ft-long, 10-ft-wide line mus succeed on a Str. save or be pushed 15 ft away.Player´s Handbook (SRD)
Hail of Thorns1conjuration1 bonus actionConcentrationCreatures in a 5-ft radius must succeed on a Dex. save or take 1d10 piercing damage (damage/lvl).Player´s Handbook
Hallow5evocation24 hoursPrevent celestials, elementals, fey, fiends, and undead to enter a 60-ft-radius area and protect/handicap the targets.Player´s Handbook (SRD)
Hallucinatory Terrain4illusion10 minutesMake a natural terrain looks like another type (for example a road becomes a swamp or a crevasse).Player´s Handbook (SRD)
Harm6necromancy1 actionThe target must succeed on a Con. save or take 14d6 necrotic damage. The spell can't kill it however.Player´s Handbook (SRD)
Haste3transmutation1 actionConcentrationTarget's speed is doubled. It also gains a +2 bonus to AC, advantage to Dex. saves and 1 additional action.Player´s Handbook (SRD)
Heal6evocation1 action1 creature regains 70 hp and are cured of diseases, blindness, and deafness (+10 hp/lvl).Player´s Handbook (SRD)
Healing Word1evocation1 bonus action1 creature regains 1d4+Ability.Mod (+1d4 hp/lvl).Player´s Handbook (SRD)
Heat Metal2transmutation1 actionConcentrationCreatures in physical contact with the metal object take 2d8 fire damage (damage/lvl).Player´s Handbook (SRD)
Hellish Rebuke1evocation1 reactionThe target must succeed on a Dex. save or take 2d10 fire damage (damage/lvl).Player´s Handbook (SRD)
Heroes' Feast6conjuration10 minutesProduce a feast for 12 guests that cures diseases, immunizes to poison and increases hp by 2d10 for 24 hours.Player´s Handbook (SRD)
Heroism1enchantment1 actionConcentrationThe target is immune to being frightened and gains temporary hp equal to its Ability.Mod each turns (+1 creature/lvl).Player´s Handbook (SRD)
Hex1enchantment1 bonus actionConcentrationIf an attack hits, deals an extra 1d6 necrotic damage. Disadvantage on achosem ability check (duration/lvl).Player´s Handbook (BR+)
Hold Monster5enchantment1 actionConcentrationTarget must succeed on a Wis. save or be paralyzed (+1 creature/lvl).Player´s Handbook (SRD)
Hold Person2enchantment1 actionConcentrationThe target must succeed on a Wis. save or be paralyzed (+1 creature/lvl).Player´s Handbook (SRD)
Holy Aura8abjuration1 actionConcentrationTargets in a 30-ft radius have advantage on saving throws. Other creatures have disadvantage on attack rolls against them.Player´s Handbook (SRD)
Hunger of Hadar3conjuration1 actionConcentrationCreatures in a 20-ft-radius sphere take 2d6 cold damage et must succeed on a Dex. save or take 2d6 acid damage.Player´s Handbook
Hunter's Mark1divination1 bonus actionConcentrationThe target take an extra 1d6 damage and caster has advantage on Wisdom (Perception/Survival) checks to find it (duration/lvl).Player´s Handbook (SRD)
Hypnotic Pattern3illusion1 actionConcentrationCreatures in a 30-ft cube must succeed on a Wis. save or be charmed and incapacitated, with a speed of 0.Player´s Handbook (SRD)
Ice Storm4evocation1 actionCreatures in a 20-ft-radius, 40-ft-high cylinder must succeed on a Dex. save or take 2d8 bludgeoning damage and 4d6 cold damage.Player´s Handbook (SRD)
Identify1divination1 minuteRitualThe caster obtains properties of a magic item (attunement, charges) or knows if an item or a creature is affected by a spell.Player´s Handbook (SRD)
Illusory Script1illusion1 minuteRitualWrite a secret message that can only be read by a designated target or a creature with truesight.Player´s Handbook (SRD)
Imprisonment9abjuration1 minuteThe target within 30 ft must succeed on a Wis. save or be held prisoner. The form is to choose from 6 options.Player´s Handbook (SRD)
Incendiary Cloud8conjuration1 actionConcentrationCreatures in a 20-ft-radius sphere must succeed on a Dex. save or take 10d8 fire damage.Player´s Handbook (SRD)
Inflict Wounds1necromancy1 actionIf the spell attack hits, deals 3d10 necrotic damage (damage/lvl).Player´s Handbook (SRD)
Insect Plague5conjuration1 actionConcentrationCreatures in a 20-ft-radius sphere must succeed on a Con. save or take 4d10 piercing damage (damage/lvl).Player´s Handbook (SRD)
Invisibility2illusion1 actionConcentrationThe target becomes invisible during 1 hour or until she attacks or casts a spell (+1 creature/lvl).Player´s Handbook (SRD)
Jump1transmutation1 actionThe target gets a jump distance multiplicated by 3.Player´s Handbook (SRD)
Knock2transmutation1 actionUnlock or unbar 1 object (door, chest, padlock, set of manacles, etc) or suppressed the arcane lock spell for 10 minutes.Player´s Handbook (SRD)
Legend Lore5divination10 minutesThe caster obtains information about a person, place, or object. The lore consist of tales or stories.Player´s Handbook (SRD)
Leomund's Secret Chest4conjuration1 actionHide a chest (3 x 2 x 2 ft) and its contents in the Ethereal Plane.Player´s Handbook (SRD)
Leomund's Tiny Hut3evocation1 minuteRitualCreate a 10-ft-radius dome that can shelter and protect 9 Medium creatures with the caster.Player´s Handbook (SRD)
Lesser Restoration2abjuration1 actionEnd one disease or one condition (blinded, deafened, paralyzed, or poisoned) on 1 creature.Player´s Handbook (SRD)
Levitate2transmutation1 actionConcentration1 creature or object that weighs up to 500 pounds rises vertically up to 20 ft then remains suspended.Player´s Handbook (SRD)
Light0evocation1 actionMake an object to shed bright light in a 20-ft radius and dim light in an additional 20-ft radius.Player´s Handbook (SRD)
Lightning Arrow3transmutation1 bonus actionConcentrationIf the attack hits, deals 4d8 Iightning damage. Creatures within 10 ft must succeed on a Dex. save or take 2d8 lightning damage.Player´s Handbook
Lightning Bolt3evocation1 actionCreatures on a 100-ft-long, 5-ft-wide line must succeed on a Dex. save or take 8d6 lightning damage (damage/lvl).Player´s Handbook (SRD)
Locate Animals or Plants2divination1 actionRitualGive the direction and distance to a kind of beast or plant within 5 miles.Player´s Handbook (SRD)
Locate Creature4divination1 actionConcentrationThe caster senses the direction in which a familiar creature is within a 1000-ft radius.Player´s Handbook (SRD)
Locate Object2divination1 actionConcentrationThe caster senses the direction to the location of an objet you are familiar with, within a 1000 ft radius.Player´s Handbook (SRD)
Longstrider1transmutation1 actionThe target gets a speed increased by 10 ft (+1 creature/lvl).Player´s Handbook (SRD)
Mage Armor1abjuration1 actionThe target, willing and not wearing armor, gets an AC equal to 13+Dex.Mod.Player´s Handbook (SRD)
Mage Hand0conjuration1 actionCreate a spectral hand that can in a 30-ft radius manipulate an object, open a door, stow an item, etc.Player´s Handbook (SRD)
Magic Circle3abjuration1 minuteCreate a 10-ft-radius, 20-ft-tall cylinder that protect from celestials, elementals, fey, fiends, and/or undead (+1 h/lvl).Player´s Handbook (SRD)
Magic Jar6necromancy1 minuteThe caster projects his soul into an urn and then returns to his body or possesses a humanoid body.Player´s Handbook (SRD)
Magic Missile1evocation1 action3 missiles deal automatically 1d4+1 force damage each to one or several creatures (+1 missile/lvl).Player´s Handbook (SRD)
Magic Mouth2illusion1 minuteRitualCreates a magical mouth that will repeat a message of up to 25 words when a trigger condition is met.Player´s Handbook (SRD)
Magic Weapon2transmutation1 bonus actionConcentrationTurn a weapon into a +1 magic weapon for attack rolls and damage rolls (+2 or +3 bonus/lvl).Player´s Handbook (SRD)
Major Image3illusion1 actionConcentrationCreate the image of an animated object or creature, with sounds and smells (without concentration/lvl).Player´s Handbook (SRD)
Mass Cure Wounds5evocation1 actionUp to 6 creatures regain 3d8+Spell.Ability.Mod (+1d8 hp/lvl).Player´s Handbook (SRD)
Mass Heal9evocation1 actionSeveral creatures regain a total of 700 ph and are cured of diseases, blindness, and deafness.Player´s Handbook (SRD)
Mass Healing Word3evocation1 bonus actionUp to 6 creatures regain 1d4+Ability.Mod (+1d4 hp/lvl).Player´s Handbook (SRD)
Mass Suggestion6enchantment1 actionUp to 12 targets must succeed on a Wis. save or follow the suggestion given by the caster (duration/lvl).Player´s Handbook (SRD)
Maze8conjuration1 actionConcentrationBanish a creature into a labyrinthine demiplane. Intelligence check to escape before the end of the spell.Player´s Handbook (SRD)
Meld into Stone3transmutation1 actionRitualThe caster can penetrate the stone.Player´s Handbook (SRD)
Melf's Acid Arrow2evocation1 actionIf the spell attack hits, deals 4d4 acid damage, then 2d4 acid damage on the next round (damage/lvl).Player´s Handbook (SRD)
Mending0transmutation1 minuteRepair break or tear in an object (broken chain link, two halves of a broken key, torn cloak, leaking wineskin, etc).Player´s Handbook (SRD)
Message0transmutation1 actionThe caster whispers a message to a creature within 120 ft who will be the only one to hear it. It can reply the same way.Player´s Handbook (SRD)
Meteor Swarm9evocation1 actionCreatures in a 40-ft-radius sphere must succeed on a Dex. save or take 20d6 fire damage and 20d6 bludgeoning damage.Player´s Handbook (SRD)
Mind Blank8abjuration1 actionThe target is immune to psychic damage, reading thoughts, divination spells, and the charmed condition.Player´s Handbook (SRD)
Minor Illusion0illusion1 actionCreate a sound or an immobile image of an object no larger than a 5-ft cube.Player´s Handbook (SRD)
Mirage Arcane7illusion10 minutesTansform the appearance (sight, sound, smell and feel) of a 1 mile square.Player´s Handbook (SRD)
Mirror Image2illusion1 actionCreate 3 illusory duplicates of the caster, each of them having a CA equal to 10 + Dex.Mod and being destroyed if they are hit.Player´s Handbook (SRD)
Mislead5illusion1 actionConcentrationThe caster becomes invisible and creates a double that moves, acts and speaks. The caster can see and hear through this double.Player´s Handbook (SRD)
Misty Step2conjuration1 bonus actionThe caster is teleported up to 30 feet.Player´s Handbook (SRD)
Modify Memory5enchantment1 actionConcentrationThe target must succeed on a Wis. save or be charmed and its memory altered (seniority of memories/lvl).Player´s Handbook (SRD)
Moonbeam2evocation1 actionConcentrationCreatures in a 5-ft-radius, 40-ft-high cylinder must succeed on a Con. save or take 2d10 radiant damage (damage/lvl).Player´s Handbook (SRD)
Mordenkainen's Faithful Hound4conjuration1 actionSummon an invisible watchdog that barks when a creature approaches and attacks it (4d8 piercing damage).Player´s Handbook (SRD)
Mordenkainen's Magnificent Mansion7conjuration1 minuteCreate an extradimensional mansion with all the comforts that can shelter the caster and other creatures.Player´s Handbook (SRD)
Mordenkainen's Private Sanctum4abjuration10 minutesCreate a secure cube up to 100 ft on each side. The type of protection is to choose (+100 ft on each side/lvl).Player´s Handbook (SRD)
Mordenkainen's Sword7evocation1 actionConcentrationIf the spell attack hits, deals 3d10 force damage. The sword can move.Player´s Handbook (SRD)
Move Earth6transmutation1 actionConcentrationShape dirt, sand, or clay, but not stone (raise, lower, flatten, create a trench, etc) in a 40-ft square in 10 min.Player´s Handbook (SRD)
Nondetection3abjuration1 actionProtect a creature or an object from any divination magic or magical scrying.Player´s Handbook (SRD)
Nystul's Magic Aura2illusion1 actionReveal false information about a creature or an object that would be the target of a divination spell.Player´s Handbook (SRD)
Otiluke's Freezing Sphere6evocation1 actionCreatures in a 60-ft-radius sphere must succeed on a Con. save or take 10d6 cold damage (damage/lvl).Player´s Handbook (SRD)
Otiluke's Resilient Sphere4evocation1 actionConcentrationThe Large size or smaller target must succeedd on a Dex. save or be enclosed for the spell duration.Player´s Handbook (SRD)
Otto's Irresistible Dance6enchantment1 actionConcentrationThe target must succeed on a Wis. save or dance (disadvantage on Dex. save and attack rolls).Player´s Handbook (SRD)
Pass without Trace2abjuration1 actionConcentrationThe caster and his allies within 30 ft get a +10 bonus to Dexterity (Discretion) checks and leave behind no tracks or traces.Player´s Handbook (SRD)
Passwall5transmutation1 actionOpen a 5-ft wide, 8-ft tall, 20-ft deep passage through stone, wood or plaster.Player´s Handbook (SRD)
Phantasmal Force2illusion1 actionConcentrationTha target must succeed on an Int. save or perceive as real an object or creature created by the caster (with sound).Player´s Handbook (BR+)
Phantasmal Killer4illusion1 actionConcentrationThe target must succeed on a Wis. save or be frightened then take 4d10 psychic damage (damage/lvl) on each of it's turn.Player´s Handbook (SRD)
Phantom Steed3illusion1 minuteRitualCreate a quasi-real Large horselike creature and everything to mount it.Player´s Handbook (SRD)
Planar Ally6conjuration10 minutesSummon a celestial, elemental, or fiend that will help the caster in exchange for payment (1000 gp/h, sacrifice, quest, etc).Player´s Handbook (SRD)
Planar Binding5abjuration1 hourThe target (celestial, elemental, fey, or fiend) must succeed on a Cha. save or serve the caster (duration/lvl).Player´s Handbook (SRD)
Plane Shift7conjuration1 actionThe caster and up to 8 creatures are transported to another plane of existence, or a creature is banished (Cha. save).Player´s Handbook (SRD)
Plant Growth3transmutation1 action or 8 hoursPlants in the area grow vigorously, or over a year the plants produce twice the normal amount of food.Player´s Handbook (SRD)
Poison Spray0conjuration1 actionThe target must succeed on a Con. save or take 1d12 poison damage (damage/lvl).Player´s Handbook (SRD)
Polymorph4transmutation1 actionConcentrationTransform a target into a new beast form whose CR/level is equal to or less than the target's CR/level.Player´s Handbook (SRD)
Power Word Heal9evocation1 actionThe target regains all its hp and charmed, frightened, paralyzed, and stunned conditions end.Player´s Handbook
Power Word Kill9enchantment1 actionThe target (100 hp or fewer) dies!Player´s Handbook (SRD)
Power Word Stun8enchantment1 actionThe target (150 hp or fewer) is stunned until it succeeds on a Con. save.Player´s Handbook (SRD)
Prayer of Healing2evocation10 minutesUp to 6 creatures regain 2d8+Ability.Mod (+1d8 hp/lvl).Player´s Handbook (SRD)
Prestidigitation0transmutation1 actionMinor magical trick (sensory effect, light a torch, clean an object, warm, make a symbol appear, create a trinket, etc).Player´s Handbook (SRD)
Prismatic Spray7evocation1 actionCreatures in a 60-ft cone must succeed on a Dex. save or take 10d6 damage of a randomly determined type.Player´s Handbook (SRD)
Prismatic Wall9abjuration1 actionCreate a multi-layered wall that inflicts different effects and damage depending on the layer.Player´s Handbook (SRD)
Produce Flame0conjuration1 actionIf the spell attack hits, deals 1d8 fire damage (damage/lvl). Shed bright light in 10 ft and dim light in additional 10 ft.Player´s Handbook (SRD)
Programmed Illusion6illusion1 actionCreate the image of an animated object or creature, with sounds, for 5 min, with a triggering condition.Player´s Handbook (SRD)
Project Image7illusion1 actionConcentrationCreate a copy of the caster that mimics him, moves and emits sounds. The caster can see and hear through this double.Player´s Handbook (SRD)
Protection from Energy3abjuration1 actionConcentrationThe target gains resistance to one damage type (acid, cold, fire, lightning, or thunder).Player´s Handbook (SRD)
Protection from Evil and Good1abjuration1 actionConcentrationThe target is protected (disadvantage on attack rolls) against aberrations, celestials, elementals, fey, fiends, and undead.Player´s Handbook (SRD)
Protection from Poison2abjuration1 actionNeutralize 1 poison in one creature, give advantage on saving throws againt being poisoned, and resistance to poison damage.Player´s Handbook (SRD)
Purify Food and Drink1transmutation1 actionRitualPurified and rendered free of poison and disease nonmagical food and drink in a 5-ft-radius sphere.Player´s Handbook (SRD)
Raise Dead5necromancy1 hourTake back to life (1 hp) a creature died for no longer than 10 days. Doesn't restore missing body parts.Player´s Handbook (SRD)
Rary's Telepathic Bond5divination1 actionRitualCreate a telepathic link between up to 8 people in a 30-ft radius for 1 hour.Player´s Handbook (SRD)
Ray of Enfeeblement2necromancy1 actionConcentrationIf the spell attack hits, the target deals only half damage with a weapon attack that use Strength (Con. save).Player´s Handbook (SRD)
Ray of Frost0evocation1 actionIf the spell attack hits, deals 1d8 cold damage (damage/lvl) and the target's speed is reduced by 10 ft.Player´s Handbook (SRD)
Ray of Sickness1necromancy1 actionIf the attack hits, deals 2d8 poison damage (damage/lvl) and the target can be poisoned (Con. save).Player´s Handbook
Regenerate7transmutation1 minuteThe target regains 4d8+15 hp then 1 hp per round and its severed members are restored.Player´s Handbook (SRD)
Reincarnate5transmutation1 hourReincarnate the soul of an humanoid died for no longer than 10 days. The race of the new body is determined at random.Player´s Handbook (SRD)
Remove Curse3abjuration1 actionEnd all curses affecting one creature or object.Player´s Handbook (SRD)
Resistance0abjuration1 actionConcentrationThe target can add 1d4 to one saving throw of its choice.Player´s Handbook (SRD)
Resurrection7necromancy1 hourTake back to life (all hp) a creature died for no longer than 100 years (except of old age). Restore any missing body parts.Player´s Handbook (SRD)
Reverse Gravity7transmutation1 actionConcentrationInvert gravity in a 50-ft-radius, 100-ft-high cylinder.Player´s Handbook (SRD)
Revivify3necromancy1 actionTake back to 1 hp a creature that has died within the last minute (except of old age).Player´s Handbook (SRD)
Rope Trick2transmutation1 actionVertically raise a rope that lead to an extradimensional space that can hold 8 Medium creatures.Player´s Handbook (SRD)
Sacred Flame0evocation1 actionThe target must succeed on a Dex. save or take 1d8 radiant damage (damage/lvl).Player´s Handbook (SRD)
Sanctuary1abjuration1 bonus actionThe protected creature forces a Wis. save to his aggressor in case of attack or offensive spell to no longer be the target.Player´s Handbook (SRD)
Scorching Ray2evocation1 actionIf the spell attacks hit, 3 rays deal 2d6 fire damage each (+1 ray/lvl).Player´s Handbook (SRD)
Scrying5divination10 minutesConcentrationAllow you to see and hear a specific creature (can also target a location) on the same plane (Wis. save).Player´s Handbook (SRD)
Searing Smite1evocation1 bonus actionConcentrationIf the attack hits, deals an extra 1d6 fire damage and ignite the target (damage/lvl).Player´s Handbook
See Invisibility2divination1 actionThe caster sees invisible creatures and objects, and into the Ethereal Plane.Player´s Handbook (SRD)
Seeming5illusion1 actionChange physical appearance as well as clothing and equipment of targets (saving throw for unwilling).Player´s Handbook (SRD)
Sending3evocation1 actionSend a 25-words message to a creature you are familiar with, regardless of the distance or the plan. It can answer it.Player´s Handbook (SRD)
Sequester7transmutation1 actionProtect a willing creature (who becomes invisible and unconscious) or an object from divination spells.Player´s Handbook (SRD)
Shapechange9transmutation1 actionConcentrationThe caster takes the form of a creature he has seen at least once with a CR equal to its level or lower.Player´s Handbook (SRD)
Shatter2evocation1 actionCreatures in a 10-ft-radius sphere must succeed on a Con. save or take 3d8 thunder damage (damage/lvl).Player´s Handbook (SRD)
Shield1abjuration1 reactionIn reaction, the caster gains a +5 bonus to AC and take no damage from the magic missile spell.Player´s Handbook (SRD)
Shield of Faith1abjuration1 bonus actionConcentrationThe target gets a +2 bonus to AC.Player´s Handbook (SRD)
Shillelagh0transmutation1 bonus actionMake magical a wooden weapon. Its damage become a d8 and the caster can use his spellcasting ability instead of Strength.Player´s Handbook (SRD)
Shocking Grasp0evocation1 actionIf the spell attack hits, deals 1d8 lightning damage (damage/lvl) and the target can't take reactions.Player´s Handbook (SRD)
Silence2illusion1 actionConcentrationRitualBlock all sounds within a 20-ft-radius sphere.Player´s Handbook (SRD)
Silent Image1illusion1 actionConcentrationCreate the image of an object or a creature (without sound and no larger than a 15-ft cube) and lets it move.Player´s Handbook (SRD)
Simulacrum7illusion12 hoursCreate a duplicate of a beast or humanoid with the same abilities, half of the hp and without equipment.Player´s Handbook (SRD)
Sleep1enchantment1 action5d8 hp of creatures fall unconscious, starting with the creature with the lowest current hp (+2d8 hp/lvl).Player´s Handbook (SRD)
Sleet Storm3conjuration1 actionConcentrationCreatures in a 20-ft-radius, 20-ft-tall cylinder (heavily obscured) must succeed on a Dex. save or fall prone.Player´s Handbook (SRD)
Slow3transmutation1 actionConcentrationUp to 6 targets must succeed on a Wis. save, or have their speed and actions reduced and -2 to CA and Dex. saves.Player´s Handbook (SRD)
Spare the Dying0necromancy1 action1 living creature with 0 hit points becomes stable.Player´s Handbook (SRD)
Speak with Animals1divination1 actionRitualThe caster communicates with beats that can share information or help.Player´s Handbook (SRD)
Speak with Dead3necromancy1 actionAllow a corpse that still has a mouth and is not an undead to answer 5 questions to the caster.Player´s Handbook (SRD)
Speak with Plants3transmutation1 actionThe caster can communicate with plants within 30 ft, and turns difficult terrain into ordinary terrain or vice versa.Player´s Handbook (SRD)
Spider Climb2transmutation1 actionConcentrationThe target can move along vertical surfaces while leaving its hands free and gains climbing speed.Player´s Handbook (SRD)
Spike Growth2transmutation1 actionConcentrationCreatures in a 20-ft radius (difficult terrain) take 2d4 piercing damage for every 5 ft of movement.Player´s Handbook (SRD)
Spirit Guardians3conjuration1 actionConcentrationTargets in a 15-ft radius must succeed on a Wis. save or take 3d8 radiant or necrotic damage (damage/lvl).Player´s Handbook (SRD)
Spiritual Weapon2evocation1 bonus actionIf the spell attack hits, deals 1d8+Ability.Mod force damage (damage/lvl). A bonus action allows another attack.Player´s Handbook (SRD)
Staggering Smite4evocation1 bonus actionConcentrationIf the attack hits, deals an extra 4d6 pyschic damage and the target must succeed on a Wis. save or have a disadvantage.Player´s Handbook
Stinking Cloud3conjuration1 actionConcentrationCreatures in a 20-ft-radius sphere must succeed on a Con. save or spend their action that turn retching and reeling.Player´s Handbook (SRD)
Stone Shape4transmutation1 actionGive a stone no more than 5 ft in any dimension any shape, or create an opening in it.Player´s Handbook (SRD)
Stoneskin4abjuration1 actionConcentrationThe target gets resistance to nonmagical bludgeoning, piercing, and slashing damage.Player´s Handbook (SRD)
Storm of Vengeance9conjuration1 actionConcentrationCreatures in a 360-ft radius must succeed on a Con. save or be deafened and suffer various damage and effects.Player´s Handbook (SRD)
Suggestion2enchantment1 actionConcentrationThe target must succeed on a Wis. save or follow the suggestion given by the caster in one or two sentences.Player´s Handbook (SRD)
Sunbeam6evocation1 actionConcentrationCreatures on a 5-ft-wide, 60-ft-long line must succeed on a Con. save or take 6d8 radiant damage and be blinded.Player´s Handbook (SRD)
Sunburst8evocation1 actionCreatures in a 60-ft radius must succeed on a Con. save or take 12d6 radiant damage and be blinded for 1 min.Player´s Handbook (SRD)
Swift Quiver5transmutation1 bonus actionConcentrationMake a quiver to produce an endless supply of nonmagical ammunition, allowing 2 attacks per round with a bonus action.Player´s Handbook
Symbol7abjuration1 minuteSet the trigger and the effect of a glyph on an object (death, discord, fear, hopelessness, insanity, pain, sleep, etc).Player´s Handbook (SRD)
Tasha's Hideous Laughter1enchantment1 actionConcentrationThe target must succeed on a Wis. save or falls into fits of laughter, fall prone and becoming incapacitated.Player´s Handbook (SRD)
Telekinesis5transmutation1 actionConcentrationMove a creature (Huge or smaller) or object (up to 1,000 pounds) by thought in case of successful contest.Player´s Handbook (SRD)
Telepathy8evocation1 actionComunicate via telepathy with a known and willing creature on the same plane of existence.Player´s Handbook
Teleport7conjuration1 actionThe caster and 8 creatures are teleported anywhere on the same plane. Risk of failure depending on the destination familiarity.Player´s Handbook (SRD)
Teleportation Circle5conjuration1 minuteCreate a circle that allows anyone to be teleported to another teleportation circle known to the caster.Player´s Handbook (SRD)
Tenser's Floating Disk1conjuration1 actionRitualCreate a floating 3-ft-diameter disk that can support up to 500 pounds and follows the caster.Player´s Handbook (SRD)
Thaumaturgy0transmutation1 actionCreate various minor effects to impress or distract creatures.Player´s Handbook (SRD)
Thorn Whip0transmutation1 actionIf the attack hits, deals 1d6 piercing damage and pull the target (Larger or smaller) up to 10 ft (damage/lvl).Player´s Handbook (BR+)
Thunderous Smite1evocation1 bonus actionConcentrationIf the attack hits, deals an extra 2d6 thunder damage, and target must succeed on a Str. save or be pushed and knocked prone.Player´s Handbook
Thunderwave1evocation1 actionCreatures in a 15-ft cube must succeed on a Con. save or take 2d8 thunder damage (damage/lvl).Player´s Handbook (SRD)
Time Stop9transmutation1 actionStop the time during 1d4+1 turns for everyone except for the caster.Player´s Handbook (SRD)
Tongues3divination1 actionThe target understands and speaks any spoken language it hears.Player´s Handbook (SRD)
Transport via Plants6conjuration1 actionThe caster can move from one plant to another plant (Large or larger) using 5 ft.Player´s Handbook (SRD)
Tree Stride5conjuration1 actionConcentrationThe caster can move from one tree to another tree of the same kind (500 ft max between both) using 5 ft.Player´s Handbook (SRD)
True Polymorph9transmutation1 actionConcentrationTransform a creature or object into a new form (creature <-> object) of FP/level at most equal to the FP/level of the creaPlayer´s Handbook (SRD)
True Resurrection9necromancy1 hourTake back to life (all hp) a creature died for no longer than 200 years (except of old age), even without the original body.Player´s Handbook (SRD)
True Seeing6divination1 actionThe target gets truesight, sees magic secret doors and in the Ethereal Plane.Player´s Handbook (SRD)
True Strike0divination1 actionConcentrationThe caster gains advantage on his first attack roll against a target.Player´s Handbook (SRD)
Tsunami8conjuration1 minuteConcentrationCreatures in a 300-ft-long, 300-ft-high, 50-ft-thick area must succeed on a Str. save or take 6d10 bludgeoning damage.Player´s Handbook
Unseen Servant1conjuration1 actionRitualCreate an invisible servant who performs simple tasks (bring something back, clean up, maintain a fire, serve at table, etc).Player´s Handbook (SRD)
Vampiric Touch3necromancy1 actionConcentrationIf the spell attack hits, deals 3d6 necrotic damage (damage/lvl) and the caster regains 50% of his hp.Player´s Handbook (SRD)
Vicious Mockery0enchantment1 actionThe target must succeed on a Wis. save or take 1d4 psychic damage and have disadvantage on its attack roll (damage/lvl).Player´s Handbook (SRD)
Wall of Fire4evocation1 actionConcentrationCreate a 60 x 20 x 1 ft wall of fire. Creatures inside or within 10ft of one side of the wall take 5d8 fire damage (damage/lvl).Player´s Handbook (SRD)
Wall of Force5evocation1 actionConcentrationCreate a physically insurmountable wall of force (ten 10-ft panels) immune to all types of damage.Player´s Handbook (SRD)
Wall of Ice6evocation1 actionConcentrationCreate a wall of ice (ten 10-ft panels) that can be damaged and can inflict 5d6 cold damage if passed through (damage/lvl).Player´s Handbook (SRD)
Wall of Stone5evocation1 actionConcentrationCreate a nonmagical wall of stone (ten 10-ft panels) that can be damaged.Player´s Handbook (SRD)
Wall of Thorns6conjuration1 actionConcentrationCreate an 60-ft-long, 10-ft-high, 5-ft-thick wall of brush that slows movement and can inflict 7d8 piercing damage (damage/lvl).Player´s Handbook (SRD)
Warding Bond2abjuration1 actionThe target gains +1 on AC, +1 on saving throws and resistance to all damage, but the caster shares damage.Player´s Handbook (SRD)
Water Breathing3transmutation1 actionRitualUp to 10 creatures gets the ability to breathe underwater.Player´s Handbook (SRD)
Water Walk3transmutation1 actionRitualUp to 10 creatures can move on a liquid surface (water, acid, mud, lava, etc) as if it were harmless solid ground.Player´s Handbook (SRD)
Web2conjuration1 actionConcentrationCreate a 20-ft cube filled by thick, sticky webs (difficult terrain) that can restrain creature (Dex. save).Player´s Handbook (SRD)
Weird9illusion1 actionConcentrationCreatures in a 30-ft-radius sphere must succeed on a Wis. save or be frightened and take 4d10 psychic damage each turn.Player´s Handbook (SRD)
Wind Walk6transmutation1 minuteThe caster and up to 10 creatures assume gaseous form (flying speed of 300 ft and resistance to damage from nonmagical weapon).Player´s Handbook (SRD)
Wind Wall3evocation1 actionConcentrationCreate a 50-ft-long, 15-ft-high, 1-ft-thick wall of wind. Small flying creatures can't pass. Arrows and bolts are deflected.Player´s Handbook (SRD)
Wish9conjuration1 actionDuplicate a 8th level spell or lower without components, or create another effect at the MD discretion.Player´s Handbook (SRD)
Witch Bolt1evocation1 actionConcentrationIf the spell attack hits, deals 1d12 lightning damage (damage/lvl) on each round.Player´s Handbook (BR+)
Word of Recall6conjuration1 actionThe caster and up to 5 other creatures are teleported to a previously designated sanctuary.Player´s Handbook (SRD)
Wrathful Smite1evocation1 bonus actionConcentrationIf the attack hits, deals an extra 1d6 psychic damage and the target must succeed on a Wis. save or be frightened.Player´s Handbook
Zone of Truth2enchantment1 actionCreatures within a 15-ft-radius sphere must succeed on a Cha. save or can not lie.Player´s Handbook (SRD)
Format Rulebook Spellbook Spell Cards
361 spells