| Abi-Dalzim's Horrid Wilting | 8 | necromancy | 1 action | 150 ft | V,S,M | | | Creatures in a 30-foot cube must succeed on a Con. save or take 12d8 necrotic damage. Plants wither and die. | Xanathar´s Guide to Everything |
| Absorb Elements | 1 | abjuration | 1 reaction | Self | S | | | The caster has resistance to the damage received and deals 1d6 extra damage of the same type on his next attack (damage/lvl). | Xanathar´s Guide to Everything |
| Acid Splash | 0 | conjuration | 1 action | 60 ft | V,S | | | 1 or 2 creatures within 5 feet must succeed on a Dex. save or take 1d6 acid damage (damage/lvl). | Player´s Handbook (SRD) |
| Aganazzar's Scorcher | 2 | evocation | 1 action | 30 ft | V,S,M | | | Creatures on a 30-ft-long, 5-ft-wide line must succeed on a Dex. save or taker 3d8 fire damage (damage/lvl). | Xanathar´s Guide to Everything |
| Aid | 2 | abjuration | 1 action | 30 ft | V,S,M | | | Up to 3 creatures increase their hp maximum and current hp by 5 (+5 hp/lvl). | Player´s Handbook (SRD) |
| Alarm | 1 | abjuration | 1 minute | 30 ft | V,S,M | | Ritual | Alert the caster or activate an alarm if a Tiny or larger creature enters a warded 20-ft cube. | Player´s Handbook (SRD) |
| Alter Self | 2 | transmutation | 1 action | Self | V,S | Concentration | | Give a new form depending on the chosen option (Aquatic Adaptation, Change Appearance, or Natural Weapons). | Player´s Handbook (SRD) |
| Animal Friendship | 1 | enchantment | 1 action | 30 ft | V,S,M | | | A beast with Intelligence 3 or less must succeed on a Wis. save or be charmed (+1 beast/lvl). | Player´s Handbook (SRD) |
| Animal Messenger | 2 | enchantment | 1 action | 30 ft | V,S,M | | Ritual | A Tiny beast travels to deliver a 25 words message to a target (+48 h/lvl). | Player´s Handbook (SRD) |
| Animal Shapes | 8 | transmutation | 1 action | 30 ft | V,S | Concentration | | Willing targets within 30 ft turn into beasts of FP 4 or lower. | Player´s Handbook (SRD) |
| Animate Dead | 3 | necromancy | 1 minute | 10 ft | V,S,M | | | Create a skeleton from bones or a zombie from a corpse, who is under the caster control (+2 creatures/lvl). | Player´s Handbook (SRD) |
| Animate Objects | 5 | transmutation | 1 action | 120 ft | V,S | Concentration | | Animate up to 10 non-magic objects and control their actions up to 500 ft (+2 items/lvl). | Player´s Handbook (SRD) |
| Antilife Shell | 5 | abjuration | 1 action | Self (10-ft radius) | V,S | Concentration | | Prevent creatures other than undead and constructs from entering in a 10-ft radius. | Player´s Handbook (SRD) |
| Antimagic Field | 8 | abjuration | 1 action | Self (10-ft-radius sphere) | V,S,M | Concentration | | Create a 10-ft-radius sphere in which spells and magic items no longer work. | Player´s Handbook (SRD) |
| Antipathy/Sympathy | 8 | enchantment | 1 hour | 60 ft | V,S,M | | | Attract or repel (Wis. save in order to not be attracted or scared) a kind of creature designated within 60 ft. | Player´s Handbook (SRD) |
| Arcane Eye | 4 | divination | 1 action | 30 ft | V,S,M | Concentration | | Create an invisible eye with darkvision that sends the caster the mental image of what it sees. | Player´s Handbook (SRD) |
| Arcane Gate | 6 | conjuration | 1 action | 500 ft | V,S | Concentration | | Create 2 portals (max 500 ft between them) and allow teleport from one to the other. | Player´s Handbook |
| Arcane Lock | 2 | abjuration | 1 action | Touch | V,S,M | | | Lock an objet (door, window, chest, etc) and the caster can set a password to suppresses the spell for 1 minute. | Player´s Handbook (SRD) |
| Armor of Agathys | 1 | abjuration | 1 action | Self | V,S,M | | | The caster gains 5 temporary hp and creatures who hits him with a melee attack take 5 cold damage (+5 hp and damage/lvl). | Player´s Handbook (BR+) |
| Arms of Hadar | 1 | conjuration | 1 action | Self (10-ft radius) | V,S | | | Creatures in a 10-ft radius must succeed on a Str. save or take 2d6 necrotic damage (damage/lvl) | Player´s Handbook |
| Astral Projection | 9 | necromancy | 1 hour | 10 ft | V,S,M | | | The caster and up to 8 creatures are projected into the Astral Plane. | Player´s Handbook (SRD) |
| Augury | 2 | divination | 1 minute | Self | V,S,M | | Ritual | The caster obtains an omen about the result of an action within the next 30 min (weal, woe, both or nothing). | Player´s Handbook (SRD) |
| Aura of Life | 4 | abjuration | 1 action | Self (30-ft radius) | V | Concentration | | Creatures in a 30-ft radius gain resistance to necrotic damage and regain 1 hp when at 0 hp. | Player´s Handbook |
| Aura of Purity | 4 | abjuration | 1 action | Self (30-ft radius) | V | Concentration | | Creatures in a 30-ft radius can not become diseased, gain resistance to poison, and get advantage to various saving throws. | Player´s Handbook |
| Aura of Vitality | 3 | evocation | 1 action | Self (30-ft radius) | V | Concentration | | One target in a 30-ft radius regains 2d6 hp. | Player´s Handbook |
| Awaken | 5 | transmutation | 8 hours | Touch | V,S,M | | | Give a beast or plant (Intelligence 3 or less) the ability to speek and senses similar to a human's for 30 days. | Player´s Handbook (SRD) |
| Bane | 1 | enchantment | 1 action | 30 ft | V,S,M | Concentration | | Up to 3 targets must succeed on a Cha. save or subtract 1d4 from their attack roll or saving throw (+1 creature/lvl). | Player´s Handbook (SRD) |
| Banishing Smite | 5 | abjuration | 1 bonus action | Self | V | Concentration | | If the weapon attack hits, deal an extra 5d10 force damage. Target reduced to 50 hp or fewer this way are banised. | Player´s Handbook |
| Banishment | 4 | abjuration | 1 action | 60 ft | V,S,M | Concentration | | The target must succeed on a Cha. save or be banished to a harmless demiplane (+1 creature/lvl). | Player´s Handbook (SRD) |
| Barkskin | 2 | transmutation | 1 action | Touch | V,S,M | Concentration | | The target's AC can't be less than 16. | Player´s Handbook (SRD) |
| Beacon of Hope | 3 | abjuration | 1 action | 30 ft | V,S | Concentration | | Targets gain advantage on Wis. saving throws and death saving throws, and regain the maximum number of hp from healing. | Player´s Handbook (SRD) |
| Beast Bond | 1 | divination | 1 action | Touch | V,S,M | Concentration | | Create a telepathic link with one beast to communicate with it. | Xanathar´s Guide to Everything |
| Beast Sense | 2 | divination | 1 action | Touch | S | Concentration | Ritual | The caster can see/hear/feel through the senses of a willing beast. | Player´s Handbook (BR+) |
| Bestow Curse | 3 | necromancy | 1 action | Touch | V,S | Concentration | | The target must succeed on a Wis. save or suffer an effect as a disadvantage to a check or lose an action (duration/lvl). | Player´s Handbook (SRD) |
| Bigby's Hand | 5 | evocation | 1 action | 120 ft | V,S,M | Concentration | | Create a Large hand with a Strength of 26 that can strike (4d8 force damage), push, grapple, or protect (damage/lvl). | Player´s Handbook (SRD) |
| Blade Barrier | 6 | evocation | 1 action | 90 ft | V,S | Concentration | | Create a 100 x 20 x 5 ft wall that provides three-quarters cover and can inflict 6d10 slashing damage if passed through. | Player´s Handbook (SRD) |
| Blade of Disaster | 9 | conjuration | 1 bonus action | 60 ft | V,S | Concentration | | Make two melee spell attacks and deals 4d12 force damage. Critical hit (18-20) deals 12d12. +2 attacks as bonus action. | Tasha´s Cauldron of Everything |
| Blade Ward | 0 | abjuration | 1 action | Self | V,S | | | The caster gets resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. | Player´s Handbook (BR+) |
| Bless | 1 | enchantment | 1 action | 30 ft | V,S,M | Concentration | | Up to 3 targets can add 1d4 to their attack roll or saving throw (+1 creature/lvl). | Player´s Handbook (SRD) |
| Blight | 4 | necromancy | 1 action | 30 ft | V,S | | | The target must succeed on a Con. save or take 8d8 necrotic damage (damage/lvl). | Player´s Handbook (SRD) |
| Blinding Smite | 3 | evocation | 1 bonus action | Self | V | Concentration | | If the attack hits, deals an extra 3d8 radiant damage and the target must succeed on a Con. save or be blinded. | Player´s Handbook |
| Blindness/Deafness | 2 | necromancy | 1 action | 30 ft | V | | | The target must succeed on a Con. save or become blinded or deafened (+1 creature/lvl). | Player´s Handbook (SRD) |
| Blink | 3 | transmutation | 1 action | Self | V,S | | | The caster has 50% of chance to switch to the Ethereal Plane, then returns to the space he vanished from on the next turn. | Player´s Handbook (SRD) |
| Blur | 2 | illusion | 1 action | Self | V | Concentration | | The caster's body becomes blurred and creatures that attack him have disadvantage on attack rolls against him. | Player´s Handbook (SRD) |
| Bones of the Earth | 6 | transmutation | 1 action | 120 ft | V,S | | | Create up to 6 vertical 5 x 30 ft pillars of stone (+2 pillars/lvl). Possibility of crushing creatures to the ceiling. | Xanathar´s Guide to Everything |
| Booming Blade | 0 | evocation | 1 action | Self (5-ft radius) | V,M | | | If a weapon attack hits, deals 1d8 thunder damage if the target moves (damage/lvl). | Tasha´s Cauldron of Everything |
| Branding Smite | 2 | evocation | 1 bonus action | Self | V | Concentration | | If a weapon attack hits, deals an extra 2d6 radiant damage and the target sheds dim light in 5-ft radius (damage/lvl). | Player´s Handbook (SRD) |
| Burning Hands | 1 | evocation | 1 action | Self (15-ft cone) | V,S | | | Creatures in a 15-ft cone must succeed on a Dex. save or take 3d6 fire damage (damage/lvl). | Player´s Handbook (SRD) |
| Call Lightning | 3 | conjuration | 1 action | 120 ft | V,S | Concentration | | Creatures in a 5-ft radius must succeed on a Dex. save or take 3d10 lightning damage (damage/lvl) on each turn. | Player´s Handbook (SRD) |
| Calm Emotions | 2 | enchantment | 1 action | 60 ft | V,S | Concentration | | Creatures in a 20-foot-radius sphere must succeed on a Cha. save or no longer be charmed/frightened, or be indifferents. | Player´s Handbook (SRD) |
| Catapult | 1 | transmutation | 1 action | 60 ft | S | | | The target must succeed on Dex. save or take 3d8 bludgeoning damage of an object up to 5 pounds (+5 pounds and +1d8/lvl). | Xanathar´s Guide to Everything |
| Catnap | 3 | enchantment | 1 action | 30 ft | S,M | | | 3 willing creatures fall unconscious and gain the benefice of a short rest (+1 creature/lvl). | Xanathar´s Guide to Everything |
| Cause Fear | 1 | necromancy | 1 action | 60 ft | V | Concentration | | The target must succeed on a Wis. save or becomes frightened (nbr of targets/lvl). | Xanathar´s Guide to Everything |
| Ceremony | 1 | abjuration | 1 hour | Touch | V,S,M | | Ritual | Perform a religious ceremony (bless water, give bonus to AC, ability check, saving throw, etc). | Xanathar´s Guide to Everything |
| Chain Lightning | 6 | evocation | 1 action | 150 ft | V,S,M | | | Up to 4 different targets must succeed on a Dex. save or take 10d8 lightning damage (+1 target/lvl). | Player´s Handbook (SRD) |
| Chaos Bolt | 1 | evocation | 1 action | 120 ft | V,S | | | If the attack hits, deals 2d8 + 1d6 damage of a random type (damage/lvl). Rebound if double 8. | Xanathar´s Guide to Everything |
| Charm Monster | 4 | enchantment | 1 action | 30 ft | V,S | | | The target must succeed on a Wis. save or be charmed by the caster (duration/lvl). | Xanathar´s Guide to Everything |
| Charm Person | 1 | enchantment | 1 action | 30 ft | V,S | | | The humanoid target must succeed on a Wis. save or be charmed by the caster (+1 creature/lvl). | Player´s Handbook (SRD) |
| Chill Touch | 0 | necromancy | 1 action | 120 ft | V,S | | | If the spell attack hits, deals 1d8 necrotic damage (damage/lvl) and the target can't regain hp immediately. | Player´s Handbook (SRD) |
| Chromatic Orb | 1 | evocation | 1 action | 90 ft | V,S,M | | | If the spell attack hits, deals 3d8 damage of a previously determined type (damage/lvl) | Player´s Handbook (BR+) |
| Circle of Death | 6 | necromancy | 1 action | 150 ft | V,S,M | | | Creatures in a 60-ft-radius sphere must succeed on a Con. save or take 8d6 necrotic damage (damage/lvl). | Player´s Handbook (SRD) |
| Circle of Power | 5 | abjuration | 1 action | Self (30-ft radius) | V | Concentration | | Friendly creatures in a 30-ft radius have advantage on saving throws against spells and other magicial effects. | Player´s Handbook |
| Clairvoyance | 3 | divination | 10 minutes | 1 mile | V,S,M | Concentration | | Create an invisible sensor in a familiar location within 1 mile, allowing to see or to hear (to choose, can switch). | Player´s Handbook (SRD) |
| Clone | 8 | necromancy | 1 hour | Touch | V,S,M | | | Create in 120 days the inert double of a living creature. If the original creature dies, its soul is transferred to the clone. | Player´s Handbook (SRD) |
| Cloud of Daggers | 2 | conjuration | 1 action | 60 ft | V,S,M | Concentration | | Creatures in a 5-ft cube take automatically 4d4 slashing damage (damage/lvl). | Player´s Handbook (BR+) |
| Cloudkill | 5 | conjuration | 1 action | 120 ft | V,S | Concentration | | Creatures in a 20-ft-radius sphere must succeed on a Con. save or take 5d8 poison damage (damage/lvl). | Player´s Handbook (SRD) |
| Color Spray | 1 | illusion | 1 action | Self (15-ft cone) | V,S,M | | | 6d10 creatures hp are dazzled in ascending order of their current hp (+2d10 hp/lvl). | Player´s Handbook (SRD) |
| Command | 1 | enchantment | 1 action | 60 ft | V | | | The target must succeed on a Wis. save or follow your order as Approach, Drop, Flee, Fall, Halt, etc (+1 creature/lvl). | Player´s Handbook (SRD) |
| Commune | 5 | divination | 1 minute | Self | V,S,M | | Ritual | Allow to obtain from a divine entity the answers (yes or no) to 3 questions. | Player´s Handbook (SRD) |
| Commune with Nature | 5 | divination | 1 minute | Self | V,S | | Ritual | The caster gets 3 informations about the surrounding territory. Doesn't function in dungeons or towns. | Player´s Handbook (SRD) |
| Compelled Duel | 1 | enchantment | 1 bonus action | 30 ft | V | Concentration | | The target must succeed on a Wis. save or get a disadvantage on attack rolls against creatures other than the caster. | Player´s Handbook |
| Comprehend Languages | 1 | divination | 1 action | Self | V,S,M | | Ritual | The caster understands any spoken and written (1 min/page) language. Doesn't decode secret messages. | Player´s Handbook (SRD) |
| Compulsion | 4 | enchantment | 1 action | 30 ft | V,S | Concentration | | Targets within 30 ft must succeed on a Wis. save or move in a specified direction. | Player´s Handbook (SRD) |
| Cone of Cold | 5 | evocation | 1 action | Self (60-ft cone) | V,S,M | | | Creatures in a 60-ft cone must succeed on a Con. save or take 8d8 cold damage (damage/lvl). | Player´s Handbook (SRD) |
| Confusion | 4 | enchantment | 1 action | 90 ft | V,S,M | Concentration | | Creatures in a 10-ft-radius sphere must succeed on a Wis. save or can't take actions normally (+ 5-ft radius/lvl). | Player´s Handbook (SRD) |
| Conjure Animals | 3 | conjuration | 1 action | 60 ft | V,S | Concentration | | Summon from 1 beast of CR 2 to 8 beasts of CR 1/4, friendly (nbr of creatures/lvl). | Player´s Handbook (SRD) |
| Conjure Barrage | 3 | conjuration | 1 action | Self (60-ft cone) | V,S,M | | | Creatures in a 60-ft cone must succeed on a Dex. save or take 3d8 damage from the weapon/ammunition used. | Player´s Handbook |
| Conjure Celestial | 7 | conjuration | 1 minute | 90 ft | V,S | Concentration | | Summon 1 celestial of CR 4, friendly (CR +1/lvl). | Player´s Handbook (SRD) |
| Conjure Elemental | 5 | conjuration | 1 minute | 90 ft | V,S,M | Concentration | | Summon 1 elemental of CR 5, friendly (CR +1/lvl). | Player´s Handbook (SRD) |
| Conjure Fey | 6 | conjuration | 1 minute | 90 ft | V,S | Concentration | | Summon 1 fey of CR 6, friendly (CR +1/lvl). | Player´s Handbook (SRD) |
| Conjure Minor Elementals | 4 | conjuration | 1 minute | 90 ft | V,S | Concentration | | Summon from 1 elemental of CR 2 to 8 elemental of CR 1/4, friendly (nbr of creatures/lvl). | Player´s Handbook (SRD) |
| Conjure Volley | 5 | conjuration | 1 action | 150 ft | V,S,M | | | Creatures in a 40-ft-radius, 20-ft-high cylinder must succeed on a Dex. save or take 8d8 damage from the weapon/ammunition used. | Player´s Handbook |
| Conjure Woodland Beings | 4 | conjuration | 1 action | 60 ft | V,S,M | Concentration | | Summon from 1 fey of CR 2 to 8 fey of CR 1/4, friendly (nbr of creatures/lvl). | Player´s Handbook (SRD) |
| Contact Other Plane | 5 | divination | 1 minute | Self | V | | Ritual | Contact an extraplanar entity to ask it 5 questions if an Int. save is successful. Otherwise, 6d6 psychic damage. | Player´s Handbook (SRD) |
| Contagion | 5 | necromancy | 1 action | Touch | V,S | | | If the spell attack hits, target is afflicted with a disease to choose from 6 proposed. | Player´s Handbook (SRD) |
| Contingency | 6 | evocation | 10 minutes | Self | V,S,M | | | Condition the activation of a 5th level spell or lower that can target the caster. | Player´s Handbook (SRD) |
| Continual Flame | 2 | evocation | 1 action | Touch | V,S,M | | | Create a flame that produces a light equivalent in brightness to a torch, but does not emit any heat. | Player´s Handbook (SRD) |
| Control Flames | 0 | transmutation | 1 action | 60 ft | S | | | Control nonmagical fires to expand, extinguish, enlarge, shape simple forms, etc. | Xanathar´s Guide to Everything |
| Control Water | 4 | transmutation | 1 action | 300 ft | V,S,M | Concentration | | Control the water in a 100-ft cube (cause a flood, part the water, redirect the flow, create a whirlpool). | Player´s Handbook (SRD) |
| Control Weather | 8 | transmutation | 10 minutes | Self (5-mile radius) | V,S,M | Concentration | | Modify gradually the climatic conditions outdoors (precipitation, temperature and wind force). | Player´s Handbook (SRD) |
| Control Winds | 5 | transmutation | 1 action | 300 ft | V,S | Concentration | | Controls air in a 100-ft cube and produce an effect (Gusts, Downdraft or Updraft). | Xanathar´s Guide to Everything |
| Cordon of Arrows | 2 | transmutation | 1 action | 5 ft | V,S,M | | | 4 ammunition deal 1d6 piercing damage if the target doesn't succeed on a Dex. save (nbr of ammunition/lvl). | Player´s Handbook |
| Counterspell | 3 | abjuration | 1 reaction | 60 ft | S | | | In reaction, fail a spell of 3rd level or lower. Ability check if the spell is 4th level or higher (threshold/lvl). | Player´s Handbook (SRD) |
| Create Bonfire | 0 | conjuration | 1 action | 60 ft | V,S | Concentration | | Creatures in a 5-ft cube must succeed on a Dex. save or take 1d8 fire damage (damage/lvl). | Xanathar´s Guide to Everything |
| Create Food and Water | 3 | conjuration | 1 action | 30 ft | V,S | | | Create 45 pounds of food and 30 gallons of water, enough to sustain 15 humanoids for 24 hours. | Player´s Handbook (SRD) |
| Create Homunculus | 6 | transmutation | 1 hour | Touch | V,S,M | | | Create one homunculus and the caster can transfer his hit points to it up to his next long rest. | Xanathar´s Guide to Everything |
| Create or Destroy Water | 1 | transmutation | 1 action | 30 ft | V,S,M | | | Create or destroy up to 10 gallons of water (+10 gallons/lvl). | Player´s Handbook (SRD) |
| Create Undead | 6 | necromancy | 1 minute | 10 ft | V,S,M | | | Up to 3 Medium or Small humanoids corpses become a ghoul who obey the caster for 24 h (nbr and type of creatures/lvl). | Player´s Handbook (SRD) |
| Creation | 5 | illusion | 1 minute | 30 ft | V,S,M | | | Create a non-living object made of vegetable matter or mineral and no larger than a 5-ft cube (+5 ft/lvl). | Player´s Handbook (SRD) |
| Crown of Madness | 2 | enchantment | 1 action | 120 ft | V,S | Concentration | | The target must succeed on a Wis. save or be charmed. It then can attack a target designated by the caster. | Player´s Handbook |
| Crown of Stars | 7 | evocation | 1 action | Self | V,S | | | If the spell attack hits, 7 motes deal 4d12 radiant damage each (+1 mote/lvl). | Xanathar´s Guide to Everything |
| Crusader's Mantle | 3 | evocation | 1 action | Self | V | Concentration | | Friendly creatures in a 30-ft radius deal an extra 1d4 radiant damage when they hit with a weapon attack. | Player´s Handbook |
| Cure Wounds | 1 | evocation | 1 action | Touch | V,S | | | 1 creature regains 1d8+Ability.Mod (+1d8 hp/lvl). | Player´s Handbook (SRD) |
| Dancing Lights | 0 | evocation | 1 action | 120 ft | V,S,M | Concentration | | Create up to 4 torch-sized lights that shed dim light in a 10-ft radius and can be moved later up to 60 ft. | Player´s Handbook (SRD) |
| Danse Macabre | 5 | necromancy | 1 action | 60 ft | V,S | Concentration | | Up to 5 Small or Medium corpses become zombie or skeleton under the caster control (+2 corpses/lvl). | Xanathar´s Guide to Everything |
| Darkness | 2 | evocation | 1 action | 60 ft | V,M | Concentration | | Fill a 15-ft-radius sphere of magical darkness. | Player´s Handbook (SRD) |
| Darkvision | 2 | transmutation | 1 action | Touch | V,S,M | | | The target can see in the dark within 60 feet. | Player´s Handbook (SRD) |
| Dawn | 5 | evocation | 1 action | 60 ft | V,S,M | Concentration | | Creatures in a 30-ft-radius, 40-ft-high cylinder must succeed on a Con. save or take 4d10 radiant damage. | Xanathar´s Guide to Everything |
| Daylight | 3 | evocation | 1 action | 60 ft | V,S | | | Create a sphere that sheds bright light in a 60-ft radius and dim light in an additional 60-ft radius. | Player´s Handbook (SRD) |
| Death Ward | 4 | abjuration | 1 action | Touch | V,S | | | When the target drops to 0 hp for the first time, it automatically returns to 1 hp. | Player´s Handbook (SRD) |
| Delayed Blast Fireball | 7 | evocation | 1 action | 150 ft | V,S,M | Concentration | | Creatures in a 20-ft-radius sphere must succeed on a Dex. save or take 12d6 fire damage (damage/lvl). | Player´s Handbook (SRD) |
| Demiplane | 8 | conjuration | 1 action | 60 ft | S | | | Create a door that leads to a demiplane (30-ft cube). Creatures still in the demiplane at the end of the spell are trapped. | Player´s Handbook (SRD) |
| Destructive Wave | 5 | evocation | 1 action | Self (30-ft radius) | V | | | Targets in a 30-ft radius must succeed on a Con. save or take 5d6 thunder damage and 5d6 radiant or necrotic damage. | Player´s Handbook |
| Detect Evil and Good | 1 | divination | 1 action | Self | V,S | Concentration | | The caster senses and locates aberration, celestial, elemental, fey, fiend, or undead within 30 ft. | Player´s Handbook (SRD) |
| Detect Magic | 1 | divination | 1 action | Self | V,S | Concentration | Ritual | The caster senses the presence of magic in a 30-ft radius and learns its school of magic. | Player´s Handbook (SRD) |
| Detect Poison and Disease | 1 | divination | 1 action | Self | V,S,M | Concentration | Ritual | The caster senses and identifies poison, poisonous creature, or disease within 30 ft. | Player´s Handbook (SRD) |
| Detect Thoughts | 2 | divination | 1 action | Self | V,S,M | Concentration | | The caster detects the superficial thoughts of a creature within 30 ft, and the deepest if the target misses a Wis. save. | Player´s Handbook (SRD) |
| Dimension Door | 4 | conjuration | 1 action | 500 ft | V | | | The caster and another creature of the same size are teleported to a maximum of 500 feet. | Player´s Handbook (SRD) |
| Disguise Self | 1 | illusion | 1 action | Self | V,S | | | Modify the appearance of the caster (its physical and its equipment) thanks to an illusion. | Player´s Handbook (SRD) |
| Disintegrate | 6 | transmutation | 1 action | 60 ft | V,S,M | | | The target must succeed on a Dex. save or take 10d6+40 force damage (damage/lvl). An Large or smaller object is disintegrated. | Player´s Handbook (SRD) |
| Dispel Evil and Good | 5 | abjuration | 1 action | Self | V,S,M | Concentration | | End a condition (charmed, frightened, or possessed) or bannish a creature to its home plane (Cha. save). | Player´s Handbook (SRD) |
| Dispel Magic | 3 | abjuration | 1 action | 120 ft | V,S | | | End spells of 3rd level 3 or lower on a target. Ability check for each spell of 4th level or higher (threshold/lvl). | Player´s Handbook (SRD) |
| Dissonant Whispers | 1 | enchantment | 1 action | 60 ft | V | | | The target must succeed on a Wis. save or take 3d6 psychic damage and move away (damage/lvl). | Player´s Handbook (BR+) |
| Divination | 4 | divination | 1 action | Self | V,S,M | | Ritual | The caster gets a truthful reply to 1 question about an event to occur within 7 days. | Player´s Handbook (SRD) |
| Divine Favor | 1 | evocation | 1 bonus action | Self | V,S | Concentration | | If a weapon attack hits, deals an extra 1d4 radiant damage. | Player´s Handbook (SRD) |
| Divine Word | 7 | evocation | 1 bonus action | 30 ft | V | | | Targets must succeed on a Cha. save or suffer an effect (deafened, blinded, etc). Some creatures are banned. | Player´s Handbook (SRD) |
| Dominate Beast | 4 | enchantment | 1 action | 60 ft | V,S | Concentration | | A beast within 60 ft must succeed on a Wis. save or be charmed and obey the launcher (duration/lvl). | Player´s Handbook (SRD) |
| Dominate Monster | 8 | enchantment | 1 action | 60 ft | V,S | Concentration | | The target must succeed on a Wis. save or be charmed and obey the caster (duration/lvl). | Player´s Handbook (SRD) |
| Dominate Person | 5 | enchantment | 1 action | 60 ft | V,S | Concentration | | One humanoid must succeed on a Wis. save or be charmed and obey the caster (duration/lvl). | Player´s Handbook (SRD) |
| Dragon's Breath | 2 | transmutation | 1 bonus action | Touch | V,S,M | Concentration | | Spew a 15-ft cone that deals 3d6 acid, cold, fire, lightning, or poison damage in case of failed Dex. save (damage/lvl). | Xanathar´s Guide to Everything |
| Drawmij's Instant Summons | 6 | conjuration | 1 minute | Touch | V,S,M | | Ritual | Mark a 10 pounds or less object and allow to teleport it into the caster hand, wherever it is, if not held. | Player´s Handbook (SRD) |
| Dream | 5 | illusion | 1 minute | Special | V,S,M | | | Shape the dreams of a sleeping creature who can take 3d6 psychic damage if it fails on a Wis. save. | Player´s Handbook (SRD) |
| Dream of the Blue Veil | 7 | conjuration | 10 minutes | 20 ft | V,S,M | | | You and up to 8 willing creatures fall unconscious and are physically transported to another world on the material plan. | Tasha´s Cauldron of Everything |
| Druid Grove | 6 | abjuration | 10 minutes | Touch | V,S,M | | | Protect a 30 x 30 x 30 ft area with fog, vines, animated trees, or other effects. | Xanathar´s Guide to Everything |
| Druidcraft | 0 | transmutation | 1 action | 30 ft | V,S | | | Provide various minor effects related to nature (weather forecast, flowering, sensory effect, etc). | Player´s Handbook (SRD) |
| Dust Devil | 2 | conjuration | 1 action | 60 ft | V,S,M | Concentration | | Creatures within 5 ft must succeed on a Str. save or take 1d8 bludgeoning damage (damage/lvl). | Xanathar´s Guide to Everything |
| Earth Tremor | 1 | evocation | 1 action | 10 ft | V,S | | | Creatures in a 10-foot radius must succeed on a Dex. save or take 1d6 bludgeoning damage and be knocked prone (damage/lvl). | Xanathar´s Guide to Everything |
| Earthbind | 2 | transmutation | 1 action | 300 ft | V | Concentration | | Target within 300 ft must succeed on a Str. save or its flying speed is reduced to 0 (descends at 60 ft/round). | Xanathar´s Guide to Everything |
| Earthquake | 8 | evocation | 1 action | 500 ft | V,S,M | Concentration | | Creatures in a 100-ft radius must succeed on a Dex. save or be knocked prone. Cause damage to structures. | Player´s Handbook (SRD) |
| Eldritch Blast | 0 | evocation | 1 action | 120 ft | V,S | | | If the spell attack hits, deals 1d10 force damage (nbr of beam/lvl). | Player´s Handbook (SRD) |
| Elemental Bane | 4 | transmutation | 1 action | 90 ft | V,S | Concentration | | The target must succeed on a Con. save or suffer an extra 2d6 damage of a specific type (+1 target/lvl). | Xanathar´s Guide to Everything |
| Elemental Weapon | 3 | transmutation | 1 action | Touch | V,S | Concentration | | A weapon becomes magical with a +1 bonus to attack rolls and deal an extra 1d4 damage of a chosen type (bonus/lvl). | Player´s Handbook |
| Enemies Abound | 3 | enchantment | 1 action | 120 ft | V,S | Concentration | | The target must succeed on an Int. save or not be able to distinguish friend from foe ; all are ennemis for it. | Xanathar´s Guide to Everything |
| Enervation | 5 | necromancy | 1 action | 60 ft | V,S | Concentration | | The target must succeed on a Dex. save or take 4d8 necrotic damage each turn (+1d8/lvl). | Xanathar´s Guide to Everything |
| Enhance Ability | 2 | transmutation | 1 action | Touch | V,S,M | Concentration | | The target gains advantage on ability checks for one predefined ability, and other bonuses in such cases (+1 creature/lvl). | Player´s Handbook (SRD) |
| Enlarge/Reduce | 2 | transmutation | 1 action | 30 ft | V,S,M | Concentration | | Double or halve the size of a creature (Con. save) or an object. | Player´s Handbook (SRD) |
| Ensnaring Strike | 1 | conjuration | 1 bonus action | Self | V | Concentration | | The target must succeed on a Str. save or be restrained and take 1d6 piercing damage (damage/lvl). | Player´s Handbook |
| Entangle | 1 | conjuration | 1 action | 90 ft | V,S | Concentration | | Creatures in a 20-ft square (difficult terrain) must succeed on a Str. save or be restrained. | Player´s Handbook (SRD) |
| Enthrall | 2 | enchantment | 1 action | 60 ft | V,S | | | Targets must succeed on a Wis. save or have disadvantage on Wisdom (Perception) checks to perceive others creatures. | Player´s Handbook (SRD) |
| Erupting Earth | 3 | transmutation | 1 action | 120 ft | V,S,M | | | Creatures in a 20-foot cube (difficult terrain) must succeed on a Dex. save or take 3d12 bludgeoning damage (damage/lvl). | Xanathar´s Guide to Everything |
| Etherealness | 7 | transmutation | 1 action | Self | V,S | | | The caster is projected into the Ethereal Plane (nbr of creatures/lvl). | Player´s Handbook (SRD) |
| Evard's Black Tentacles | 4 | conjuration | 1 action | 90 ft | V,S,M | Concentration | | Creatures in a 20-ft square must succeed on a Dex. save or take 3d6 bludgeoning damage and be restrained. | Player´s Handbook (SRD) |
| Expeditious Retreat | 1 | transmutation | 1 bonus action | Self | V,S | Concentration | | The caster can take the Dash action by using a bonus action. | Player´s Handbook (SRD) |
| Eyebite | 6 | necromancy | 1 action | Self | V,S | Concentration | | The target in a 60-ft radius must succeed on a Wis. save or take on a the following effects: asleep, panicked or sickened. | Player´s Handbook (SRD) |
| Fabricate | 4 | transmutation | 10 minutes | 120 ft | V,S | | | Convert raw materials into Large or smaller simples objects of the same material. | Player´s Handbook (SRD) |
| Faerie Fire | 1 | evocation | 1 action | 60 ft | V | Concentration | | Creatures in a 20-ft cube must succeed on a Dex. save or grant advantage against them to attackers. | Player´s Handbook (SRD) |
| False Life | 1 | necromancy | 1 action | Self | V,S,M | | | The caster gains 1d4+4 temporary hit points (+5 hp/lvl). | Player´s Handbook (SRD) |
| Far Step | 5 | conjuration | 1 bonus action | Self | V | Concentration | | Teleport the caster up to 60 ft on each round with a bonus action. | Xanathar´s Guide to Everything |
| Fear | 3 | illusion | 1 action | Self (30-ft cone) | V,S,M | Concentration | | Creatures in a 30-ft cone must succeed on a Wis. save or drop whatever they are holding, become frightened and move away. | Player´s Handbook (SRD) |
| Feather Fall | 1 | transmutation | 1 reaction | 60 ft | V,M | | | Up to 5 creatures fall at 60 feet per round and take no falling damage before the spell ends. | Player´s Handbook (SRD) |
| Feeblemind | 8 | enchantment | 1 action | 150 ft | V,S,M | | | The target take 4d6 psychic damage and must succeed on an Int. save or his Charisma and Intelligence scores become 1. | Player´s Handbook (SRD) |
| Feign Death | 3 | necromancy | 1 action | Touch | V,S,M | | Ritual | The willing target appears dead to all outward inspection. | Player´s Handbook |
| Find Familiar | 1 | conjuration | 1 hour | 10 ft | V,S,M | | Ritual | Summon a small animal that obeys the caster and telepathically shares his senses with him. | Player´s Handbook (SRD) |
| Find Greater Steed | 4 | conjuration | 10 minutes | 30 ft | V,S | | | Summon a spirit that assumes the form a steed (griffon, pegasus, etc) telepathically linked to the caster. | Xanathar´s Guide to Everything |
| Find Steed | 2 | conjuration | 10 minutes | 30 ft | V,S | | | Summon a spirit that assumes the form a steed (horse, elk, etc) telepathically linked to the caster. | Player´s Handbook (SRD) |
| Find the Path | 6 | divination | 1 minute | Self | V,S,M | Concentration | | Determine the shortest and most direct physical path to reach a known destination. | Player´s Handbook (SRD) |
| Find Traps | 2 | divination | 1 action | 120 ft | V,S | | | The caster senses the presence of any trap in a 120-ft radius, but the spell don't give their location. | Player´s Handbook (SRD) |
| Finger of Death | 7 | necromancy | 1 action | 60 ft | V,S | | | The target must succeed on a Con. save or take 7d8+30 necrotic damage. If killed, becomes a zombie under the caster command. | Player´s Handbook (SRD) |
| Fire Bolt | 0 | evocation | 1 action | 120 ft | V,S | | | If the spell attack hits, deals 1d10 fire damage (damage/lvl). An object can ignite. | Player´s Handbook (SRD) |
| Fire Shield | 4 | evocation | 1 action | Self | V,S,M | | | The caster gains resistance to cold or fire damage, and deals 2d8 damage to attackers who hit him within 5 ft. | Player´s Handbook (SRD) |
| Fire Storm | 7 | evocation | 1 action | 150 ft | V,S | | | Creatures in ten 10-ft cube must succeed on a Dex. save or take 7d10 fire damage. | Player´s Handbook (SRD) |
| Fireball | 3 | evocation | 1 action | 150 ft | V,S,M | | | Creatures in a 20-ft radius must succeed on a Dex. save or take 8d6 fire damage (damage/lvl). | Player´s Handbook (SRD) |
| Flame Arrows | 3 | transmutation | 1 action | Touch | V,S | Concentration | | 12 arrows/bolts deal an extra 1d6 fire damage (+2 ammunition/lvl). | Xanathar´s Guide to Everything |
| Flame Blade | 2 | evocation | 1 bonus action | Self | V,S,M | Concentration | | If the spell attack hits, deals 3d6 fire damage (damage/lvl). Shed bright light in 10 ft and dim light in additional 10 ft. | Player´s Handbook (SRD) |
| Flame Strike | 5 | evocation | 1 action | 60 ft | V,S,M | | | Creatures in a 10-ft-radius, 40-ft-high cylinder must succeed on a Dex. save or take 4d6 fire and 4d6 radiant (damage/lvl). | Player´s Handbook (SRD) |
| Flaming Sphere | 2 | conjuration | 1 action | 60 ft | V,S,M | Concentration | | Creatures within 5 ft from a 5-ft-diameter sphere must succeed on a Dex. save or take 2d6 fire damage (damage/lvl). | Player´s Handbook (SRD) |
| Flesh to Stone | 6 | transmutation | 1 action | 60 ft | V,S,M | Concentration | | The target within 60 ft must succeed on a Con. save or be restrained, or petrified after 3 failures. | Player´s Handbook (SRD) |
| Fly | 3 | transmutation | 1 action | Touch | V,S,M | Concentration | | The target gets a flying speed of 60 ft (+1 creature/lvl). | Player´s Handbook (SRD) |
| Fog Cloud | 1 | conjuration | 1 action | 120 ft | V,S | Concentration | | Makes an area heavily obscured in a 20-ft-radius sphere (+20 ft/lvl). | Player´s Handbook (SRD) |
| Forbiddance | 6 | abjuration | 10 minutes | Touch | V,S,M | | Ritual | Prevent teleporting to the protected area and inflicts 5d10 radiant or necrotic damage to some type of creatures. | Player´s Handbook (SRD) |
| Forcecage | 7 | evocation | 1 action | 100 ft | V,S,M | | | Creates a 20-ft cage or a 10-ft box of magical force that traps a creature. Escape by magicial means only. | Player´s Handbook (SRD) |
| Foresight | 9 | divination | 1 minute | Touch | V,S,M | | | 1 creature sees its near future, can not be surprised and has advantage on his rolls. Attacks against it have disadvantage. | Player´s Handbook (SRD) |
| Freedom of Movement | 4 | abjuration | 1 action | Touch | V,S,M | | | Target's movement is unaffected by difficult terrain, spells or water. | Player´s Handbook (SRD) |
| Friends | 0 | enchantment | 1 action | Self | S,M | Concentration | | The casters gets advantage on all Charisma checks directed at one chosen creature that isn't hostile toward him. | Player´s Handbook (BR+) |
| Frostbite | 0 | evocation | 1 action | 60 ft | V,S | | | The target must succeed on a Con. save or take 1d6 cold damage and have disadvantage on next attack roll (damage/lvl). | Xanathar´s Guide to Everything |
| Gaseous Form | 3 | transmutation | 1 action | Touch | V,S,M | Concentration | | The target turns into a cloud, gets a flying speed of 10 ft, and can pass through small holes. | Player´s Handbook (SRD) |
| Gate | 9 | conjuration | 1 action | 60 ft | V,S,M | Concentration | | Create a portal to another plan. Also allows to summon a creature from another plane. | Player´s Handbook (SRD) |
| Geas | 5 | enchantment | 1 minute | 60 ft | V | | | The target must succeed on a Wis. save or be charmed and take 5d10 psychic if it doesn't obey (duration/lvl). | Player´s Handbook (SRD) |
| Gentle Repose | 2 | necromancy | 1 action | Touch | V,S,M | | Ritual | Protect a corpse from decay or to become undead. | Player´s Handbook (SRD) |
| Giant Insect | 4 | transmutation | 1 action | 30 ft | V,S | Concentration | | Transform insects (from 10 centipedes to 1 scorpion) into giant creatures that obey the caster's orders. | Player´s Handbook (SRD) |
| Glibness | 8 | transmutation | 1 action | Self | V | | | Give 15 to a Charisma check and hides the lies during a magic detection. | Player´s Handbook (SRD) |
| Globe of Invulnerability | 6 | abjuration | 1 action | Self (10-ft radius) | V,S,M | Concentration | | Block 5th level spells or lower within a 10-ft radius (threshold/lvl). | Player´s Handbook (SRD) |
| Glyph of Warding | 3 | abjuration | 1 hour | Touch | V,S,M | | | A glyph on an object deals 5d8 damage in a 20-ft radius (damage/lvl) or casts a 3rd level spell (lvl/lvl) when triggered. | Player´s Handbook (SRD) |
| Goodberry | 1 | transmutation | 1 action | Touch | V,S,M | | | Create up to 10 berries that restore 1 hp each and keep their power for 24 hours. | Player´s Handbook (SRD) |
| Grasping Vine | 4 | conjuration | 1 bonus action | 30 ft | V,S | Concentration | | The target must succeed on a Dex. save or be pulled 20 ft toward the vine. | Player´s Handbook |
| Grease | 1 | conjuration | 1 action | 60 ft | V,S,M | | | Creatures in a 10-ft square (difficult terrain) must succeed on a Dex. save or fall prone. | Player´s Handbook (SRD) |
| Greater Invisibility | 4 | illusion | 1 action | Touch | V,S | Concentration | | The target becomes invisible for 1 minute. | Player´s Handbook (SRD) |
| Greater Restoration | 5 | abjuration | 1 action | Touch | V,S,M | | | End one condition (charmed or petrified), one curse, any ability scores or hp reduction, or one exhaustion level. | Player´s Handbook (SRD) |
| Green-Flame Blade | 0 | evocation | 1 action | Self (5-ft radius) | V,M | | | If a weapon attack hits, deals also fire damage equal to Ability.Mod to another creature (damage/lvl) within 5 ft. | Tasha´s Cauldron of Everything |
| Guardian of Faith | 4 | conjuration | 1 action | 30 ft | V | | | Hostiles creatures within a 10-ft radius of the created guardian must succeed on a Dex. save or take 20 radiant damage. | Player´s Handbook (SRD) |
| Guardian of Nature | 4 | transmutation | 1 bonus action | Self | V | Concentration | | Transform the caster into a Primal Beast (+10 ft, darkvision, ...) or a Great Tree (+10 hp, advantage to some rolls, ...). | Xanathar´s Guide to Everything |
| Guards and Wards | 6 | abjuration | 10 minutes | Touch | V,S,M | | | Create a ward that protect a 50-ft square. Can set a password to immunize individuals. | Player´s Handbook (SRD) |
| Guidance | 0 | divination | 1 action | Touch | V,S | Concentration | | The target can add 1d4 to one ability check of its choice. | Player´s Handbook (SRD) |
| Guiding Bolt | 1 | evocation | 1 action | 120 ft | V,S | | | If the spell attack hits, deals 4d6 radiant damage (damage/lvl) and the next attack roll will have advantage. | Player´s Handbook (SRD) |
| Gust | 0 | transmutation | 1 action | 30 ft | V,S | | | Control air to move objects or creatures (Medium or smaller) or create harmless sensory effects. | Xanathar´s Guide to Everything |
| Gust of Wind | 2 | evocation | 1 action | Self (60-ft line) | V,S,M | Concentration | | Creatures on a 60-ft-long, 10-ft-wide line mus succeed on a Str. save or be pushed 15 ft away. | Player´s Handbook (SRD) |
| Hail of Thorns | 1 | conjuration | 1 bonus action | Self | V | Concentration | | Creatures in a 5-ft radius must succeed on a Dex. save or take 1d10 piercing damage (damage/lvl). | Player´s Handbook |
| Hallow | 5 | evocation | 24 hours | Touch | V,S,M | | | Prevent celestials, elementals, fey, fiends, and undead to enter a 60-ft-radius area and protect/handicap the targets. | Player´s Handbook (SRD) |
| Hallucinatory Terrain | 4 | illusion | 10 minutes | 300 ft | V,S,M | | | Make a natural terrain looks like another type (for example a road becomes a swamp or a crevasse). | Player´s Handbook (SRD) |
| Harm | 6 | necromancy | 1 action | 60 ft | V,S | | | The target must succeed on a Con. save or take 14d6 necrotic damage. The spell can't kill it however. | Player´s Handbook (SRD) |
| Haste | 3 | transmutation | 1 action | 30 ft | V,S,M | Concentration | | Target's speed is doubled. It also gains a +2 bonus to AC, advantage to Dex. saves and 1 additional action. | Player´s Handbook (SRD) |
| Heal | 6 | evocation | 1 action | 60 ft | V,S | | | 1 creature regains 70 hp and are cured of diseases, blindness, and deafness (+10 hp/lvl). | Player´s Handbook (SRD) |
| Healing Spirit | 2 | conjuration | 1 bonus action | 60 ft | V,S | Concentration | | Creatures in touch with the spirit gain 1d6 hp (+1d6 hp/lvl). | Xanathar´s Guide to Everything |
| Healing Word | 1 | evocation | 1 bonus action | 60 ft | V | | | 1 creature regains 1d4+Ability.Mod (+1d4 hp/lvl). | Player´s Handbook (SRD) |
| Heat Metal | 2 | transmutation | 1 action | 60 ft | V,S,M | Concentration | | Creatures in physical contact with the metal object take 2d8 fire damage (damage/lvl). | Player´s Handbook (SRD) |
| Hellish Rebuke | 1 | evocation | 1 reaction | 60 ft | V,S | | | The target must succeed on a Dex. save or take 2d10 fire damage (damage/lvl). | Player´s Handbook (SRD) |
| Heroes' Feast | 6 | conjuration | 10 minutes | 30 ft | V,S,M | | | Produce a feast for 12 guests that cures diseases, immunizes to poison and increases hp by 2d10 for 24 hours. | Player´s Handbook (SRD) |
| Heroism | 1 | enchantment | 1 action | Touch | V,S | Concentration | | The target is immune to being frightened and gains temporary hp equal to its Ability.Mod each turns (+1 creature/lvl). | Player´s Handbook (SRD) |
| Hex | 1 | enchantment | 1 bonus action | 90 ft | V,S,M | Concentration | | If an attack hits, deals an extra 1d6 necrotic damage. Disadvantage on achosem ability check (duration/lvl). | Player´s Handbook (BR+) |
| Hold Monster | 5 | enchantment | 1 action | 90 ft | V,S,M | Concentration | | Target must succeed on a Wis. save or be paralyzed (+1 creature/lvl). | Player´s Handbook (SRD) |
| Hold Person | 2 | enchantment | 1 action | 60 ft | V,S,M | Concentration | | The target must succeed on a Wis. save or be paralyzed (+1 creature/lvl). | Player´s Handbook (SRD) |
| Holy Aura | 8 | abjuration | 1 action | Self | V,S,M | Concentration | | Targets in a 30-ft radius have advantage on saving throws. Other creatures have disadvantage on attack rolls against them. | Player´s Handbook (SRD) |
| Holy Weapon | 5 | evocation | 1 bonus action | Touch | V,S | Concentration | | The touched weapon shines, deals an extra 2d8 radiant damage, and can burst on a 30-ft radius (Save or 4d8 radiant). | Xanathar´s Guide to Everything |
| Hunger of Hadar | 3 | conjuration | 1 action | 150 ft | V,S,M | Concentration | | Creatures in a 20-ft-radius sphere take 2d6 cold damage et must succeed on a Dex. save or take 2d6 acid damage. | Player´s Handbook |
| Hunter's Mark | 1 | divination | 1 bonus action | 90 ft | V | Concentration | | The target take an extra 1d6 damage and caster has advantage on Wisdom (Perception/Survival) checks to find it (duration/lvl). | Player´s Handbook (SRD) |
| Hypnotic Pattern | 3 | illusion | 1 action | 120 ft | S,M | Concentration | | Creatures in a 30-ft cube must succeed on a Wis. save or be charmed and incapacitated, with a speed of 0. | Player´s Handbook (SRD) |
| Ice Knife | 1 | conjuration | 1 action | 60 ft | S,M | | | If the spell attack hits, deals 1d10 piercing damage + Dex. save or 2d6 cold damage (damage/lvl) within 5 ft. | Xanathar´s Guide to Everything |
| Ice Storm | 4 | evocation | 1 action | 300 ft | V,S,M | | | Creatures in a 20-ft-radius, 40-ft-high cylinder must succeed on a Dex. save or take 2d8 bludgeoning damage and 4d6 cold damage. | Player´s Handbook (SRD) |
| Identify | 1 | divination | 1 minute | Touch | V,S,M | | Ritual | The caster obtains properties of a magic item (attunement, charges) or knows if an item or a creature is affected by a spell. | Player´s Handbook (SRD) |
| Illusory Dragon | 8 | illusion | 1 action | 120 ft | S | Concentration | | Creatures that see this illusory Huge dragon must succedd on a Wis. save or be frightened for 1 min. | Xanathar´s Guide to Everything |
| Illusory Script | 1 | illusion | 1 minute | Touch | S,M | | Ritual | Write a secret message that can only be read by a designated target or a creature with truesight. | Player´s Handbook (SRD) |
| Immolation | 5 | evocation | 1 action | 90 ft | V | Concentration | | The target within 90 ft must succeed on a Dex. save or take 8d6 fire damage and 4d6 fire damage thereafter. | Xanathar´s Guide to Everything |
| Imprisonment | 9 | abjuration | 1 minute | 30 ft | V,S,M | | | The target within 30 ft must succeed on a Wis. save or be held prisoner. The form is to choose from 6 options. | Player´s Handbook (SRD) |
| Incendiary Cloud | 8 | conjuration | 1 action | 150 ft | V,S | Concentration | | Creatures in a 20-ft-radius sphere must succeed on a Dex. save or take 10d8 fire damage. | Player´s Handbook (SRD) |
| Infernal Calling | 5 | conjuration | 1 minute | 90 ft | V,S,M | Concentration | | Summon 1 devil CR 6 unfriendly (CR +1/lvl). | Xanathar´s Guide to Everything |
| Infestation | 0 | conjuration | 1 action | 30 ft | V,S,M | | | The target must succeed on a Con. save or take 1d6 poison damage and move 5 ft in a random direction (damage/lvl). | Xanathar´s Guide to Everything |
| Inflict Wounds | 1 | necromancy | 1 action | Touch | V,S | | | If the spell attack hits, deals 3d10 necrotic damage (damage/lvl). | Player´s Handbook (SRD) |
| Insect Plague | 5 | conjuration | 1 action | 300 ft | V,S,M | Concentration | | Creatures in a 20-ft-radius sphere must succeed on a Con. save or take 4d10 piercing damage (damage/lvl). | Player´s Handbook (SRD) |
| Intellect Fortress | 3 | abjuration | 1 action | 30 ft | V | Concentration | | A willing creature has resistance to psychic damage and advantage on Int., Wis. and Cha. saving throws (+1 creature/lvl). | Tasha´s Cauldron of Everything |
| Investiture of Flame | 6 | transmutation | 1 action | Self | V,S | Concentration | | Creatures in a 15-ft-long line must succeed on a Dex. save or take 4d8 fire damage. Immunity and resistance to caster. | Xanathar´s Guide to Everything |
| Investiture of Ice | 6 | transmutation | 1 action | Self | V,S | Concentration | | Creatures in a 15-ft cone must succeed on a Con. save or take 4d6 cold damage. Immunity and resistance to caster. | Xanathar´s Guide to Everything |
| Investiture of Stone | 6 | transmutation | 1 action | Self | V,S | Concentration | | Creatures in a 15-ft radius must succeed on a Dex. save or be knocked prone. Resistance and move across earth/stone. | Xanathar´s Guide to Everything |
| Investiture of Wind | 6 | transmutation | 1 action | Self | V,S | Concentration | | Creatures in a 15-ft cube must succeed on a Con. save or take 2d10 bludgeoning damage. Flying speed 60 ft. | Xanathar´s Guide to Everything |
| Invisibility | 2 | illusion | 1 action | Touch | V,S,M | Concentration | | The target becomes invisible during 1 hour or until she attacks or casts a spell (+1 creature/lvl). | Player´s Handbook (SRD) |
| Invulnerability | 9 | abjuration | 1 action | Self | V,S,M | Concentration | | The caster gains immunity to all damage. | Xanathar´s Guide to Everything |
| Jump | 1 | transmutation | 1 action | Touch | V,S,M | | | The target gets a jump distance multiplicated by 3. | Player´s Handbook (SRD) |
| Knock | 2 | transmutation | 1 action | 60 ft | V | | | Unlock or unbar 1 object (door, chest, padlock, set of manacles, etc) or suppressed the arcane lock spell for 10 minutes. | Player´s Handbook (SRD) |
| Legend Lore | 5 | divination | 10 minutes | Self | V,S,M | | | The caster obtains information about a person, place, or object. The lore consist of tales or stories. | Player´s Handbook (SRD) |
| Leomund's Secret Chest | 4 | conjuration | 1 action | Touch | V,S,M | | | Hide a chest (3 x 2 x 2 ft) and its contents in the Ethereal Plane. | Player´s Handbook (SRD) |
| Leomund's Tiny Hut | 3 | evocation | 1 minute | Self (10-ft-radius sphere) | V,S,M | | Ritual | Create a 10-ft-radius dome that can shelter and protect 9 Medium creatures with the caster. | Player´s Handbook (SRD) |
| Lesser Restoration | 2 | abjuration | 1 action | Touch | V,S | | | End one disease or one condition (blinded, deafened, paralyzed, or poisoned) on 1 creature. | Player´s Handbook (SRD) |
| Levitate | 2 | transmutation | 1 action | 60 ft | V,S,M | Concentration | | 1 creature or object that weighs up to 500 pounds rises vertically up to 20 ft then remains suspended. | Player´s Handbook (SRD) |
| Life Transference | 3 | necromancy | 1 action | 30 ft | V,S | | | The caster takes 4d8 necrotic damage and another creature gains twice the amount (+1d8 hp/lvl). | Xanathar´s Guide to Everything |
| Light | 0 | evocation | 1 action | Touch | V,M | | | Make an object to shed bright light in a 20-ft radius and dim light in an additional 20-ft radius. | Player´s Handbook (SRD) |
| Lightning Arrow | 3 | transmutation | 1 bonus action | Self | V,S | Concentration | | If the attack hits, deals 4d8 Iightning damage. Creatures within 10 ft must succeed on a Dex. save or take 2d8 lightning damage. | Player´s Handbook |
| Lightning Bolt | 3 | evocation | 1 action | Self (100-ft line) | V,S,M | | | Creatures on a 100-ft-long, 5-ft-wide line must succeed on a Dex. save or take 8d6 lightning damage (damage/lvl). | Player´s Handbook (SRD) |
| Lightning Lure | 0 | evocation | 1 action | Self (15-ft radius) | V | | | The target must succeed on a Str. save or take 1d8 lightning damage and be pulled up to 10 ft. | Tasha´s Cauldron of Everything |
| Locate Animals or Plants | 2 | divination | 1 action | Self | V,S,M | | Ritual | Give the direction and distance to a kind of beast or plant within 5 miles. | Player´s Handbook (SRD) |
| Locate Creature | 4 | divination | 1 action | Self | V,S,M | Concentration | | The caster senses the direction in which a familiar creature is within a 1000-ft radius. | Player´s Handbook (SRD) |
| Locate Object | 2 | divination | 1 action | Self | V,S,M | Concentration | | The caster senses the direction to the location of an objet you are familiar with, within a 1000 ft radius. | Player´s Handbook (SRD) |
| Longstrider | 1 | transmutation | 1 action | Touch | V,S,M | | | The target gets a speed increased by 10 ft (+1 creature/lvl). | Player´s Handbook (SRD) |
| Maddening Darkness | 8 | evocation | 1 action | 150 ft | V,M | Concentration | | Creatures in a 60-ft-radius sphere of darkness must succeed on a Wis. save or take 8d8 psychic damage. | Xanathar´s Guide to Everything |
| Maelstrom | 5 | evocation | 1 action | 120 ft | V,S,M | Concentration | | Creatures in a 30-ft radius must succeed on a Str. save or take 6d6 bludgeoning damage and be pulled towards the center. | Xanathar´s Guide to Everything |
| Mage Armor | 1 | abjuration | 1 action | Touch | V,S,M | | | The target, willing and not wearing armor, gets an AC equal to 13+Dex.Mod. | Player´s Handbook (SRD) |
| Mage Hand | 0 | conjuration | 1 action | 30 ft | V,S | | | Create a spectral hand that can in a 30-ft radius manipulate an object, open a door, stow an item, etc. | Player´s Handbook (SRD) |
| Magic Circle | 3 | abjuration | 1 minute | 10 ft | V,S,M | | | Create a 10-ft-radius, 20-ft-tall cylinder that protect from celestials, elementals, fey, fiends, and/or undead (+1 h/lvl). | Player´s Handbook (SRD) |
| Magic Jar | 6 | necromancy | 1 minute | Self | V,S,M | | | The caster projects his soul into an urn and then returns to his body or possesses a humanoid body. | Player´s Handbook (SRD) |
| Magic Missile | 1 | evocation | 1 action | 120 ft | V,S | | | 3 missiles deal automatically 1d4+1 force damage each to one or several creatures (+1 missile/lvl). | Player´s Handbook (SRD) |
| Magic Mouth | 2 | illusion | 1 minute | 30 ft | V,S,M | | Ritual | Creates a magical mouth that will repeat a message of up to 25 words when a trigger condition is met. | Player´s Handbook (SRD) |
| Magic Stone | 0 | transmutation | 1 bonus action | Touch | V,S | | | Up to 3 pebbles deal 1d6 + Ability.Mod bludgeoning damage if the spell attack hits. | Xanathar´s Guide to Everything |
| Magic Weapon | 2 | transmutation | 1 bonus action | Touch | V,S | Concentration | | Turn a weapon into a +1 magic weapon for attack rolls and damage rolls (+2 or +3 bonus/lvl). | Player´s Handbook (SRD) |
| Major Image | 3 | illusion | 1 action | 120 ft | V,S,M | Concentration | | Create the image of an animated object or creature, with sounds and smells (without concentration/lvl). | Player´s Handbook (SRD) |
| Mass Cure Wounds | 5 | evocation | 1 action | 60 ft | V,S | | | Up to 6 creatures regain 3d8+Spell.Ability.Mod (+1d8 hp/lvl). | Player´s Handbook (SRD) |
| Mass Heal | 9 | evocation | 1 action | 60 ft | V,S | | | Several creatures regain a total of 700 ph and are cured of diseases, blindness, and deafness. | Player´s Handbook (SRD) |
| Mass Healing Word | 3 | evocation | 1 bonus action | 60 ft | V | | | Up to 6 creatures regain 1d4+Ability.Mod (+1d4 hp/lvl). | Player´s Handbook (SRD) |
| Mass Polymorph | 9 | transmutation | 1 action | 120 ft | V,S,M | Concentration | | Transform up to 10 creatures into new beast forms whose CR/level are equal to or less than the target's CR/level. | Xanathar´s Guide to Everything |
| Mass Suggestion | 6 | enchantment | 1 action | 60 ft | V,M | | | Up to 12 targets must succeed on a Wis. save or follow the suggestion given by the caster (duration/lvl). | Player´s Handbook (SRD) |
| Maximilian's Earthen Grasp | 2 | transmutation | 1 action | 30 ft | V,S,M | Concentration | | The target must succeed on a Str. save or take 2d6 bludgeoning damage and be restrained. | Xanathar´s Guide to Everything |
| Maze | 8 | conjuration | 1 action | 60 ft | V,S | Concentration | | Banish a creature into a labyrinthine demiplane. Intelligence check to escape before the end of the spell. | Player´s Handbook (SRD) |
| Meld into Stone | 3 | transmutation | 1 action | Touch | V,S | | Ritual | The caster can penetrate the stone. | Player´s Handbook (SRD) |
| Melf's Acid Arrow | 2 | evocation | 1 action | 90 ft | V,S,M | | | If the spell attack hits, deals 4d4 acid damage, then 2d4 acid damage on the next round (damage/lvl). | Player´s Handbook (SRD) |
| Melf's Minute Meteors | 3 | evocation | 1 action | Self | V,S,M | Concentration | | Creatures within 5 ft must succeed on a Dex.save or take 2d6 fire damage for each of the 6 meteors (+2 meteors/lvl). | Xanathar´s Guide to Everything |
| Mending | 0 | transmutation | 1 minute | Touch | V,S,M | | | Repair break or tear in an object (broken chain link, two halves of a broken key, torn cloak, leaking wineskin, etc). | Player´s Handbook (SRD) |
| Mental Prison | 6 | illusion | 1 action | 60 ft | S | Concentration | | The target must succeed on an Int. save or take 5d10 psychic damage and believe to be surrounded by fire or other hazard. | Xanathar´s Guide to Everything |
| Message | 0 | transmutation | 1 action | 120 ft | V,S,M | | | The caster whispers a message to a creature within 120 ft who will be the only one to hear it. It can reply the same way. | Player´s Handbook (SRD) |
| Meteor Swarm | 9 | evocation | 1 action | 1 mile | V,S | | | Creatures in a 40-ft-radius sphere must succeed on a Dex. save or take 20d6 fire damage and 20d6 bludgeoning damage. | Player´s Handbook (SRD) |
| Mighty Fortress | 8 | conjuration | 1 minute | 1 mile | V,S,M | | | Let erupt a forteresse of stone on a 120 x 120 ft area for 7 days. | Xanathar´s Guide to Everything |
| Mind Blank | 8 | abjuration | 1 action | Touch | V,S | | | The target is immune to psychic damage, reading thoughts, divination spells, and the charmed condition. | Player´s Handbook (SRD) |
| Mind Sliver | 0 | enchantment | 1 action | 60 ft | V | | | The target must succeed on an Int. save or take 1d6 psychic damage and substract -1d4 on it's next saving throw (damage/lvl). | Tasha´s Cauldron of Everything |
| Mind Spike | 2 | divination | 1 action | 60 ft | S | Concentration | | The target must succeed on a Wis. save or take 3d8 psychic damage (damage/lvl). | Xanathar´s Guide to Everything |
| Minor Illusion | 0 | illusion | 1 action | 30 ft | S,M | | | Create a sound or an immobile image of an object no larger than a 5-ft cube. | Player´s Handbook (SRD) |
| Mirage Arcane | 7 | illusion | 10 minutes | Sight | V,S | | | Tansform the appearance (sight, sound, smell and feel) of a 1 mile square. | Player´s Handbook (SRD) |
| Mirror Image | 2 | illusion | 1 action | Self | V,S | | | Create 3 illusory duplicates of the caster, each of them having a CA equal to 10 + Dex.Mod and being destroyed if they are hit. | Player´s Handbook (SRD) |
| Mislead | 5 | illusion | 1 action | Self | S | Concentration | | The caster becomes invisible and creates a double that moves, acts and speaks. The caster can see and hear through this double. | Player´s Handbook (SRD) |
| Misty Step | 2 | conjuration | 1 bonus action | Self | V | | | The caster is teleported up to 30 feet. | Player´s Handbook (SRD) |
| Modify Memory | 5 | enchantment | 1 action | 30 ft | V,S | Concentration | | The target must succeed on a Wis. save or be charmed and its memory altered (seniority of memories/lvl). | Player´s Handbook (SRD) |
| Mold Earth | 0 | transmutation | 1 action | 30 ft | S | | | Control dirt or stone to excavate, shape, turn it into difficult terrain, etc. | Xanathar´s Guide to Everything |
| Moonbeam | 2 | evocation | 1 action | 120 ft | V,S,M | Concentration | | Creatures in a 5-ft-radius, 40-ft-high cylinder must succeed on a Con. save or take 2d10 radiant damage (damage/lvl). | Player´s Handbook (SRD) |
| Mordenkainen's Faithful Hound | 4 | conjuration | 1 action | 30 ft | V,S,M | | | Summon an invisible watchdog that barks when a creature approaches and attacks it (4d8 piercing damage). | Player´s Handbook (SRD) |
| Mordenkainen's Magnificent Mansion | 7 | conjuration | 1 minute | 300 ft | V,S,M | | | Create an extradimensional mansion with all the comforts that can shelter the caster and other creatures. | Player´s Handbook (SRD) |
| Mordenkainen's Private Sanctum | 4 | abjuration | 10 minutes | 120 ft | V,S,M | | | Create a secure cube up to 100 ft on each side. The type of protection is to choose (+100 ft on each side/lvl). | Player´s Handbook (SRD) |
| Mordenkainen's Sword | 7 | evocation | 1 action | 60 ft | V,S,M | Concentration | | If the spell attack hits, deals 3d10 force damage. The sword can move. | Player´s Handbook (SRD) |
| Move Earth | 6 | transmutation | 1 action | 120 ft | V,S,M | Concentration | | Shape dirt, sand, or clay, but not stone (raise, lower, flatten, create a trench, etc) in a 40-ft square in 10 min. | Player´s Handbook (SRD) |
| Negative Energy Flood | 5 | necromancy | 1 action | 60 ft | V,M | | | The target must succeed on a Con. save or take 5d12 necrotic damage. Killed that way, the target rises as a zombi. | Xanathar´s Guide to Everything |
| Nondetection | 3 | abjuration | 1 action | Touch | V,S,M | | | Protect a creature or an object from any divination magic or magical scrying. | Player´s Handbook (SRD) |
| Nystul's Magic Aura | 2 | illusion | 1 action | Touch | V,S,M | | | Reveal false information about a creature or an object that would be the target of a divination spell. | Player´s Handbook (SRD) |
| Otiluke's Freezing Sphere | 6 | evocation | 1 action | 300 ft | V,S,M | | | Creatures in a 60-ft-radius sphere must succeed on a Con. save or take 10d6 cold damage (damage/lvl). | Player´s Handbook (SRD) |
| Otiluke's Resilient Sphere | 4 | evocation | 1 action | 30 ft | V,S,M | Concentration | | The Large size or smaller target must succeedd on a Dex. save or be enclosed for the spell duration. | Player´s Handbook (SRD) |
| Otto's Irresistible Dance | 6 | enchantment | 1 action | 30 ft | V | Concentration | | The target must succeed on a Wis. save or dance (disadvantage on Dex. save and attack rolls). | Player´s Handbook (SRD) |
| Pass without Trace | 2 | abjuration | 1 action | Self | V,S,M | Concentration | | The caster and his allies within 30 ft get a +10 bonus to Dexterity (Discretion) checks and leave behind no tracks or traces. | Player´s Handbook (SRD) |
| Passwall | 5 | transmutation | 1 action | 30 ft | V,S,M | | | Open a 5-ft wide, 8-ft tall, 20-ft deep passage through stone, wood or plaster. | Player´s Handbook (SRD) |
| Phantasmal Force | 2 | illusion | 1 action | 60 ft | V,S,M | Concentration | | Tha target must succeed on an Int. save or perceive as real an object or creature created by the caster (with sound). | Player´s Handbook (BR+) |
| Phantasmal Killer | 4 | illusion | 1 action | 120 ft | V,S | Concentration | | The target must succeed on a Wis. save or be frightened then take 4d10 psychic damage (damage/lvl) on each of it's turn. | Player´s Handbook (SRD) |
| Phantom Steed | 3 | illusion | 1 minute | 30 ft | V,S | | Ritual | Create a quasi-real Large horselike creature and everything to mount it. | Player´s Handbook (SRD) |
| Planar Ally | 6 | conjuration | 10 minutes | 60 ft | V,S | | | Summon a celestial, elemental, or fiend that will help the caster in exchange for payment (1000 gp/h, sacrifice, quest, etc). | Player´s Handbook (SRD) |
| Planar Binding | 5 | abjuration | 1 hour | 60 ft | V,S,M | | | The target (celestial, elemental, fey, or fiend) must succeed on a Cha. save or serve the caster (duration/lvl). | Player´s Handbook (SRD) |
| Plane Shift | 7 | conjuration | 1 action | Touch | V,S,M | | | The caster and up to 8 creatures are transported to another plane of existence, or a creature is banished (Cha. save). | Player´s Handbook (SRD) |
| Plant Growth | 3 | transmutation | 1 action or 8 hours | 150 ft | V,S | | | Plants in the area grow vigorously, or over a year the plants produce twice the normal amount of food. | Player´s Handbook (SRD) |
| Poison Spray | 0 | conjuration | 1 action | 10 ft | V,S | | | The target must succeed on a Con. save or take 1d12 poison damage (damage/lvl). | Player´s Handbook (SRD) |
| Polymorph | 4 | transmutation | 1 action | 60 ft | V,S,M | Concentration | | Transform a target into a new beast form whose CR/level is equal to or less than the target's CR/level. | Player´s Handbook (SRD) |
| Power Word Heal | 9 | evocation | 1 action | Touch | V,S | | | The target regains all its hp and charmed, frightened, paralyzed, and stunned conditions end. | Player´s Handbook |
| Power Word Kill | 9 | enchantment | 1 action | 60 ft | V | | | The target (100 hp or fewer) dies! | Player´s Handbook (SRD) |
| Power Word Pain | 7 | enchantment | 1 action | 60 ft | V | | | The target (100 hp max) has its speed reduced to 10 ft, disadvantage to d20 rolls and has to make a Con. save to cast spells. | Xanathar´s Guide to Everything |
| Power Word Stun | 8 | enchantment | 1 action | 60 ft | V | | | The target (150 hp or fewer) is stunned until it succeeds on a Con. save. | Player´s Handbook (SRD) |
| Prayer of Healing | 2 | evocation | 10 minutes | 30 ft | V | | | Up to 6 creatures regain 2d8+Ability.Mod (+1d8 hp/lvl). | Player´s Handbook (SRD) |
| Prestidigitation | 0 | transmutation | 1 action | 10 ft | V,S | | | Minor magical trick (sensory effect, light a torch, clean an object, warm, make a symbol appear, create a trinket, etc). | Player´s Handbook (SRD) |
| Primal Savagery | 0 | transmutation | 1 action | Self | S | | | If the melee spell attack hits, deals 1d10 acid damage (damage/lvl). | Xanathar´s Guide to Everything |
| Primordial Ward | 6 | abjuration | 1 action | Self | V,S | Concentration | | The caster gets resistance to acid, cold, fire, lightning, and thunder damage or immunity to a single type. | Xanathar´s Guide to Everything |
| Prismatic Spray | 7 | evocation | 1 action | Self (60-ft cone) | V,S | | | Creatures in a 60-ft cone must succeed on a Dex. save or take 10d6 damage of a randomly determined type. | Player´s Handbook (SRD) |
| Prismatic Wall | 9 | abjuration | 1 action | 60 ft | V,S | | | Create a multi-layered wall that inflicts different effects and damage depending on the layer. | Player´s Handbook (SRD) |
| Produce Flame | 0 | conjuration | 1 action | Self | V,S | | | If the spell attack hits, deals 1d8 fire damage (damage/lvl). Shed bright light in 10 ft and dim light in additional 10 ft. | Player´s Handbook (SRD) |
| Programmed Illusion | 6 | illusion | 1 action | 120 ft | V,S,M | | | Create the image of an animated object or creature, with sounds, for 5 min, with a triggering condition. | Player´s Handbook (SRD) |
| Project Image | 7 | illusion | 1 action | 500 miles | V,S,M | Concentration | | Create a copy of the caster that mimics him, moves and emits sounds. The caster can see and hear through this double. | Player´s Handbook (SRD) |
| Protection from Energy | 3 | abjuration | 1 action | Touch | V,S | Concentration | | The target gains resistance to one damage type (acid, cold, fire, lightning, or thunder). | Player´s Handbook (SRD) |
| Protection from Evil and Good | 1 | abjuration | 1 action | Touch | V,S,M | Concentration | | The target is protected (disadvantage on attack rolls) against aberrations, celestials, elementals, fey, fiends, and undead. | Player´s Handbook (SRD) |
| Protection from Poison | 2 | abjuration | 1 action | Touch | V,S | | | Neutralize 1 poison in one creature, give advantage on saving throws againt being poisoned, and resistance to poison damage. | Player´s Handbook (SRD) |
| Psychic Scream | 9 | enchantment | 1 action | 90 ft | S | | | Up to 10 creatures must succeed on an Int. save or take 14d6 psychic damage. | Xanathar´s Guide to Everything |
| Purify Food and Drink | 1 | transmutation | 1 action | 10 ft | V,S | | Ritual | Purified and rendered free of poison and disease nonmagical food and drink in a 5-ft-radius sphere. | Player´s Handbook (SRD) |
| Pyrotechnics | 2 | transmutation | 1 action | 60 ft | V,S | | | Target flame within 60-ft and make them explode (Con. save or blinded) or spread smoke (heavily obscured). | Xanathar´s Guide to Everything |
| Raise Dead | 5 | necromancy | 1 hour | Touch | V,S,M | | | Take back to life (1 hp) a creature died for no longer than 10 days. Doesn't restore missing body parts. | Player´s Handbook (SRD) |
| Rary's Telepathic Bond | 5 | divination | 1 action | 30 ft | V,S,M | | Ritual | Create a telepathic link between up to 8 people in a 30-ft radius for 1 hour. | Player´s Handbook (SRD) |
| Ray of Enfeeblement | 2 | necromancy | 1 action | 60 ft | V,S | Concentration | | If the spell attack hits, the target deals only half damage with a weapon attack that use Strength (Con. save). | Player´s Handbook (SRD) |
| Ray of Frost | 0 | evocation | 1 action | 60 ft | V,S | | | If the spell attack hits, deals 1d8 cold damage (damage/lvl) and the target's speed is reduced by 10 ft. | Player´s Handbook (SRD) |
| Ray of Sickness | 1 | necromancy | 1 action | 60 ft | V,S | | | If the attack hits, deals 2d8 poison damage (damage/lvl) and the target can be poisoned (Con. save). | Player´s Handbook |
| Regenerate | 7 | transmutation | 1 minute | Touch | V,S,M | | | The target regains 4d8+15 hp then 1 hp per round and its severed members are restored. | Player´s Handbook (SRD) |
| Reincarnate | 5 | transmutation | 1 hour | Touch | V,S,M | | | Reincarnate the soul of a humanoid died for no longer than 10 days. The race of the new body is determined at random. | Player´s Handbook (SRD) |
| Remove Curse | 3 | abjuration | 1 action | Touch | V,S | | | End all curses affecting one creature or object. | Player´s Handbook (SRD) |
| Resistance | 0 | abjuration | 1 action | Touch | V,S,M | Concentration | | The target can add 1d4 to one saving throw of its choice. | Player´s Handbook (SRD) |
| Resurrection | 7 | necromancy | 1 hour | Touch | V,S,M | | | Take back to life (all hp) a creature died for no longer than 100 years (except of old age). Restore any missing body parts. | Player´s Handbook (SRD) |
| Reverse Gravity | 7 | transmutation | 1 action | 100 ft | V,S,M | Concentration | | Invert gravity in a 50-ft-radius, 100-ft-high cylinder. | Player´s Handbook (SRD) |
| Revivify | 3 | necromancy | 1 action | Touch | V,S,M | | | Take back to 1 hp a creature that has died within the last minute (except of old age). | Player´s Handbook (SRD) |
| Rope Trick | 2 | transmutation | 1 action | Touch | V,S,M | | | Vertically raise a rope that lead to an extradimensional space that can hold 8 Medium creatures. | Player´s Handbook (SRD) |
| Sacred Flame | 0 | evocation | 1 action | 60 ft | V,S | | | The target must succeed on a Dex. save or take 1d8 radiant damage (damage/lvl). | Player´s Handbook (SRD) |
| Sanctuary | 1 | abjuration | 1 bonus action | 30 ft | V,S,M | | | The protected creature forces a Wis. save to his aggressor in case of attack or offensive spell to no longer be the target. | Player´s Handbook (SRD) |
| Scatter | 6 | conjuration | 1 action | 30 ft | V | | | Up to 5 creatures are teleported (Wis. save if unwilling) within 120 ft. | Xanathar´s Guide to Everything |
| Scorching Ray | 2 | evocation | 1 action | 120 ft | V,S | | | If the spell attacks hit, 3 rays deal 2d6 fire damage each (+1 ray/lvl). | Player´s Handbook (SRD) |
| Scrying | 5 | divination | 10 minutes | Self | V,S,M | Concentration | | Allow you to see and hear a specific creature (can also target a location) on the same plane (Wis. save). | Player´s Handbook (SRD) |
| Searing Smite | 1 | evocation | 1 bonus action | Self | V | Concentration | | If the attack hits, deals an extra 1d6 fire damage and ignite the target (damage/lvl). | Player´s Handbook |
| See Invisibility | 2 | divination | 1 action | Self | V,S,M | | | The caster sees invisible creatures and objects, and into the Ethereal Plane. | Player´s Handbook (SRD) |
| Seeming | 5 | illusion | 1 action | 30 ft | V,S | | | Change physical appearance as well as clothing and equipment of targets (saving throw for unwilling). | Player´s Handbook (SRD) |
| Sending | 3 | evocation | 1 action | Unlimited | V,S,M | | | Send a 25-words message to a creature you are familiar with, regardless of the distance or the plan. It can answer it. | Player´s Handbook (SRD) |
| Sequester | 7 | transmutation | 1 action | Touch | V,S,M | | | Protect a willing creature (who becomes invisible and unconscious) or an object from divination spells. | Player´s Handbook (SRD) |
| Shadow Blade | 2 | illusion | 1 bonus action | Self | V,S | Concentration | | Create a weapon that deals 2d8 psychic damage with the finesse, light, and thrown properties (damage/lvl). | Xanathar´s Guide to Everything |
| Shadow of Moil | 4 | necromancy | 1 action | Self | V,S,M | Concentration | | Tha caster gains resistance to radiant damage and deals 2d8 necrotic damage to creatures that hit him with an attack. | Xanathar´s Guide to Everything |
| Shape Water | 0 | transmutation | 1 action | 30 ft | S | | | Control water to obtain various minor effects such as changing color, freezing, changing the flow, etc. | Xanathar´s Guide to Everything |
| Shapechange | 9 | transmutation | 1 action | Self | V,S,M | Concentration | | The caster takes the form of a creature he has seen at least once with a CR equal to its level or lower. | Player´s Handbook (SRD) |
| Shatter | 2 | evocation | 1 action | 60 ft | V,S,M | | | Creatures in a 10-ft-radius sphere must succeed on a Con. save or take 3d8 thunder damage (damage/lvl). | Player´s Handbook (SRD) |
| Shield | 1 | abjuration | 1 reaction | Self | V,S | | | In reaction, the caster gains a +5 bonus to AC and take no damage from the magic missile spell. | Player´s Handbook (SRD) |
| Shield of Faith | 1 | abjuration | 1 bonus action | 60 ft | V,S,M | Concentration | | The target gets a +2 bonus to AC. | Player´s Handbook (SRD) |
| Shillelagh | 0 | transmutation | 1 bonus action | Touch | V,S,M | | | Make magical a wooden weapon. Its damage become a d8 and the caster can use his spellcasting ability instead of Strength. | Player´s Handbook (SRD) |
| Shocking Grasp | 0 | evocation | 1 action | Touch | V,S | | | If the spell attack hits, deals 1d8 lightning damage (damage/lvl) and the target can't take reactions. | Player´s Handbook (SRD) |
| Sickening Radiance | 4 | evocation | 1 action | 120 ft | V,S | Concentration | | Creatures in a 30-ft radius must succeed on a Con. save or take 4d10 radiant damage and one level of exhaustion. | Xanathar´s Guide to Everything |
| Silence | 2 | illusion | 1 action | 120 ft | V,S | Concentration | Ritual | Block all sounds within a 20-ft-radius sphere. | Player´s Handbook (SRD) |
| Silent Image | 1 | illusion | 1 action | 60 ft | V,S,M | Concentration | | Create the image of an object or a creature (without sound and no larger than a 15-ft cube) and lets it move. | Player´s Handbook (SRD) |
| Simulacrum | 7 | illusion | 12 hours | Touch | V,S,M | | | Create a duplicate of a beast or humanoid with the same abilities, half of the hp and without equipment. | Player´s Handbook (SRD) |
| Skill Empowerment | 5 | transmutation | 1 action | Touch | V,S | Concentration | | The target doubles its proficiency bonus for one skill. | Xanathar´s Guide to Everything |
| Skywrite | 2 | transmutation | 1 action | Sight | V,S | Concentration | Ritual | Create up to 10 words in the clouds. | Xanathar´s Guide to Everything |
| Sleep | 1 | enchantment | 1 action | 90 ft | V,S,M | | | 5d8 hp of creatures fall unconscious, starting with the creature with the lowest current hp (+2d8 hp/lvl). | Player´s Handbook (SRD) |
| Sleet Storm | 3 | conjuration | 1 action | 150 ft | V,S,M | Concentration | | Creatures in a 20-ft-radius, 20-ft-tall cylinder (heavily obscured) must succeed on a Dex. save or fall prone. | Player´s Handbook (SRD) |
| Slow | 3 | transmutation | 1 action | 120 ft | V,S,M | Concentration | | Up to 6 targets must succeed on a Wis. save, or have their speed and actions reduced and -2 to CA and Dex. saves. | Player´s Handbook (SRD) |
| Snare | 1 | abjuration | 1 minute | Touch | S,M | | | Create a magic trap (Dex. save or the Small to Large size creature is hoisted into the air). | Xanathar´s Guide to Everything |
| Snilloc's Snowball Swarm | 2 | evocation | 1 action | 90 ft | V,S,M | | | Creatures in a 5-ft-radius sphere must succeed on a Dex. save or take 3d6 cold damage (damage/lvl). | Xanathar´s Guide to Everything |
| Soul Cage | 6 | necromancy | 1 reaction | 60 ft | V,S,M | | | Snatch a soul to regain hp, ask it a question, get advantage to a roll, or see a place it saw in life. | Xanathar´s Guide to Everything |
| Spare the Dying | 0 | necromancy | 1 action | Touch | V,S | | | 1 living creature with 0 hit points becomes stable. | Player´s Handbook (SRD) |
| Speak with Animals | 1 | divination | 1 action | Self | V,S | | Ritual | The caster communicates with beats that can share information or help. | Player´s Handbook (SRD) |
| Speak with Dead | 3 | necromancy | 1 action | 10 ft | V,S,M | | | Allow a corpse that still has a mouth and is not an undead to answer 5 questions to the caster. | Player´s Handbook (SRD) |
| Speak with Plants | 3 | transmutation | 1 action | Self (30-ft radius) | V,S | | | The caster can communicate with plants within 30 ft, and turns difficult terrain into ordinary terrain or vice versa. | Player´s Handbook (SRD) |
| Spider Climb | 2 | transmutation | 1 action | Touch | V,S,M | Concentration | | The target can move along vertical surfaces while leaving its hands free and gains climbing speed. | Player´s Handbook (SRD) |
| Spike Growth | 2 | transmutation | 1 action | 150 ft | V,S,M | Concentration | | Creatures in a 20-ft radius (difficult terrain) take 2d4 piercing damage for every 5 ft of movement. | Player´s Handbook (SRD) |
| Spirit Guardians | 3 | conjuration | 1 action | Self (15-ft radius) | V,S,M | Concentration | | Targets in a 15-ft radius must succeed on a Wis. save or take 3d8 radiant or necrotic damage (damage/lvl). | Player´s Handbook (SRD) |
| Spirit Shroud | 3 | necromancy | 1 bonus action | Self | V,S | Concentration | | If the attack hits, deals an extra 1d8 radiant, necrotic, or cold damage. Target can't regain hp this turn (damage/lvl). | Tasha´s Cauldron of Everything |
| Spiritual Weapon | 2 | evocation | 1 bonus action | 60 ft | V,S | | | If the spell attack hits, deals 1d8+Ability.Mod force damage (damage/lvl). A bonus action allows another attack. | Player´s Handbook (SRD) |
| Staggering Smite | 4 | evocation | 1 bonus action | Self | V | Concentration | | If the attack hits, deals an extra 4d6 pyschic damage and the target must succeed on a Wis. save or have a disadvantage. | Player´s Handbook |
| Steel Wind Strike | 5 | conjuration | 1 action | 30 ft | S,M | | | If the spell attack hits, deals 6d10 force damage to 5 creatures, then the caster teleports. | Xanathar´s Guide to Everything |
| Stinking Cloud | 3 | conjuration | 1 action | 90 ft | V,S,M | Concentration | | Creatures in a 20-ft-radius sphere must succeed on a Con. save or spend their action that turn retching and reeling. | Player´s Handbook (SRD) |
| Stone Shape | 4 | transmutation | 1 action | Touch | V,S,M | | | Give a stone no more than 5 ft in any dimension any shape, or create an opening in it. | Player´s Handbook (SRD) |
| Stoneskin | 4 | abjuration | 1 action | Touch | V,S,M | Concentration | | The target gets resistance to nonmagical bludgeoning, piercing, and slashing damage. | Player´s Handbook (SRD) |
| Storm of Vengeance | 9 | conjuration | 1 action | Sight | V,S | Concentration | | Creatures in a 360-ft radius must succeed on a Con. save or be deafened and suffer various damage and effects. | Player´s Handbook (SRD) |
| Storm Sphere | 4 | evocation | 1 action | 150 ft | V,S | Concentration | | Creatures in a 20-ft-radius sphere must succeed on a Str. save or take 2d6 bludgeoning damage (damage/lvl). | Xanathar´s Guide to Everything |
| Suggestion | 2 | enchantment | 1 action | 30 ft | V,M | Concentration | | The target must succeed on a Wis. save or follow the suggestion given by the caster in one or two sentences. | Player´s Handbook (SRD) |
| Summon Aberration | 4 | conjuration | 1 action | 90 ft | V,S,M | Concentration | | Summon 1 aberrant spirit (beholderkin, slaad, or star spawn), friendly (stat block/your lvl). | Tasha´s Cauldron of Everything |
| Summon Beast | 2 | conjuration | 1 action | 90 ft | V,S,M | Concentration | | Summon 1 bestial spirit (air, land, or water), friendly (stat block/your lvl). | Tasha´s Cauldron of Everything |
| Summon Celestial | 5 | conjuration | 1 action | 90 ft | V,S,M | Concentration | | Summon 1 celestial spirit (avenger or defender), friendly (stat block/your lvl). | Tasha´s Cauldron of Everything |
| Summon Construct | 4 | conjuration | 1 action | 90 ft | V,S,M | Concentration | | Summon 1 spirit of a construct (clay, metal, or stone), friendly (stat block/your lvl). | Tasha´s Cauldron of Everything |
| Summon Elemental | 4 | conjuration | 1 action | 90 ft | V,S,M | Concentration | | Summon 1 elemental spirit (air, earth, fire, or water), friendly (stat block/your lvl). | Tasha´s Cauldron of Everything |
| Summon Fey | 3 | conjuration | 1 action | 90 ft | V,S,M | Concentration | | Summon 1 fey spirit (fuming, mirthful, or tricksy), friendly (stat block/your lvl). | Tasha´s Cauldron of Everything |
| Summon Fiend | 6 | conjuration | 1 action | 90 ft | V,S,M | Concentration | | Summon 1 fiendish spirit (demon, devil, or yugoloth), friendly (stat block/your lvl). | Tasha´s Cauldron of Everything |
| Summon Greater Demon | 4 | conjuration | 1 action | 60 ft | V,S,M | Concentration | | Summon 1 demon of CR 5, friendly (CR +1/lvl). | Xanathar´s Guide to Everything |
| Summon Lesser Demons | 3 | conjuration | 1 action | 60 ft | V,S,M | Concentration | | Summon 2 demons of CR 1 to 8 demons of CR 1/4, unfriendly (nbr of creatures/lvl). | Xanathar´s Guide to Everything |
| Summon Shadowspawn | 3 | conjuration | 1 action | 90 ft | V,S,M | Concentration | | Summon 1 shadowy spirit (fury, despair, or fear), friendly (stat block/your lvl). | Tasha´s Cauldron of Everything |
| Summon Undead | 3 | necromancy | 1 action | 90 ft | V,S,M | Concentration | | Summon 1 undead spirit (ghostly, putrid, or skeletal), friendly (stat block/your lvl). | Tasha´s Cauldron of Everything |
| Sunbeam | 6 | evocation | 1 action | Self (60-ft line) | V,S,M | Concentration | | Creatures on a 5-ft-wide, 60-ft-long line must succeed on a Con. save or take 6d8 radiant damage and be blinded. | Player´s Handbook (SRD) |
| Sunburst | 8 | evocation | 1 action | 150 ft | V,S,M | | | Creatures in a 60-ft radius must succeed on a Con. save or take 12d6 radiant damage and be blinded for 1 min. | Player´s Handbook (SRD) |
| Swift Quiver | 5 | transmutation | 1 bonus action | Touch | V,S,M | Concentration | | Make a quiver to produce an endless supply of nonmagical ammunition, allowing 2 attacks per round with a bonus action. | Player´s Handbook |
| Sword Burst | 0 | conjuration | 1 action | Self (5-ft radius) | V | | | Creatures in a 5-ft radius must succeed on a Dex. save or take 1d6 force damage (damage/lvl). | Tasha´s Cauldron of Everything |
| Symbol | 7 | abjuration | 1 minute | Touch | V,S,M | | | Set the trigger and the effect of a glyph on an object (death, discord, fear, hopelessness, insanity, pain, sleep, etc). | Player´s Handbook (SRD) |
| Synaptic Static | 5 | enchantment | 1 action | 120 ft | V,S | | | Creatures in a 20-ft radius must succeed on an Int. save or take 8d6 psychic damage. | Xanathar´s Guide to Everything |
| Tasha's Caustic Brew | 1 | evocation | 1 action | Self (30-ft line) | V,S,M | Concentration | | Creatures in a 30 ft long 5 ft wide line must succeed on a Dex. save or take 2d4 acid damage each turn (+2d4/lvl). | Tasha´s Cauldron of Everything |
| Tasha's Hideous Laughter | 1 | enchantment | 1 action | 30 ft | V,S,M | Concentration | | The target must succeed on a Wis. save or falls into fits of laughter, fall prone and becoming incapacitated. | Player´s Handbook (SRD) |
| Tasha's Mind Whip | 2 | enchantment | 1 action | 90 ft | V | | | Target must succeed on an Int. save or take 3d6 psychic damage and choose to move or take an action next turn (+1 creature/lvl). | Tasha´s Cauldron of Everything |
| Tasha's Otherworldly Guise | 6 | transmutation | 1 bonus action | Self | V,S,M | Concentration | | Immune to fire/poison or radiant/necrotic damage, 40 ft flying speed, +2 AC bonus, weapons are magical, 2 attacks. | Tasha´s Cauldron of Everything |
| Telekinesis | 5 | transmutation | 1 action | 60 ft | V,S | Concentration | | Move a creature (Huge or smaller) or object (up to 1,000 pounds) by thought in case of successful contest. | Player´s Handbook (SRD) |
| Telepathy | 8 | evocation | 1 action | Unlimited | V,S,M | | | Comunicate via telepathy with a known and willing creature on the same plane of existence. | Player´s Handbook |
| Teleport | 7 | conjuration | 1 action | 10 ft | V | | | The caster and 8 creatures are teleported anywhere on the same plane. Risk of failure depending on the destination familiarity. | Player´s Handbook (SRD) |
| Teleportation Circle | 5 | conjuration | 1 minute | 10 ft | V,M | | | Create a circle that allows anyone to be teleported to another teleportation circle known to the caster. | Player´s Handbook (SRD) |
| Temple of the Gods | 7 | conjuration | 1 hour | 120 ft | V,S,M | | | Let erupt a temple dedicated to a god on a 120 x 120 ft area for 1 day. | Xanathar´s Guide to Everything |
| Tenser's Floating Disk | 1 | conjuration | 1 action | 30 ft | V,S,M | | Ritual | Create a floating 3-ft-diameter disk that can support up to 500 pounds and follows the caster. | Player´s Handbook (SRD) |
| Tenser's Transformation | 6 | transmutation | 1 action | Self | V,S,M | Concentration | | The caster gains 50 hp, advantage to attack rolls, an extra 2d12 force damage, martial proficiencies and two attacks per round. | Xanathar´s Guide to Everything |
| Thaumaturgy | 0 | transmutation | 1 action | 30 ft | V | | | Create various minor effects to impress or distract creatures. | Player´s Handbook (SRD) |
| Thorn Whip | 0 | transmutation | 1 action | 30 ft | V,S,M | | | If the attack hits, deals 1d6 piercing damage and pull the target (Larger or smaller) up to 10 ft (damage/lvl). | Player´s Handbook (BR+) |
| Thunder Step | 3 | conjuration | 1 action | 90 ft | V | | | The caster teleports and creatures within 10 ft must succeed on a Con. save or take 3d10 thunder damage. | Xanathar´s Guide to Everything |
| Thunderclap | 0 | evocation | 1 action | 5 ft | S | | | Creatures within 5 ft must succeed on a Con. save or take 1d6 thunder damage (damage/lvl). | Xanathar´s Guide to Everything |
| Thunderous Smite | 1 | evocation | 1 bonus action | Self | V | Concentration | | If the attack hits, deals an extra 2d6 thunder damage, and target must succeed on a Str. save or be pushed and knocked prone. | Player´s Handbook |
| Thunderwave | 1 | evocation | 1 action | Self (15-ft cube) | V,S | | | Creatures in a 15-ft cube must succeed on a Con. save or take 2d8 thunder damage (damage/lvl). | Player´s Handbook (SRD) |
| Tidal Wave | 3 | conjuration | 1 action | 120 ft | V,S,M | | | Creatures in an 30 x 10 x 10 ft area must succeed on Dex. save or take 4d8 bludgeoning damage and be knocked prone. | Xanathar´s Guide to Everything |
| Time Stop | 9 | transmutation | 1 action | Self | V | | | Stop the time during 1d4+1 turns for everyone except for the caster. | Player´s Handbook (SRD) |
| Tiny Servant | 3 | transmutation | 1 minute | Touch | V,S | | | Transform one Tiny object into a creature with arms and legs under the caster control (+2 objects/lvl). | Xanathar´s Guide to Everything |
| Toll the Dead | 0 | necromancy | 1 action | 60 ft | V,S | | | The target must succeed on a Wis. save or take 1d8 or 1d12 necrotic damage (damage/lvl). | Xanathar´s Guide to Everything |
| Tongues | 3 | divination | 1 action | Touch | V,M | | | The target understands and speaks any spoken language it hears. | Player´s Handbook (SRD) |
| Transmute Rock | 5 | transmutation | 1 action | 120 ft | V,S,M | | | Transform a 40-ft cube of rock into mud or of mud into rock. | Xanathar´s Guide to Everything |
| Transport via Plants | 6 | conjuration | 1 action | 10 ft | V,S | | | The caster can move from one plant to another plant (Large or larger) using 5 ft. | Player´s Handbook (SRD) |
| Tree Stride | 5 | conjuration | 1 action | Self | V,S | Concentration | | The caster can move from one tree to another tree of the same kind (500 ft max between both) using 5 ft. | Player´s Handbook (SRD) |
| True Polymorph | 9 | transmutation | 1 action | 30 ft | V,S,M | Concentration | | Transform a creature or object into a new form (creature <-> object) of FP/level at most equal to the FP/level of the crea | Player´s Handbook (SRD) |
| True Resurrection | 9 | necromancy | 1 hour | Touch | V,S,M | | | Take back to life (all hp) a creature died for no longer than 200 years (except of old age), even without the original body. | Player´s Handbook (SRD) |
| True Seeing | 6 | divination | 1 action | Touch | V,S,M | | | The target gets truesight, sees magic secret doors and in the Ethereal Plane. | Player´s Handbook (SRD) |
| True Strike | 0 | divination | 1 action | 30 ft | S | Concentration | | The caster gains advantage on his first attack roll against a target. | Player´s Handbook (SRD) |
| Tsunami | 8 | conjuration | 1 minute | Sight | V,S | Concentration | | Creatures in a 300-ft-long, 300-ft-high, 50-ft-thick area must succeed on a Str. save or take 6d10 bludgeoning damage. | Player´s Handbook |
| Unseen Servant | 1 | conjuration | 1 action | 60 ft | V,S,M | | Ritual | Create an invisible servant who performs simple tasks (bring something back, clean up, maintain a fire, serve at table, etc). | Player´s Handbook (SRD) |
| Vampiric Touch | 3 | necromancy | 1 action | Self | V,S | Concentration | | If the spell attack hits, deals 3d6 necrotic damage (damage/lvl) and the caster regains 50% of his hp. | Player´s Handbook (SRD) |
| Vicious Mockery | 0 | enchantment | 1 action | 60 ft | V | | | The target must succeed on a Wis. save or take 1d4 psychic damage and have disadvantage on its attack roll (damage/lvl). | Player´s Handbook (SRD) |
| Vitriolic Sphere | 4 | evocation | 1 action | 150 ft | V,S,M | | | Creatures within 20-ft must succeed on a Dex. save or take 10d4 acid damage (damage/lvl) then 5d4 acid damage on its turn. | Xanathar´s Guide to Everything |
| Wall of Fire | 4 | evocation | 1 action | 120 ft | V,S,M | Concentration | | Create a 60 x 20 x 1 ft wall of fire. Creatures inside or within 10ft of one side of the wall take 5d8 fire damage (damage/lvl). | Player´s Handbook (SRD) |
| Wall of Force | 5 | evocation | 1 action | 120 ft | V,S,M | Concentration | | Create a physically insurmountable wall of force (ten 10-ft panels) immune to all types of damage. | Player´s Handbook (SRD) |
| Wall of Ice | 6 | evocation | 1 action | 120 ft | V,S,M | Concentration | | Create a wall of ice (ten 10-ft panels) that can be damaged and can inflict 5d6 cold damage if passed through (damage/lvl). | Player´s Handbook (SRD) |
| Wall of Light | 5 | evocation | 1 action | 120 ft | V,S,M | Concentration | | Create a 60-ft-long, 10-ft-high, 5-ft-thick wall of light that can deal 4d8 radiant damage to one target (damage/lvl). | Xanathar´s Guide to Everything |
| Wall of Sand | 3 | evocation | 1 action | 90 ft | V,S,M | Concentration | | Create a 30-ft-long, 10-ft-high, 10-ft-thick sand wall that blocks line of sight (blinded) but not movement. | Xanathar´s Guide to Everything |
| Wall of Stone | 5 | evocation | 1 action | 120 ft | V,S,M | Concentration | | Create a nonmagical wall of stone (ten 10-ft panels) that can be damaged. | Player´s Handbook (SRD) |
| Wall of Thorns | 6 | conjuration | 1 action | 120 ft | V,S,M | Concentration | | Create an 60-ft-long, 10-ft-high, 5-ft-thick wall of brush that slows movement and can inflict 7d8 piercing damage (damage/lvl). | Player´s Handbook (SRD) |
| Wall of Water | 3 | evocation | 1 action | 60 ft | V,S,M | Concentration | | Create a 30-ft-long, 10-ft-high, 1-ft-thick wall of water that gives disadvantage on ranged attacks and halved fire damage. | Xanathar´s Guide to Everything |
| Warding Bond | 2 | abjuration | 1 action | Touch | V,S,M | | | The target gains +1 on AC, +1 on saving throws and resistance to all damage, but the caster shares damage. | Player´s Handbook (SRD) |
| Warding Wind | 2 | evocation | 1 action | Self | V | Concentration | | Create strong wind (20 miles/h) in a 10-ft radius (deafen, extinguish flames, hedge out gas, difficult terrain, etc). | Xanathar´s Guide to Everything |
| Water Breathing | 3 | transmutation | 1 action | 30 ft | V,S,M | | Ritual | Up to 10 creatures gets the ability to breathe underwater. | Player´s Handbook (SRD) |
| Water Walk | 3 | transmutation | 1 action | 30 ft | V,S,M | | Ritual | Up to 10 creatures can move on a liquid surface (water, acid, mud, lava, etc) as if it were harmless solid ground. | Player´s Handbook (SRD) |
| Watery Sphere | 4 | conjuration | 1 action | 90 ft | V,S,M | Concentration | | Up to 4 Medium creatures or 1 Large creature in a 10-ft radius must succeed on a Str. save or be restrained. | Xanathar´s Guide to Everything |
| Web | 2 | conjuration | 1 action | 60 ft | V,S,M | Concentration | | Create a 20-ft cube filled by thick, sticky webs (difficult terrain) that can restrain creature (Dex. save). | Player´s Handbook (SRD) |
| Weird | 9 | illusion | 1 action | 120 ft | V,S | Concentration | | Creatures in a 30-ft-radius sphere must succeed on a Wis. save or be frightened and take 4d10 psychic damage each turn. | Player´s Handbook (SRD) |
| Whirlwind | 7 | evocation | 1 action | 300 ft | V,M | Concentration | | Creatures in a 10-ft-radius, 30-foot-high cylinder must succeed on a Dex. save or take 10d6 blunt damage. | Xanathar´s Guide to Everything |
| Wind Walk | 6 | transmutation | 1 minute | 30 ft | V,S,M | | | The caster and up to 10 creatures assume gaseous form (flying speed of 300 ft and resistance to damage from nonmagical weapon). | Player´s Handbook (SRD) |
| Wind Wall | 3 | evocation | 1 action | 120 ft | V,S,M | Concentration | | Create a 50-ft-long, 15-ft-high, 1-ft-thick wall of wind. Small flying creatures can't pass. Arrows and bolts are deflected. | Player´s Handbook (SRD) |
| Wish | 9 | conjuration | 1 action | Self | V | | | Duplicate a 8th level spell or lower without components, or create another effect at the MD discretion. | Player´s Handbook (SRD) |
| Witch Bolt | 1 | evocation | 1 action | 30 ft | V,S,M | Concentration | | If the spell attack hits, deals 1d12 lightning damage (damage/lvl) on each round. | Player´s Handbook (BR+) |
| Word of Radiance | 0 | evocation | 1 action | 5 ft | V,M | | | Creatures in a 5-ft radius must succeed on a Con. save or take 1d6 radiant damage (/lvl). | Xanathar´s Guide to Everything |
| Word of Recall | 6 | conjuration | 1 action | 5 ft | V | | | The caster and up to 5 other creatures are teleported to a previously designated sanctuary. | Player´s Handbook (SRD) |
| Wrath of Nature | 5 | evocation | 1 action | 120 ft | V,S | Concentration | | Animate trees, rocks, and grasses in a 60 x 60 x 60 ft cube. | Xanathar´s Guide to Everything |
| Wrathful Smite | 1 | evocation | 1 bonus action | Self | V | Concentration | | If the attack hits, deals an extra 1d6 psychic damage and the target must succeed on a Wis. save or be frightened. | Player´s Handbook |
| Zephyr Strike | 1 | transmutation | 1 bonus action | Self | V | Concentration | | The caster's movement (+30 ft) doesn't provoque OA and he gets advantage to one attack roll that deals an extra 1d8 force. | Xanathar´s Guide to Everything |
| Zone of Truth | 2 | enchantment | 1 action | 60 ft | V,S | | | Creatures within a 15-ft-radius sphere must succeed on a Cha. save or can not lie. | Player´s Handbook (SRD) |