Feats 5e

All D&D 5 Feats (PDF or cards)


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Feat French Name Prerequisite Description Source
ActorComédien+1 in Cha., advantage on Deception and Performance checks, mimic the speech of a person or the sounds made by a creature.Player´s Handbook
AlertVigilant+5 to initiative, you can't be surprised, and creatures you don't see don't gain advantage on attack roll against you.Player´s Handbook
AthleteAthlète+1 in Str. or Dex., you stand up and climb more quickly, and you can jump with only a 5-ft run.Player´s Handbook
Blood MagicMagie du sangThe ability to cast at least one spellCréations
Bountiful LuckChance abondanteHalflingYou can let an ally within 30 ft of you to reroll a 1 on a d20.Xanathar´s Guide to Everything
ChargerExpert de la chargeAs part of the Dash action you can make a melee attack with a +5 bonus if you move at least 10 ft before.Player´s Handbook
Crossbow ExpertMaître-arbalétrierYou ignore the loading property of crossbows and don't have disadvantage for being in contact with a creature when you shoot.Player´s Handbook
Defensive DuelistDuelliste défensifDexterity 13 or higherYou can add you proficiency bonus to your AC if you are wielding a finesse weapon.Player´s Handbook
Dragon FearPeur du dragonDragonborn+1 in Str., Con., or Cha. and your Breath Weapon can frighten instead of inflicting damages.Xanathar´s Guide to Everything
Dragon HideCuir du dragonDragonborn+1 in Str., Con., or Cha., your AC becomes 13+Dex. modifier and your retractable claws deal 1d4+Str. modifier slashing damage.Xanathar´s Guide to Everything
Drow High MagicHaute magie drowElf (drow)You can cast the detect magic spell (at will) and the levitate and dispel magic spells (1/long rest).Xanathar´s Guide to Everything
Dual WielderCombattant à deux armes+1 to CA if you're wielding a melee weapon in each hand, two-weapon fighting with non-light weapon, draw two weapons.Player´s Handbook
Dungeon DelverExplorateur de donjonsAdvantage to Perception and Investigation checks, to saving throws vs traps, and search for traps at normal pace.Player´s Handbook
DurableEndurant+1 in Con. and for each Hit Dice you regain a minimum of hit points equals to 2 x your Constitution modifier.Player´s Handbook
Dwarf FortitudeTénacité naineDwarf+1 in Con., and you can spend one Hit Die to heal yourself taking the Dodge action.Xanathar´s Guide to Everything
Elemental AdeptAdepte des élémentsThe ability to cast at least one spellYour spells ignore resistance to a damage type (acid, cold, fire, lightning, or thunder) and treat any 1 in damage as a 2.Player´s Handbook
Elven AccuracyPrécision elfiqueElf or half-elf+1 in Dex., Int., Wis., or Cha., and you can reroll one attack roll if you have advantage.Xanathar´s Guide to Everything
Fade awayEffacementGnome+1 in Dex. or Int., and you can use your reaction to become invisible if you take damage.Xanathar´s Guide to Everything
Fey TeleportationTéléportation féeriqueElf (high)+1 in Int. or Cha., you speak Sylvan, and you can cast the misty step spell (1/short rest).Xanathar´s Guide to Everything
Flames of PhlegethosFlammes de PhlégéthosTiefling+1 in Int. or Cha., reroll any 1 on fire spell damage, and cause flames to wreathe you if you cast a fire spell.Xanathar´s Guide to Everything
GrapplerLutteurStrength 13 or higherYou have advantage on attack rolls when grappling, and can try to restrained a creature grappled by you.Player´s Handbook
Great Weapon MasterMaître des armes à deux mainsExtra attack after a melee critical hit and you can choose to take -5 to attack roll to add +10 to damage with an heavy weapon.Player´s Handbook
HealerSoigneurYou can stabilize a creature and restore it to 1 hp, or restore [1d6+4+its number of Hit Dice] hp to it.Player´s Handbook
Heavily ArmoredAmateur d'armures lourdesProficiency with medium armor+1 in Str. and you gain proficiency with heavy armor.Player´s Handbook
Heavy Armor MasterSpécialiste des armures lourdesProficiency with heavy armor+1 in Str. and bludgeoning, piercing, and slashing damage are reduced by 3 if you are wearing an heavy armor.Player´s Handbook
Infernal ConstitutionConstitution infernaleTiefling+1 in Con., resistance to cold and poison damage, and you have advantage on saving throws against being poisoned.Xanathar´s Guide to Everything
Inspiring LeaderMeneur exaltantCharisma 13 or higherUp to 6 creatures within 30 ft of you can gain temporary hp equal to your levei + your Cha. modifier.Player´s Handbook
Keen MindEsprit affûté+1 in Int., you know which way is north, when is the next sunrise/sunset, and recall any events within the past month.Player´s Handbook
Lightly ArmoredAmateur d'armures légères+1 in Str. or Dex. and you gain profociency with light armor.Player´s Handbook
LinguistLinguiste+1 in Int., you learn three languages, and you can ably create ciphers.Player´s Handbook
LuckyChanceuxYou can reroll one d20 or force to reroll an attack roll against you (3/long rest).Player´s Handbook
Mage SlayerTueur de magesYou can use a reaction to make a melee attack against a spellcaster and advantage on saving throws against spell within 5 ft.Player´s Handbook
Magic InitiateInitié à la magieYou learn two cantrips and one 1st-level spell from one class.Player´s Handbook
Martial AdeptAdepte martialYou learn two maneuvers from Battle Master archetype and gain one superiority die (d6).Player´s Handbook
Medium Armor MasterSpécialiste des armures intermédiairesProficiency with medium armorNo disadvantage to Stealth checks wearing medium armor and Dexterity bonus max to +3 instead of +2.Player´s Handbook
MobileMobileYour speed increase by 10 ft, you can Dash on difficult terrain without malus, and don't provoke opportunity attacks in melee.Player´s Handbook
Moderately ArmoredAmateur d'armures intermédiairesProficiency with light armor+1 in Str. or Dex. and you gain proficiency with medium armor and shields.Player´s Handbook
Mounted CombatantCombattant montéAdvantage on melee attacks against unmounted creature and force an attack to target you instead of your mount.Player´s Handbook
ObservantObservateur+1 in Int. or Wis., you can read on lips, and you have a +5 bonus in passive Perception and passive Investigation.Player´s Handbook
Orcish FuryFureur orqueHalf-orc+1 in Str. or Con., add one of the weapon's damage dice, and use a reaction to attack after using Relentless Endurance.Xanathar´s Guide to Everything
Polearm MasterSpécialiste des armes d'hastYou can make an extra attack with a polearm weapon, and make an opportunity attack if a creature enter your reach.Player´s Handbook
ProdigyProdigeHalf-elf, half-orc, or humanYou gain proficiency with one skill, one tool or one language, and you gain expertise with one skill.Xanathar´s Guide to Everything
ResilientRésistant+1 in one ability and you gain proficiency in saving throws using this ability.Player´s Handbook
Ritual CasterLanceur de rituelsIntelligence or Wisdom 13 or higherYou have a ritual book with two 1-st level ritual spells from one class and you can later on add other ritual spells you found.Player´s Handbook
Savage AttackerAttaquant sauvageYou can reroll melee weapon attack damage once per turn.Player´s Handbook
Second ChanceDeuxième chanceHalfling+1 in Dex., Con., or Cha., and you can force a creature to reroll its attack roll if it hits you.Xanathar´s Guide to Everything
SentinelSentinelleA successful OA reduce creature's speed to 0 for this turn and possibility to make an OA even if the ennemy take Disengage.Player´s Handbook
SharpshooterTireur d'éliteYour ranged attacks ignore some cover, no disavantage at long range, and possibility to take -5 to hit for +10 on ranged damage.Player´s Handbook
Shield MasterSpécialiste des boucliersAttack also allows to shove, shield bonus to Dex. saving throws againts spells, and no 1/2 damage on successful saving throw.Player´s Handbook
SkilledDouéYou gain proliciency with three skills or tools.Player´s Handbook
SkulkerDiscretDexterity 13 or higherRanged weapon attack doesn't reveal your position and possibility to hide in a lighlly obscured area.Player´s Handbook
Spell SniperMage offensifThe ability to cast at least one spellOffensive spell's range doubled, these spells ignore some cover, and you learn one offensive cantrip.Player´s Handbook
Squat NimblenessAgilité des courts-sur-pattesDwarf or a Small race+1 in Str. or Dex., your speed increases by 5 ft, and proficiency and advantage to escape with Acrobatics or Athletics checks.Xanathar´s Guide to Everything
Tavern BrawlerBagarreur de tavernes+1 in Str. or Con., proficiency with improvised weapons, d4 for unarmed strike, and grapple with a bonus action.Player´s Handbook
ToughRobusteYour hit point maximum increases by an amount equal to twice your level then by +2 at each level.Player´s Handbook
War CasterLanceur de sorts de guerreThe ability to cast at least one spellYou have advantage on saving throws to maintain concentration and you can cast some spells as part of an OA with a reaction.Player´s Handbook
Weapon MasterMaître d'armes+1 in Str. or Dex. and you gain profociency with four weapons.Player´s Handbook
Wood Elf MagicMagie des elfes des boisElf (wood)You learn one druid cantrip and can cast the longstrider and pass without trace spells (1/long rest).Xanathar´s Guide to Everything

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