Feats 5e

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Feats 5e

This online application will allow you to list and filter all the D&D 5e Feats with severals options. You will be also able to sort the list as you want. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format.

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Feat Prerequisite Description Source
Actor-+1 in Cha., advantage on Deception and Performance checks, mimic the speech of a person or the sounds made by a creature.Player´s Handbook
Alert-+5 to initiative, you can't be surprised, and creatures you don't see don't gain advantage on attack roll against you.Player´s Handbook
Athlete-+1 in Str. or Dex., you stand up and climb more quickly, and you can jump with only a 5-ft run.Player´s Handbook
Blood MagicThe ability to cast at least one spellExtra (AideDD)
Bountiful LuckHalflingYou can let an ally within 30 ft of you to reroll a 1 on a d20.Xanathar´s Guide to Everything
Charger-As part of the Dash action you can make a melee attack with a +5 bonus if you move at least 10 ft before.Player´s Handbook
Competent-Extra (AideDD)
Crossbow Expert-You ignore the loading property of crossbows and don't have disadvantage for being in contact with a creature when you shoot.Player´s Handbook
Defensive DuelistDexterity 13 or higherYou can add you proficiency bonus to your AC if you are wielding a finesse weapon.Player´s Handbook
Dragon FearDragonborn+1 in Str., Con., or Cha. and your Breath Weapon can frighten instead of inflicting damages.Xanathar´s Guide to Everything
Dragon HideDragonborn+1 in Str., Con., or Cha., your AC becomes 13+Dex. modifier and your retractable claws deal 1d4+Str. modifier slashing damage.Xanathar´s Guide to Everything
Drow High MagicElf (drow)You can cast the detect magic spell (at will) and the levitate and dispel magic spells (1/long rest).Xanathar´s Guide to Everything
Dual Wielder-+1 to CA if you're wielding a melee weapon in each hand, two-weapon fighting with non-light weapon, draw two weapons.Player´s Handbook
Dungeon Delver-Advantage to Perception and Investigation checks, to saving throws vs traps, and search for traps at normal pace.Player´s Handbook
Durable-+1 in Con. and for each Hit Dice you regain a minimum of hit points equals to 2 x your Constitution modifier.Player´s Handbook
Dwarf FortitudeDwarf+1 in Con., and you can spend one Hit Die to heal yourself taking the Dodge action.Xanathar´s Guide to Everything
Elemental AdeptThe ability to cast at least one spellYour spells ignore resistance to a damage type (acid, cold, fire, lightning, or thunder) and treat any 1 in damage as a 2.Player´s Handbook
Elven AccuracyElf or half-elf+1 in Dex., Int., Wis., or Cha., and you can reroll one attack roll if you have advantage.Xanathar´s Guide to Everything
Expert-Extra (AideDD)
Fade awayGnome+1 in Dex. or Int., and you can use your reaction to become invisible if you take damage.Xanathar´s Guide to Everything
Fey TeleportationElf (high)+1 in Int. or Cha., you speak Sylvan, and you can cast the misty step spell (1/short rest).Xanathar´s Guide to Everything
Flames of PhlegethosTiefling+1 in Int. or Cha., reroll any 1 on fire spell damage, and cause flames to wreathe you if you cast a fire spell.Xanathar´s Guide to Everything
GrapplerStrength 13 or higherYou have advantage on attack rolls when grappling, and can try to restrained a creature grappled by you.Player´s Handbook
Great Weapon Master-Extra attack after a melee critical hit and you can choose to take -5 to attack roll to add +10 to damage with an heavy weapon.Player´s Handbook
Healer-You can stabilize a creature and restore it to 1 hp, or restore [1d6+4+its number of Hit Dice] hp to it.Player´s Handbook
Heavily ArmoredProficiency with medium armor+1 in Str. and you gain proficiency with heavy armor.Player´s Handbook
Heavy Armor MasterProficiency with heavy armor+1 in Str. and bludgeoning, piercing, and slashing damage are reduced by 3 if you are wearing an heavy armor.Player´s Handbook
Infernal ConstitutionTiefling+1 in Con., resistance to cold and poison damage, and you have advantage on saving throws against being poisoned.Xanathar´s Guide to Everything
Inspiring LeaderCharisma 13 or higherUp to 6 creatures within 30 ft of you can gain temporary hp equal to your levei + your Cha. modifier.Player´s Handbook
Keen Mind-+1 in Int., you know which way is north, when is the next sunrise/sunset, and recall any events within the past month.Player´s Handbook
Lightly Armored-+1 in Str. or Dex. and you gain profociency with light armor.Player´s Handbook
Linguist-+1 in Int., you learn three languages, and you can ably create ciphers.Player´s Handbook
Lucky-You can reroll one d20 or force to reroll an attack roll against you (3/long rest).Player´s Handbook
Mage Slayer-You can use a reaction to make a melee attack against a spellcaster and advantage on saving throws against spell within 5 ft.Player´s Handbook
Magic Initiate-You learn two cantrips and one 1st-level spell from one class.Player´s Handbook
Martial Adept-You learn two maneuvers from Battle Master archetype and gain one superiority die (d6).Player´s Handbook
Medium Armor MasterProficiency with medium armorNo disadvantage to Stealth checks wearing medium armor and Dexterity bonus max to +3 instead of +2.Player´s Handbook
Mobile-Your speed increase by 10 ft, you can Dash on difficult terrain without malus, and don't provoke opportunity attacks in melee.Player´s Handbook
Moderately ArmoredProficiency with light armor+1 in Str. or Dex. and you gain proficiency with medium armor and shields.Player´s Handbook
Mounted Combatant-Advantage on melee attacks against unmounted creature and force an attack to target you instead of your mount.Player´s Handbook
Observant-+1 in Int. or Wis., you can read on lips, and you have a +5 bonus in passive Perception and passive Investigation.Player´s Handbook
Orcish FuryHalf-orc+1 in Str. or Con., add one of the weapon's damage dice, and use a reaction to attack after using Relentless Endurance.Xanathar´s Guide to Everything
Polearm Master-You can make an extra attack with a polearm weapon, and make an opportunity attack if a creature enter your reach.Player´s Handbook
ProdigyHalf-elf, half-orc, or humanYou gain proficiency with one skill, one tool or one language, and you gain expertise with one skill.Xanathar´s Guide to Everything
Resilient-+1 in one ability and you gain proficiency in saving throws using this ability.Player´s Handbook
Ritual CasterIntelligence or Wisdom 13 or higherYou have a ritual book with two 1-st level ritual spells from one class and you can later on add other ritual spells you found.Player´s Handbook
Savage Attacker-You can reroll melee weapon attack damage once per turn.Player´s Handbook
Second ChanceHalfling+1 in Dex., Con., or Cha., and you can force a creature to reroll its attack roll if it hits you.Xanathar´s Guide to Everything
Sentinel-A successful OA reduce creature's speed to 0 for this turn and possibility to make an OA even if the ennemy take Disengage.Player´s Handbook
Sharpshooter-Your ranged attacks ignore some cover, no disavantage at long range, and possibility to take -5 to hit for +10 on ranged damage.Player´s Handbook
Shield Master-Attack also allows to shove, shield bonus to Dex. saving throws againts spells, and no 1/2 damage on successful saving throw.Player´s Handbook
Skilled-You gain proliciency with three skills or tools.Player´s Handbook
SkulkerDexterity 13 or higherRanged weapon attack doesn't reveal your position and possibility to hide in a lighlly obscured area.Player´s Handbook
Spell SniperThe ability to cast at least one spellOffensive spell's range doubled, these spells ignore some cover, and you learn one offensive cantrip.Player´s Handbook
Squat NimblenessDwarf or a Small race+1 in Str. or Dex., your speed increases by 5 ft, and proficiency and advantage to escape with Acrobatics or Athletics checks.Xanathar´s Guide to Everything
Tavern Brawler-+1 in Str. or Con., proficiency with improvised weapons, d4 for unarmed strike, and grapple with a bonus action.Player´s Handbook
Tough-Your hit point maximum increases by an amount equal to twice your level then by +2 at each level.Player´s Handbook
War CasterThe ability to cast at least one spellYou have advantage on saving throws to maintain concentration and you can cast some spells as part of an OA with a reaction.Player´s Handbook
Weapon Master-+1 in Str. or Dex. and you gain proficiency with four weapons.Player´s Handbook
Wood Elf MagicElf (wood)You learn one druid cantrip and can cast the longstrider and pass without trace spells (1/long rest).Xanathar´s Guide to Everything

Format Rulebook Cards
60 feats