Wererat

Medium or Small Monstrosity (Lycanthrope), Lawful Evil
Initiative +3 (13)
AC 13
HP 60 (11d8 + 11)
Speed 30 ft., Climb 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
10
+0
+0
Dex
16
+3
+3
Con
12
+1
+1

Int
11
+0
+0
Wis
10
+0
+0
Cha
8
-1
-1

Skills Perception +4, Stealth +5
Gear Hand Crossbow
Senses Darkvision 60 ft., Passive Perception 14
Languages Common (can't speak in rat form)
CR 2 (XP 450; PB +2)

Actions

Multiattack. The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.

Bite (Rat or Hybrid Form Only). Melee Attack Roll: +5, reach 5 ft. Hit: 8 (2d4 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wererat under the DM's control and has 10 Hit Points. Success: The target is immune to this wererat's curse for 24 hours.

Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Attack Roll: +5, range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage.

Bonus actions

Shape-Shift. The wererat shape-shifts into a Medium rat-humanoid hybrid or a Small rat, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Habitat: Forest, Urban
Treasure: Individual
Monster Manual 2024 (BR)

  1. DnD 5.5 Monsters › Wererat
Wererat