Warrior Commander

Medium or Small Humanoid, Neutral
Initiative +9 (19)
AC 18
HP 161 (19d8 + 76)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
21
+5
+9
Dex
20
+5
+9
Con
18
+4
+8

Int
14
+2
+2
Wis
16
+3
+7
Cha
14
+2
+2

Skills Athletics +9, Insight +7, Perception +7
Gear Greatsword, Longbow, Plate Armor
Senses Passive Perception 17
Languages Common plus one other language
CR 10 (XP 5 900; PB +4)
Actions

Multiattack. The warrior makes three attacks, using Greatsword or Longbow in any combination.

Greatsword. Melee Attack Roll: +9, reach 5 ft. Hit: 19 (4d6 + 5) Slashing damage. The warrior also creates one of the following effects:

Sap. The target has Disadvantage on its next attack roll before the start of the warrior's next turn.

Maneuver. One ally who can see or hear the warrior can take a Reaction to move up to half the ally's Speed without provoking Opportunity Attacks.

Longbow. Ranged Attack Roll: +9, range 150/600 ft. Hit: 18 (3d8 + 5) Piercing damage, and the target's Speed decreases by 10 feet until the end of the target's next turn.

Bonus actions

Tactical Charge. The warrior moves up to half its Speed straight toward an enemy it can see without provoking Opportunity Attacks.

Reactions

Counterattack. Trigger: The warrior is hit by an attack roll. Response: The warrior adds 4 to its AC against that attack, possibly causing it to miss. On a miss, the warrior can make one Greatsword or Longbow attack against the attacker.

Skilled in both combat and leadership, warrior commanders overcome challenges through a combination of martial skill and clever tactics.
Habitat: Any
Treasure: Armaments
Monster Manual 2024
  1. DnD 2024 Monsters › Warrior Commander