Tough Boss

Medium or Small Humanoid, Any Alignment
Initiative +2 (12)
AC 16
HP 82 (11d8+33)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
17
+3
+5
Dex
14
+2
+2
Con
16
+3
+5

Int
11
+0
+0
Wis
10
+0
+0
Cha
11
+0
+2

Gear Chain Mail, Heavy Crossbow, Warhammer
Senses Passive Perception 10
Languages Common plus one other language
CR 4 (XP 1,100; PB +2)
Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage, and if the target is Large or smaller, the tough can push the target up to 10 feet straight away from itself.

Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10+2) Piercing damage.

Tough bosses leverage their street smarts, brawling prowess, and reputation to compel others to follow their demands.
Monster Manual 2024
  1. DnD 2024 Monsters › Tough Boss