Tough

Medium or Small Humanoid, Neutral
Initiative +1 (11)
AC 12
HP 32 (5d8 + 10)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
15
+2
+2
Dex
12
+1
+1
Con
14
+2
+2

Int
10
+0
+0
Wis
10
+0
+0
Cha
11
+0
+0

Gear Heavy Crossbow, Leather Armor, Mace
Senses Passive Perception 10
Languages Common
CR 1/2 (XP 100; PB +2)
Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.

Toughs might work in groups at the direction of a leader, or individual toughs might bully weaker folk into doing what they say.
Habitat: Any
Treasure: Armaments
Monster Manual 2024
  1. DnD 2024 Monsters › Tough