Storm Giant

Huge Giant, Chaotic Good
Initiative +7 (17)
AC 16
HP 230 (20d12 + 100)
Speed 50 ft., Fly 25 ft. (hover), Swim 50 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
29
+9
+14
Dex
14
+2
+2
Con
20
+5
+10

Int
16
+3
+3
Wis
20
+5
+10
Cha
18
+4
+9

Skills Arcana +8, Athletics +14, History +8, Perception +10
Resistances Cold
Immunities Lightning, Thunder
Senses Darkvision 120 ft., Truesight 30 ft., Passive Perception 20
Languages Common, Giant
CR 13 (XP 10 000; PB +5)
Traits

Amphibious. The giant can breathe air and water.

Actions

Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Sword. Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

Thunderbolt. Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.

Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):

At Will: Detect Magic, Light
1/Day: Control Weather
Habitat: Coastal, Underwater
Treasure: Armaments
Monster Manual 2024 (BR)

  1. DnD 2024 Monsters › Storm Giant
Storm Giant