Stone Golem

Large Construct, Unaligned
Initiative +3 (13)
AC 18
HP 220 (21d10 + 105)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
22
+6
+6
Dex
9
-1
-1
Con
20
+5
+5

Int
3
-4
-4
Wis
11
+0
+0
Cha
1
-5
-5

Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands Common plus two other languages but can't speak
CR 10 (XP 5,900; PB +4)
Traits

Immutable Form. The golem can't shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination.

Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8+6) Bludgeoning damage plus 9 (2d8) Force damage.

Force Bolt. Ranged Attack Roll: +9, range 90 ft. Hit: 26 (4d12) Force damage.

Bonus actions

Slow (Recharge 5–6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).

Stone golems take varied forms, such as weathered carvings of ancient deities, lifelike sculptures of heroes, or any other shape their makers imagine. No matter their design or the rock from which they're crafted, these golems are strengthened by the magic that animates them, allowing them to follow their creators' orders for centuries. Stone golems are typically created to protect places of significance to a group, such as a monument to an important event, a leader's tomb, or a faith's sanctuary.
Monster Manual 2024
  1. DnD 2024 Monsters › Stone Golem