Sphinx of Wonder

Tiny Celestial, Lawful Good
Initiative +3 (13)
AC 13
HP 24 (7d4 + 7)
Speed 20 ft., Fly 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
6
-2
-2
Dex
17
+3
+3
Con
13
+1
+1

Int
15
+2
+2
Wis
12
+1
+1
Cha
11
+0
+0

Skills Arcana +4, Religion +4, Stealth +5
Resistances Necrotic, Psychic, Radiant
Senses Darkvision 60 ft.; Passive Perception 11
Languages Celestial, Common
CR 1 (XP 200; PB +2)
Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

A sphinx of wonder is brightly feathered and the size of a lion cub. One comes into being every time a unique idea is conceived on the Material Plane. Each sphinx of wonder is fascinated by a particular type of story or field of study, and it learns all it can about that topic. It bears a unique sigil on its forehead that suggests the type of knowledge that fascinates it. Sometimes, a sphinx of wonder forms a bond with a mortal scholar and aids them in their research.
Habitat: Desert, Planar (Upper Planes)
Treasure: Arcana
Player´s Handbook 2024
  1. DnD 2024 Monsters › Sphinx of Wonder
Sphinx of Wonder