Sahuagin Warrior

Medium Fiend, Lawful Evil
Initiative +0 (10)
AC 12
HP 22 (4d8 + 4)
Speed 30 ft., Swim 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
13
+1
+1
Dex
11
+0
+0
Con
12
+1
+1

Int
12
+1
+1
Wis
13
+1
+1
Cha
9
-1
-1

Skills Perception +5
Resistances Acid, Cold
Senses Darkvision 120 ft., Passive Perception 15
Languages Sahuagin
CR 1/2 (XP 100; PB +2)

Traits

Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack. The sahuagin makes two Claw attacks.

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Bonus actions

Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.

Sahuagin warriors are vicious combatants that savage their foes with webbed claws. Once sahuagin draw blood, they usually attack until either they or their foe is slain.
Habitat: Coastal, Underwater
Treasure: Any
Monster Manual 2024 (BR)

  1. DnD 5.5 Monsters › Sahuagin Warrior
Sahuagin Warrior