Pirate Admiral
Medium or Small Humanoid, Neutral
Initiative +10 (20)
AC 20
HP 182 (28d8 + 56)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE
Str
14
+2
+6
Dex
22
+6
+10
Con
14
+2
+2
Int
12
+1
+1
Wis
14
+2
+6
Cha
19
+4
+8
Skills Acrobatics +10, Athletics +6, Perception +6
Gear Pistol, Scimitar
Senses Passive Perception 16
Languages Common plus one other language
CR 12 (XP 8 400; PB +4)
Actions
Multiattack.
Scimitar.
Awestruck.
Poison.
Pistol.
Bonus actions
Rally (1/Day).
Reactions
Defensive Stance.
Pirate admirals command whole pirate fleets. They undertake audacious ventures, such as challenging the navies of coastal nations, hunting legendary sea creatures, or carving out their own pirate kingdoms. Pirate admirals might launch their fleets from hidden fortresses where they hoard their treasure—or keep maps to where they've hidden their riches. Some pirate admirals ally with the followers of oceanic deities, underwater dwellers, and sea monsters, as well as their fellow scalawags.
Habitat: Any
Treasure: Individual, Implements
Monster Manual 2024
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DnD 2024 Monsters › Pirate Admiral