Nightmare

Large Fiend, Neutral Evil
Initiative +2 (12)
AC 13
HP 68 (8d10 + 24)
Speed 60 ft., Fly 90 ft. (hover)
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
18
+4
+4
Dex
15
+2
+2
Con
16
+3
+3

Int
10
+0
+0
Wis
13
+1
+1
Cha
15
+2
+2

Immunities Fire
Senses Passive Perception 11
Languages Understands Abyssal, Common, and Infernal but can't speak
CR 3 (XP 700; PB +2)

Traits

Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.

Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.

Habitat: Planar (Lower Planes)
Monster Manual 2024 (BR)

  1. DnD 5.5 Monsters › Nightmare
Nightmare