Merrow

Large Monstrosity, Chaotic Evil
Initiative +2 (12)
AC 13
HP 45 (6d10 + 12)
Speed 10 ft., Swim 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
18
+4
+4
Dex
15
+2
+2
Con
15
+2
+2

Int
8
-1
-1
Wis
10
+0
+0
Cha
9
-1
-1

Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal, Primordial (Aquan)
CR 2 (XP 450; PB +2)
Traits

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.

Habitat: Coastal, Underwater
Treasure: Any
Monster Manual 2024 (BR)
  1. DnD 2024 Monsters › Merrow