Medusa

Medium Monstrosity, Lawful Evil
Initiative +6 (16)
AC 15
HP 127 (17d8 + 51)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
10
+0
+0
Dex
17
+3
+3
Con
16
+3
+3

Int
12
+1
+1
Wis
13
+1
+4
Cha
15
+2
+2

Skills Deception +5, Perception +4, Stealth +6
Senses Darkvision 150 ft., Passive Perception 14
Languages Common plus one other language
CR 6 (XP 2 300; PB +3)
Actions

Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Snake Hair. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.

Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.

Bonus actions

Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.

Habitat: Desert
Treasure: Any
Monster Manual 2024 (BR)

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Medusa