Knight

Medium or Small Humanoid, Any Alignment
Initiative +0 (10)
AC 18
HP 52 (8d8 +16)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
16
+3
+3
Dex
11
+0
+0
Con
14
+2
+4

Int
11
+0
+0
Wis
11
+0
+2
Cha
15
+2
+2

Gear Greatsword, Heavy Crossbow, Plate Armor
Senses Passive Perception 10
Languages Common plus one other language
CR 3 (XP 700; PB +2)
Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6+ 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

Knights are skilled warriors trained for war and tested in battle. Many serve the rulers of a realm, a religion, or an order devoted to a cause. nights frequently lead troops in combat or work in units that dominate the battlefield. They're often attended by squires, who might be less skilled soldiers or commoners.
Monster Manual 2024
  1. DnD 2024 Monsters › Knight