Gulthias Blight

Gargantuan Plant, Neutral Evil
Initiative +5 (15)
AC 20
HP 264 (16d20 + 96)
Speed 50 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
25
+7
+7
Dex
10
+0
+0
Con
22
+6
+6

Int
10
+0
+0
Wis
18
+4
+4
Cha
12
+1
+1

Skills Perception +9
Resistances Fire, Necrotic
Immunities Deafened
Senses Blindsight 120 ft., Passive Perception 19
Languages Common, Druidic
CR 16 (XP 15 000; PB +5)

Traits

Blight Seeds. When it finishes a Long Rest, the blight expels 1d6 seeds into unoccupied spaces on the ground within 30 feet of itself. After 24 hours, the seeds become creatures under the blight's control. Roll 1d8 for each seed to determine the creature it becomes: on 1-4, Twig Blight; on 5-6, Needle Blight; on 7-8, Vine Blight.

Actions

Multiattack. The blight makes two attacks, using Slam or Thorn Volley in any combination. It also uses Life-Draining Root.

Slam. Melee Attack Roll: +12, reach 10 ft. Hit: 25 (4d8 + 7) Bludgeoning damage.

Thorn Volley. Ranged Attack Roll: +12, range 60/180 ft. Hit: 20 (3d8 + 7) Piercing damage.

Life-Draining Root. Constitution Saving Throw: DC 20, one Huge or smaller creature the blight can see within 30 feet. Failure: 14 (2d6 + 7) Necrotic damage, and the target has the Grappled condition (escape DC 17) from one of six roots. Until the grapple ends, the target has the Restrained condition and takes 14 (4d6) Necrotic damage at the start of each of its turns. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the blight regains Hit Points equal to that amount.

Ancient plants twisted by evil, Gulthias blights feed on blood and despoil the surrounding land, often giving rise to subservient blights. These cursed plants take their name from the story of their creation; the first of their kind was a tree that grew from the stake piercing the heart of the vampire Gulthias. These blights consider all creatures either servants or fertilizer for the blights' corruption.
Habitat: Forest
Monster Manual 2024

  1. DnD 5.5 Monsters › Gulthias Blight