Giant Seahorse

Large Beast, Unaligned
Initiative +1 (11)
AC 14
HP 16 (3d10)
Speed 5 ft., Swim 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
15
+2
+2
Dex
12
+1
+1
Con
11
+0
+0

Int
2
-4
-4
Wis
12
+1
+1
Cha
5
-3
-3

Senses Passive Perception 11
Languages None
CR 1/2 (XP 100; PB +2)
Traits

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus actions

Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

Monster Manual 2024

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  1. DnD 2024 Monsters › Giant Seahorse