Giant Seahorse

Large Beast, Unaligned
Initiative +1 (11)
AC 14
HP 16 (3d10)
Speed 5 ft., Swim 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
15
+2
+2
Dex
12
+1
+1
Con
11
+0
+0

Int
2
-4
-4
Wis
12
+1
+1
Cha
5
-3
-3

Senses Passive Perception 11
Languages None
CR 1/2 (XP 100; PB +2)

Traits

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus actions

Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

Habitat: Underwater
Monster Manual 2024 (BR)

  1. DnD 5.5 Monsters › Giant Seahorse