Giant Octopus

Large Beast, Unaligned
Initiative +1 (11)
AC 11
HP 45 (7d10 + 7)
Speed 10 ft., Swim 60 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
17
+3
+3
Dex
13
+1
+1
Con
13
+1
+1

Int
5
-3
-3
Wis
10
+0
+0
Cha
4
-3
-3

Skills Perception +4, Stealth +5
Senses Darkvision 60 ft., Passive Perception 14
Languages None
CR 1 (XP 200; PB +2)
Traits

Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Monster Manual 2024
  1. DnD 2024 Monsters › Giant Octopus
Giant Octopus