Dust Mephit

Small Elemental, Neutral Evil
Initiative +2 (12)
AC 12
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
5
-3
-3
Dex
14
+2
+2
Con
10
+0
+0

Int
9
-1
-1
Wis
11
+0
+0
Cha
10
+0
+0

Skills Perception +2, Stealth +4
Vulnerabilities Fire
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Primordial (Auran, Terran)
CR 1/2 (XP 100; PB +2)

Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.

Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

Dust mephits are composed of air and fine earth. They are drawn to forsaken places, and they think everything associated with death is hilarious.
Habitat: Planar (Elemental Planes), Desert
Monster Manual 2024 (BR)

  1. DnD 5.5 Monsters › Dust Mephit
Dust Mephit