Chimera

Large Monstrosity, Chaotic Evil
Initiative +0 (10)
AC 14
HP 114 (12d10 + 48)
Speed 30 ft., Fly 60 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
19
+4
+4
Dex
11
+0
+0
Con
19
+4
+4

Int
3
-4
-4
Wis
14
+2
+2
Cha
10
+0
+0

Skills Perception +8
Senses Darkvision 60 ft., Passive Perception 18
Languages Understands Draconic but can't speak
CR 6 (XP 2 300; PB +3)
Actions

Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.

Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage.

Ram. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.

Habitat: Grassland, Hill, Mountain
Treasure: Any
Monster Manual 2024 (BR)

  1. DnD 2024 Monsters › Chimera
D&D Encounter Builder
Chimera