Bandit Deceiver

Medium or Small Humanoid, Neutral
Initiative +6 (16)
AC 16
HP 130 (20d8 + 40)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
8
-1
-1
Dex
16
+3
+6
Con
14
+2
+2

Int
17
+3
+6
Wis
12
+1
+1
Cha
16
+3
+3

Skills Acrobatics +6, Perception +4, Stealth +9
Gear six Daggers, Wand
Senses Passive Perception 14
Languages Common, Thieves' cant
CR 7 (XP 2 900; PB +3)
Actions
Multiattack.
Dagger.
Blinding Flash (Recharge 4–6).
Spellcasting.
Bandits use the threat of violence to take what they want. Such criminals include gang members, desperadoes, and lawless mercenaries. Yet not all bandits are motivated by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders.
Bandit deceivers use magic to disguise their activities or create flashy distractions.
Habitat: Any
Treasure: Any
Monster Manual 2024
  1. DnD 2024 Monsters › Bandit Deceiver
Bandit Deceiver