Azer Sentinel

Medium Elemental, Lawful Neutral
Initiative +1 (11)
AC 17
HP 39 (6d8 + 12)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
17
+3
+3
Dex
12
+1
+1
Con
15
+2
+4

Int
12
+1
+1
Wis
13
+1
+1
Cha
10
+0
+0

Immunities Fire, Poison; Poisoned
Senses Passive Perception 11
Languages Primordial (Ignan)
CR 2 (XP 450; PB +2)

Traits

Fire Aura. At the end of each of the azer's turns, each creature of the azer's choice in a 5-foot Emanation originating from the azer takes 5 (1d10) Fire damage unless the azer has the Incapacitated condition.

Illumination. The azer sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Burning Hammer. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 3 (1d6) Fire damage.

Azer sentinels defend their communities' smiths and channel their flames through their weapons.
Habitat: Mountain, Planar (Elemental Plane of Fire)
Treasure: Individual, Armaments
Monster Manual 2024 (BR)

  1. DnD 5.5 Monsters › Azer Sentinel
Azer Sentinel