Air Elemental

Large Elemental, Neutral
Initiative +5 (15)
AC 15
HP 90 (12d10 + 24)
Speed 10 ft., Fly 90 ft. (hover)
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
14
+2
+2
Dex
20
+5
+5
Con
14
+2
+2

Int
6
-2
-2
Wis
10
+0
+0
Cha
6
-2
-2

Resistances Bludgeoning, Lightning, Piercing, Slashing
Immunities Poison, Thunder; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft., Passive Perception 10
Languages Primordial (Auran)
CR 5 (XP 1 800; PB +3)
Traits

Air Form. The elemental can enter a creature's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Multiattack. The elemental makes two Thunderous Slam attacks.

Thunderous Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Thunder damage.

Whirlwind (Recharge 4–6). Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental's space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.

Habitat: Desert, Mountain, Planar (Elemental Plane of Air)
Monster Manual 2024 (BR)

  1. DnD 2024 Monsters › Air Elemental
Air Elemental