Tanarukk

Medium Fiend (Demon), typically Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 95 (10d8 + 50)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
20 (+5)
INT
9 (-1)
WIS
9 (-1)
CHA
9 (-1)
Skills Intimidation +2, Perception +2
Damage Resistances fire, poison
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Common, plus any one language
Challenge 5 (1800 XP)     Proficiency Bonus +3

Magic Resistance. The tanarukk has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The tanarukk makes one Bite attack and one Greatsword attack.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Bonus actions

Aggressive. The tanarukk moves up to its speed toward an enemy that it can see.

Reactions

Unbridled Fury. In response to being hit by a melee attack, the tanarukk can make one Bite or Greatsword attack with advantage against the attacker.

Monsters of the Multiverse

  1. DnD 5e Monsters › Tanarukk
Tanarukk