Quickling

Tiny Fey, typically Chaotic Evil
Armor Class 16
Hit Points 10 (3d4 + 3)
Speed 120 ft.
STR
4 (-3)
DEX
23 (+6)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
7 (-2)
Skills Acrobatics +8, Perception +5, Sleight of Hand +8, Stealth +8
Senses darkvision 60 ft., passive Perception 15
Languages Common, Sylvan
Challenge 1 (200 XP)     Proficiency Bonus +2

Blurred Movement. Attack rolls against the quickling have disadvantage unless it is incapacitated or its speed is 0.

Evasion. If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn't incapacitated.

Actions

Multiattack. The quickling makes three Dagger attacks.

Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage.

Quicklings rocket through twisted forests where the unseelie fey hold sway, both in the Feywild and in the world. Racing faster than the eye can track, they appear as little more than blurry waverings in the air.
Monsters of the Multiverse
  1. DnD 5e Monsters › Quickling
Quickling