Kraken Priest

Medium Monstrosity, typically Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft., swim 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
15 (+2)
CHA
14 (+2)
Skills Perception +5
Senses passive Perception 15
Languages any two languages
Challenge 5 (1800 XP)     Proficiency Bonus +3

Amphibious. The priest can breathe air and water.

Actions

Multiattack. The priest makes two Thunderous Touch or Thunderbolt attacks.

Thunderous Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 27 (5d10) thunder damage.

Thunderbolt. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 11 (2d10) lightning damage plus 11 (2d10) thunder damage, and the target is knocked prone.

Spellcasting. The priest casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 13):

At will: command, create or destroy water
3/day each: control water, darkness, water breathing, water walk
1/day: Evard's black tentacles

Voice of the Kraken (Recharges after a Short or Long Rest). A kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest's choice that can hear the kraken's words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14 Wisdom saving throw or be frightened of the priest for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Monsters of the Multiverse

  1. DnD 5e Monsters › Kraken Priest