Babau

Medium Fiend (Demon), typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 40 ft.
STR
19 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
13 (+1)
Skills Perception +5, Stealth +5
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 15
Languages Abyssal
Challenge 4 (1100 XP)     Proficiency Bonus +2
Actions

Multiattack. The babau makes two Claw attacks. It can replace one attack with a use of Spellcasting or Weakening Gaze.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 2 (1d4) acid damage.

Spellcasting. The babau casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 11):

At will: darkness, dispel magic, fear, heat metal, levitate

Weakening Gaze. The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Monsters of the Multiverse

  1. DnD 5e Monsters › Babau
Babau