Medium Undead, Neutral Evil
Initiative -2 (8)
AC 8
HP 15 (2d8 + 6)
Speed 20 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE
Str
13
+1
+1
Dex
6
-2
-2
Con
16
+3
+3
Int
3
-4
-4
Wis
6
-2
+0
Cha
5
-3
-3
Immunities Poison; Exhaustion, Poisoned
Senses darkvision 60 ft., Passive Perception 8
Languages Understands the languages it knew in life but can't speak
CR 1/4 (XP 50; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it must make a Constitution saving throw with a DC of 5 plus the damage taken unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage.