Steam Mephit

Small Elemental, Neutral Evil
Initiative +0 (10)
AC 10
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
5
−3
−3
Dex
11
+0
+0
Con
10
+0
+0

Int
11
+0
+0
Wis
10
+0
+0
Cha
12
+1
+1

Skills Stealth +2
Immunities Fire, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Aquan, Ignan)
CR 1/4 (XP 50; PB +2)
Traits

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.

These arrogant mephits are made of heat and vaporous water. They often trick creatures into doing them favors, then renege on promised rewards.
Habitat: Planar (Elemental Planes)
Treasure: None
Monster Manual 2024
  1. DnD 2024 Monsters › Steam Mephit
Steam Mephit