Spy

Medium or Small Humanoid, Neutral
Initiative +4 (14)
AC 12
HP 27 (6d8)
Speed 30 ft., Climb 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
10
+0
+0
Dex
15
+2
+2
Con
10
+0
+0

Int
12
+1
+1
Wis
14
+2
+2
Cha
16
+3
+3

Skills Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of Hand +4, Stealth +6
Gear Hand Crossbow, Shortsword, Thieves' Tools
Senses Passive Perception 16
Languages Common plus one other language
CR 1 (XP 200; PB +2)
Actions

Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Bonus actions

Cunning Action. The spy takes the Dash, Disengage, or Hide action.

Spies use charm and deception to veil their true intentions. If forced into combat, they seek to end such conflicts quietly and decisively.
Habitat: Any
Treasure: Individual, Implements
Monster Manual 2024
  1. DnD 2024 Monsters › Spy
Spy