Shadow

Medium Undead, Chaotic Evil
Initiative +2 (12)
AC 12
HP 27 (5d8 + 5)
Speed 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
6
-2
-2
Dex
14
+2
+2
Con
13
+1
+1

Int
6
-2
-2
Wis
10
+0
+0
Cha
8
-1
-1

Skills Stealth +6
Vulnerabilities Radiant
Resistances Acid, Cold, Fire, Lightning, Thunder
Immunities Necrotic, Poison; Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)
Traits

Amorphous. The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.

Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Tests.

Actions

Draining Swipe. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target's Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.

Bonus actions

Shadow Stealth. While in Dim Light or Darkness, the shadow takes the Hide action.

Shadows are incorporeal Undead that feed on life. They resent the living for possessing the potential and vitality lost to them. Shadows lurk in dark, lonely places, typically sites that were meaningful to them in life or cursed places with ties to death, sinister magic, or the Shadowfell. Their victims rise as new shadows and prey on the living. Shadows might resemble the silhouettes of who they were in life or take on more menacing forms.
Habitat: Planar (Shadowfell), Underdark, Urban
Treasure: None
Monster Manual 2024
  1. DnD 2024 Monsters › Shadow
Shadow