Satyr Revelmaster

Medium Fey, Chaotic Neutral
Initiative +7 (17)
AC 17
HP 82 (15d8 + 15)
Speed 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
12
+1
+1
Dex
18
+4
+7
Con
12
+1
+1

Int
12
+1
+1
Wis
14
+2
+5
Cha
17
+3
+3

Skills Acrobatics +7, Perception +5, Performance +9
Senses Passive Perception 15
Languages Common, Elvish, Sylvan
CR 6 (XP 2 300; PB +3)

Traits

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The satyr makes three Prance attacks.

Prance. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage, and the target has the Charmed condition until the start of the satyr's next turn.

Fey Melody (Recharge 4–6). The satyr conjures a charming or frightening song. Wisdom Saving Throw: DC 14, each enemy in a 60-foot Emanation originating from the satyr. Failure: The target is subjected to the song's effect:

  Charming. The target has the Charmed condition for 1 minute. While Charmed, the target has the Incapacitated condition and uses all its movement to dance in place. The effect ends on the target if it takes any damage.

  Frightening. 10 (2d6 + 3) Psychic damage, and the target has the Frightened condition for 1 minute. If the target ends its turn out of line of sight from the satyr, the condition ends on it.

Satyr revelmasters use magical music to change the moods of other creatures. They do so to keep their celebrations exciting and to ward off foes.
Habitat: Forest, Planar (Feywild)
Treasure: Implements
Monster Manual 2024

  1. DnD 5.5 Monsters › Satyr Revelmaster
Satyr Revelmaster