Satyr

Medium Fey, Chaotic Neutral
AC 13 nitiative +3 (13)
HP 31 (7d8)
Speed 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
12
+1
+1
Dex
16
+3
+3
Con
11
+0
+0

Int
12
+1
+1
Wis
10
+0
+0
Cha
14
+2
+2

Skills Perception +2, Performance +6, Stealth +5
Senses Passive Perception 12
Languages Common, Elvish, Sylvan
CR 1/2 (XP 100; PB +2)
Traits

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.

Satyrs enjoy demonstrating their physicality through contests, evicting party poopers, and defending Fey realms.
Habitat: Forest, Planar (Feywild)
Treasure: Implements
Monster Manual 2024 (BR)
  1. DnD 2024 Monsters › Satyr
Satyr