Quaggoth Thonot

Medium Monstrosity, Chaotic Neutral
Initiative +1 (11)
AC 15
HP 67 (9d8 + 27)
Speed 30 ft., Climb 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
17
+3
+3
Dex
12
+1
+1
Con
16
+3
+3

Int
6
-2
-2
Wis
14
+2
+2
Cha
7
-2
-2

Skills Athletics +5
Immunities Poison; Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages Undercommon
CR 3 (XP 700; PB +2)

Traits

Bloodied Fury. While Bloodied, the quaggoth has Advantage on attack rolls.

Actions

Multiattack. The quaggoth makes two Claw attacks.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage plus 5 (2d4) Psychic damage.

Spellcasting. The quaggoth casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 12):

At will: Mage Hand (the hand is Invisible), Minor Illusion
2/day: Mind Spike

Reactions

Psionic Defense (3/Day). The quaggoth casts Feather Fall or Shield in response to the spell's trigger, requiring no spell components and using the same spellcasting ability as Spellcasting.

Quaggoth thonots possess psionic abilities, which they use to give themselves an edge in combat and to coerce the service of other quaggoths.
Habitat: Underdark
Monster Manual 2024

  1. DnD 5.5 Monsters › Quaggoth Thonot
Quaggoth Thonot