Poltergeist

Medium or Small Undead, Chaotic Neutral
Initiative +2 (12)
AC 12
HP 22 (5d8)
Speed 5 ft., Fly 50 ft. (hover)
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
1
-5
-5
Dex
14
+2
+2
Con
11
+0
+0

Int
10
+0
+0
Wis
10
+0
+0
Cha
14
+2
+2

Resistances Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Immunities Necrotic, Poison; Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft., Passive Perception 10
Languages Common plus one other language
CR 2 (XP 450; PB +2)

Traits

Incorporeal Movement. The poltergeist can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Multiattack. The poltergeist makes one Object Slam attack and uses Telekinetic Thrust.

Object Slam. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 30 ft. Hit: 7 (2d4 + 2) Bludgeoning damage.

Telekinetic Thrust. Strength Saving Throw: DC 12, one creature the poltergeist can see within 30 feet. Failure: 9 (2d6 + 2) Force damage, and the target is pushed up to 30 feet straight away from the poltergeist.

Bonus actions

Vanish. The poltergeist gives itself the Invisible condition or ends that condition on itself.

Habitat: Underdark, Urban
Treasure: Any
Monster Manual 2024

  1. DnD 5.5 Monsters › Poltergeist
Poltergeist