Performer Legend

Medium or Small Humanoid, Neutral
Initiative +9 (19)
AC 20
HP 162 (25d8 + 50)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
12
+1
+1
Dex
20
+5
+9
Con
14
+2
+2

Int
15
+2
+6
Wis
16
+3
+7
Cha
20
+5
+9

Skills Acrobatics +13, Athletics +5, Perception +7, Performance +13, Stealth +9
Senses Passive Perception 17
Languages Common plus two other languages
CR 10 (XP 5 900; PB +4)

Actions

Multiattack. The performer makes three Bejeweled Baton attacks.

Bejeweled Baton. Melee Attack Roll: +9, reach 5 ft. Hit: 10 (2d4 + 5) Bludgeoning damage plus 10 (3d6) Psychic damage.

Majestic Song. Wisdom Saving Throw: DC 17, each creature in a 20-foot-radius Sphere centered on a point within 120 feet. Failure: 22 (4d8 + 4) Psychic damage, and the target has the Charmed or Frightened condition (performer's choice) until the end of the performer's next turn. Success: Half damage only.

Spellcasting. The performer casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):

At will: Mage Hand, Minor Illusion, Prestidigitation
1/day each: Major Image, Project Image

Reactions

Warding Charm. Trigger: A creature hits the performer with an attack roll. Response—Wisdom Saving Throw: DC 17, the triggering creature. Failure: The attack roll misses the performer, and the target has the Charmed condition until the end of the performer's next turn.

Performer legends are celebrities known across nations, continents, or worlds. Their prestige might grant them access to the heights of society, or they might use their performances to manipulate audiences. Performer legends usually have signature traits or talents that set them apart from other entertainers, such as a distinct voice, incredible athleticism, or a unique manner of dress. They often travel with a retinue of other performers, guards, or noble patrons.
Habitat: Any
Treasure: Individual, Implements
Monster Manual 2024

  1. DnD 5.5 Monsters › Performer Legend
Performer Legend