Octopus

Small Beast, Unaligned
Initiative +2 (12)
AC 12
HP 3 (1d6)
Speed 5 ft., Swim 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
4
–3
–3
Dex
15
+2
+2
Con
11
+0
+0

Int
3
–4
–4
Wis
10
+0
+0
Cha
4
–3
–3

Skills Perception +2, Stealth +6
Senses Darkvision 30 ft., Passive Perception 12
Languages None
CR 0 (XP 10; PB +2)
Traits

Compression. The octopus can move through a space as narrow as 1 inch without spending extra movement to do so.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.

Reactions

Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Player´s Handbook 2024

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Octopus