Myconid Sprout

Small Plant, Lawful Neutral
Initiative +0 (10)
AC 10
HP 3 (1d6)
Speed 10 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
8
-1
-1
Dex
10
+0
+0
Con
10
+0
+0

Int
8
-1
-1
Wis
11
+0
+0
Cha
5
-3
-3

Senses Darkvision 120 ft., Passive Perception 10
Languages Telepathy 240 ft.
CR 0 (XP 10; PB +2)

Traits

Sun Sickness. While in sunlight, the myconid has Disadvantage on D20 Tests. The myconid dies if it spends more than 1 hour in sunlight.

Actions

Slam. Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4 - 1) Bludgeoning damage plus 2 (1d4) Poison damage.

Rapport Spores. The myconid expels spores in a 30-foot Emanation originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.

Myconid sprouts tend to their fungal homes and watch for trespassers.
Habitat: Underdark
Treasure: Any
Monster Manual 2024

  1. DnD 5.5 Monsters › Myconid Sprout
Myconid Sprout