Mud Mephit

Small Elemental, Neutral Evil
Initiative +1 (11)
AC 11
HP 13 (3d6 + 3)
Speed 20 ft., Fly 20 ft., Swim 20 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
8
-1
-1
Dex
12
+1
+1
Con
12
+1
+1

Int
9
-1
-1
Wis
11
+0
+0
Cha
7
-2
-2

Skills Stealth +3
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Primordial (Aquan, Terran)
CR 1/4 (XP 50; PB +2)

Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: The target has the Restrained condition until the end of its next turn.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage.

Mud Breath (Recharge 6). Dexterity Saving Throw: DC 11, one creature the mephit can see within 15 feet. Failure: The target has the Restrained condition until the end of the mephit's next turn.

A combination of earth and water, mud mephits are crude, disgusting creatures. They take every opportunity to ruin objects and pollute food with muck.
Habitat: Planar (Elemental Planes), Swamp
Monster Manual 2024

  1. DnD 5.5 Monsters › Mud Mephit
Mud Mephit