Minotaur Skeleton

Large Undead, Lawful Evil
Initiative +0 (10)
AC 12
HP 45 (6d10 + 12)
Speed 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
18
+4
+4
Dex
11
+0
+0
Con
15
+2
+2

Int
6
-2
-2
Wis
8
-1
-1
Cha
5
-3
-3

Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands Abyssal but can't speak
CR 2 (XP 450; PB +2)

Actions

Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.

Minotaur skeletons are the reanimated remains of minotaurs or the skeletons of multiple creatures merged into a minotaur-like shape. These hulking skeletons have greater speed and might than smaller skeletons. They menace the living with their horns and mighty greataxes.
Habitat: Planar (Shadowfell), Underdark, Urban
Treasure: None
Monster Manual 2024 (BR)

  1. DnD 5.5 Monsters › Minotaur Skeleton