Magma Mephit

Small Elemental, Neutral Evil
Initiative +1 (11)
AC 11
HP 18 (4d6 + 4)
Speed 30 ft., Fly 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
8
-1
-1
Dex
12
+1
+1
Con
12
+1
+1

Int
7
-2
-2
Wis
10
+0
+0
Cha
10
+0
+0

Skills Stealth +3
Vulnerabilities Cold
Immunities Fire, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Primordial (Ignan, Terran)
CR 1/2 (XP 100; PB +2)
Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: 7 (2d6) Fire damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 3 (1d6) Fire damage.

Fire Breath (Recharge 6). Dexterity Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 7 (2d6) Fire damage. Success: Half damage.

These mephits embody the merging of earth and fire as glowing magma. They love melting things, but they loathe magmins and attack them on sight.
Habitat: Planar (Elemental Planes)
Monster Manual 2024 (BR)

→  
  1. DnD 2024 Monsters › Magma Mephit
Magma Mephit