Lich

Medium Undead (Wizard), Neutral Evil
Initiative +17 (27)
AC 20
HP 315 (42d8 + 126)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
11
+0
+0
Dex
16
+3
+10
Con
16
+3
+10

Int
21
+5
+12
Wis
14
+2
+9
Cha
16
+3
+3

Skills Arcana +19, History +12, Insight +9, Perception +9
Resistances Cold, Lightning
Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Gear Component Pouch
Senses Truesight 120 ft., Passive Perception 19
Languages All
CR 21 (XP 33 000, or 41 000 in lair; PB +7)
Traits
Legendary Resistance (4/Day, or 5/Day in Lair).
Spirit Jar.
Actions
Multiattack.
Eldritch Burst.
Paralyzing Touch.
Spellcasting.
Reactions
Protective Magic.
Legendary actions
Legendary Action Uses: 3 (4 in Lair).
Deathly Teleport.
Disrupt Life.
Frightening Gaze.
Some nefarious magic-users carry out forbidden necromantic rituals that sever their souls from their bodies to turn themselves into liches, masters of magic and undeath. With their souls preserved in hidden relics, liches puppet their own corpses as they pursue ambitions free from mortal bonds. Liches possess exceptional cunning and magical prowess, and they use their unnatural immortality to pursue arcane secrets few could grasp in a single life. Uncanny agendas lead them to plumb the secrets of life, the multiverse, godhood, and less fathomable topics. Careless of mortal lives or desires, liches go to any lengths to achieve their goals. A lich's age and origin influences its form. Older liches appear as little more than brittle skeletons clad in the rotten finery of forgotten empires, while younger liches more closely resemble living creatures and are clad in contemporary garb. Many cloak themselves in illusions of their idealized mortal forms. Although liches don't fear death, they're not free from the ravages of time. Over ages, some liches lose their connection to time and the physical world, degenerating into demiliches.
Habitat: Any
Treasure: Arcana
Monster Manual 2024
  1. DnD 2024 Monsters › Lich
Lich