Kenku

Medium Monstrosity, Neutral
Initiative +3 (13)
AC 13
HP 13 (3d8)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
10
+0
+0
Dex
16
+3
+3
Con
10
+0
+0

Int
11
+0
+0
Wis
10
+0
+0
Cha
10
+0
+0

Skills Deception +4, Perception +2, Stealth +5
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Primordial (Auran)
CR 1/4 (XP 50; PB +2)

Traits

Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Shadow Blade. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 6 (1d6 + 3) Necrotic damage. Hit or Miss: The blade magically returns to the kenku's hand immediately after a ranged attack.

Bonus actions

Eldritch Lantern (Recharge 4–6). The kenku casts Faerie Fire, using Intelligence as the spellcasting ability (spell save DC 10).

Habitat: Forest, Planar (Shadowfell), Urban
Treasure: Individual, Implements
Monster Manual 2024

  1. DnD 5.5 Monsters › Kenku
Kenku