Invisible Stalker

Large Elemental, Neutral
Initiative +7 (17)
AC 14
HP 97 (13d10 + 26)
Speed 50 ft., Fly 50 ft. (hover)
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
16
+3
+3
Dex
19
+4
+4
Con
14
+2
+2

Int
10
+0
+0
Wis
15
+2
+2
Cha
11
+0
+0

Skills Perception +8, Stealth +10
Resistances Bludgeoning, Piercing, Slashing
Immunities Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft., Passive Perception 18
Languages Common, Primordial (Auran)
CR 6 (XP 2 300; PB +3)

Traits

Air Form. The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Invisibility. The stalker has the Invisible condition.

Actions

Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.

Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.

Habitat: Urban
Monster Manual 2024 (BR)

  1. DnD 5.5 Monsters › Invisible Stalker