Ice Mephit

Small Elemental, Neutral Evil
Initiative +1 (11)
AC 11
HP 21 (6d6)
Speed 30 ft., Fly 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
7
-2
-2
Dex
13
+1
+1
Con
10
+0
+0

Int
9
-1
-1
Wis
11
+0
+0
Cha
12
+1
+1

Skills Perception +2, Stealth +3
Vulnerabilities Fire
Immunities Cold, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Primordial (Aquan, Auran)
CR 1/2 (XP 100; PB +2)

Traits

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

Ice mephits have bodies made of frigid air and frozen water. They delight in freezing things and dropping ice into peoples' clothes.
Habitat: Planar (Elemental Planes), Arctic
Monster Manual 2024 (BR)

  1. DnD 5.5 Monsters › Ice Mephit
Ice Mephit