Hobgoblin Warlord
Medium Fey (Goblinoid), Lawful Evil
Initiative +5 (15)
AC 20
HP 112 (15d8 + 45)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE
Str
17
+3
+3
Dex
14
+2
+5
Con
16
+3
+3
Int
14
+2
+5
Wis
11
+0
+3
Cha
15
+2
+5
Gear nine Javelins, Longsword, Plate Armor, Shield
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
CR 6 (XP 2 300; PB +3)
Traits
Aura of Authority.
Actions
Multiattack.
Javelin.
Longsword.
Reactions
Parry.
Hobgoblins embody the primal urge to grow and spread, expressing such drives by bending the world to their whims. Lone hobgoblins claim woodland territories and plunder the wilds. In groups, they form hierarchical, martial societies bent on conquering lands and stripping them of resources to serve their expansionist zeal. Hobgoblins often subjugate animals, monsters, and destructive Fey—particularly goblins and bugbears—to serve their plans. Hobgoblins might ally with dragons, warlords, the servants of warlike gods, or other powerful creatures that promise them control of new territories. Should hobgoblins bring an entire land to heel, they seek new conquests, venturing across seas, into the Underdark, or to stars and planes of existence beyond.
Hobgoblin warlords lead armies of hobgoblins and their allies, using their experience and strategic minds to command amid the ebb and flow of battle.
Habitat: Desert, Forest, Grassland, Hill, Mountain, Planar (Acheron), Underdark
Treasure: Individual, Armaments
Monster Manual 2024
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DnD 2024 Monsters › Hobgoblin Warlord