Guard Captain

Medium or Small Humanoid, Neutral
Initiative +4 (14)
AC 18
HP 75 (10d8 + 30)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
18
+4
+4
Dex
14
+2
+2
Con
16
+3
+3

Int
12
+1
+1
Wis
14
+2
+2
Cha
13
+1
+1

Skills Athletics +6, Perception +4
Gear Breastplate, Javelins (6), Longsword, Shield
Senses Passive Perception 14
Languages Common
CR 4 (XP 1,100; PB +2)
Actions

Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination.

Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.

Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.

Guard captains often have ample professional experience. They might be accomplished bodyguards, protectors of magic treasures, veteran watch members, or similar wardens.
Habitat: Any
Treasure: Armaments, Individua
Monster Manual 2024
  1. DnD 2024 Monsters › Guard Captain